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Author Topic: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion  (Read 137761 times)

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November 15, 2010, 12:00:13 AM
Reply #45

Offline Ivory

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #45 on: November 15, 2010, 12:00:13 AM »
I would be willing to map for it, so long as there's textures.

November 15, 2010, 12:02:25 AM
Reply #46

Offline Blaze Yeager

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #46 on: November 15, 2010, 12:02:25 AM »
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them

November 15, 2010, 12:15:33 AM
Reply #47

Offline Kackebango

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #47 on: November 15, 2010, 12:15:33 AM »
Quote from: "Blaze"
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them

I would do that. If I had the DOS-versions.

November 15, 2010, 12:32:07 AM
Reply #48

Offline Blaze Yeager

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #48 on: November 15, 2010, 12:32:07 AM »
Quote from: "Kackebango"
Quote from: "Blaze"
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them

I would do that. If I had the DOS-versions.
hmm...i can give you the link...hold on while i grab it

November 17, 2010, 08:56:02 PM
Reply #49

Offline ice

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #49 on: November 17, 2010, 08:56:02 PM »
bumped so the thread wont die

November 18, 2010, 01:06:24 AM
Reply #50

Offline Lio

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #50 on: November 18, 2010, 01:06:24 AM »
From what I've read you have most weapon graphics ready. If no one gets to code them, I can help you with that. Maybe I'll even do projectile rotations if its necessary.

November 19, 2010, 10:33:14 PM
Reply #51

Offline ice

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #51 on: November 19, 2010, 10:33:14 PM »

November 20, 2010, 03:50:56 AM
Reply #52

Offline Blaze Yeager

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #52 on: November 20, 2010, 03:50:56 AM »
Quote from: "Lio"
From what I've read you have most weapon graphics ready. If no one gets to code them, I can help you with that. Maybe I'll even do projectile rotations if its necessary.
Purhaps so...any way i've done 4 Weapons out of the 9 Weapons

Bit
Torch
Wave
Oil

in sprite rotaitions,perhaps you could finish them up per say?

i'll pm the rotations once i have my satisfication with Black Ops on PS3
:P

November 21, 2010, 01:41:12 PM
Reply #53

Offline Whackjood

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #53 on: November 21, 2010, 01:41:12 PM »
Heya, I've been reading through the topic and I noticed nobody seems to have stepped up to the challenge of making the maps yet. I've always found the DOS stages funny for their quirky level design and being generally weird. (Water level for Torch Man, anyone?) So I would enjoy making a few maps for this expansion.

However, I haven't done any level design for an FPS game before. Although I have done some map making for games built with the Doom Engine. To be more specific, SRB2, a Sonic platformer.

http://www.youtube.com/watch?v=Z913jWnUrtw <-- delicious example of my work, you must watch it.

I would need to get the required software for standard Doom editing etc and I would need to get to grips with a different style of level design. But I'm still willing to give it a try. (Perhaps more importantly, because MM8BDM maps are so much smaller than SRB2 maps, it won't take months to finish something :lol: )

Also, if the dialogue for the Robot Masters hasn't been created yet, I would be happy to make a few suggestions.

November 21, 2010, 02:45:15 PM
Reply #54

Offline NitroBro

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #54 on: November 21, 2010, 02:45:15 PM »
didnt someone make a sharkman skin? also once i finish up my projects i might come down here

November 27, 2010, 05:27:27 PM
Reply #55

Offline Kackebango

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #55 on: November 27, 2010, 05:27:27 PM »

November 27, 2010, 09:13:16 PM
Reply #56

Offline Lio

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #56 on: November 27, 2010, 09:13:16 PM »
Quote from: "Blaze"
Purhaps so...any way i've done 4 Weapons out of the 9 Weapons
in sprite rotaitions,perhaps you could finish them up per say?

i'll pm the rotations once i have my satisfication with Black Ops on PS3
:P
Oh wow, my bad. Never noticed you asked that. I'll see what I can do. Do you still need the rotations of the rest of the weapons?

November 27, 2010, 11:49:19 PM
Reply #57

Offline Accel

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #57 on: November 27, 2010, 11:49:19 PM »
I know I'm not part of this, but I watched the video that Whackjood posted. That was some excellent level design, and a very original boss fight. I think you guys should let him take a shot at the maps.

November 28, 2010, 08:07:13 PM
Reply #58

Offline Whackjood

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #58 on: November 28, 2010, 08:07:13 PM »
For the reference Accel, the boss was taken from vanilla SRB2 and was not my work. The concept of using a conveyor belt to drastically change the mechanics of the boss on the other hand was mine.

November 28, 2010, 09:03:05 PM
Reply #59

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Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« Reply #59 on: November 28, 2010, 09:03:05 PM »
I need a break from Treasure characters, I'll do Bit Man and Sonic Man.