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Author Topic: MEGA MAN ROCK FORCE IS RELEASED (V2)  (Read 86754 times)

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August 12, 2016, 10:04:39 PM
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Offline Max

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MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: August 12, 2016, 10:04:39 PM »
From the person who brought you the only finished fan-expansion on Cutstuff
Powered Up doesn't count because it wasn't even new material but I was part of that too



MEGA MAN ROCK FORCE EXPANSION

Grab the Expansion! (Outdated)
Expansion v1

Mirror

Grab the map pack! For classes and other mods
Map Pack v2
Mirror
Map Pack v1

Grab the skin pack!
Skin Pack v2
Mirror

Screenshots

Maps
(click to show/hide)

Weapons by me and people
(click to show/hide)

Changelog
(click to show/hide)

All credits can be found in the files.

We made it bois. Love u all
From the grave, we did it.

August 12, 2016, 10:08:15 PM
Reply #1

Offline Sonicfam1102

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Re: MEGA MAN ROCK FORCE
« Reply #1 on: August 12, 2016, 10:08:15 PM »
Ayy, Rock Force Expansion? Count me in, I can code stuff and make smaller sprites. My Skype's Sonicfam1102 and my Discord is Sonicfam1102#2887 (Cutmail works too).

August 12, 2016, 10:21:08 PM
Reply #2

Offline FTX6004

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Re: MEGA MAN ROCK FORCE
« Reply #2 on: August 12, 2016, 10:21:08 PM »
I might take on Photonman skin because why not.

August 12, 2016, 11:16:15 PM
Reply #3

Offline Gummywormz

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Re: MEGA MAN ROCK FORCE
« Reply #3 on: August 12, 2016, 11:16:15 PM »
I have my own versions of the Rock Force weapons. I implemented charade clone as an escape / sneaking weapon. Pressing fire places a clone. When you get hit, you teleport back to the original clone. Pressing fire again turns off invisibility and fires the clone right in front of you. Might be good for variety considering Pulse Stopper is an offensive weapon and not a shield.

August 12, 2016, 11:29:27 PM
Reply #4

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #4 on: August 12, 2016, 11:29:27 PM »
I think your one overlaps with Crypt Cloak a bit too much and the point of 'cloning' is kind of lost if one of the clones is invisible but making it more defensive is definitely a good idea

Also may I borrow your sound effects? I was going to record them all later with the music off but I didn't realise you had them

August 12, 2016, 11:48:03 PM
Reply #5

Offline Gummywormz

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Re: MEGA MAN ROCK FORCE
« Reply #5 on: August 12, 2016, 11:48:03 PM »
You can use any resources. I ripped them myself using LateralGM. It's a bit finicky to work with, but you can export all of the assets if you are missing any.

August 12, 2016, 11:53:21 PM
Reply #6

Offline Jakeinator

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Re: MEGA MAN ROCK FORCE
« Reply #6 on: August 12, 2016, 11:53:21 PM »
Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.

August 13, 2016, 12:31:45 AM
Reply #7

Offline LlamaHombre

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Re: MEGA MAN ROCK FORCE
« Reply #7 on: August 13, 2016, 12:31:45 AM »
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration

Maybe Photon Man? I'm down for whatever if people have a preference though

August 13, 2016, 04:40:27 AM
Reply #8

Offline Magnet Dood

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Re: MEGA MAN ROCK FORCE
« Reply #8 on: August 13, 2016, 04:40:27 AM »
Guess you can put me down officially for Circuit Man's stuff. I'm gonna be super busy with a ton of projects and college coming up but I'll probably be able to get to it when I have the time.

August 13, 2016, 07:18:08 AM
Reply #9

Offline Dimpsy

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Re: MEGA MAN ROCK FORCE
« Reply #9 on: August 13, 2016, 07:18:08 AM »
I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.

August 13, 2016, 07:26:57 AM
Reply #10

Offline JaxOf7

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Re: MEGA MAN ROCK FORCE
« Reply #10 on: August 13, 2016, 07:26:57 AM »
On virus outbreak, don't do reversed controls.
How well people deal with it varies by too wide a margin (kinda like partial-blind flast stopper) and depends solely on execution skill. Some people will be crippled, others will just breeze through it. Others will just make a bind to reverse their controls and hit that when they get hit.
Reverse controls out of the way, there all sorts of untapped debuffs out there that affect everyone equally
-Defense debuff
-Attack debuff
-Ammo drain
-Can't pick up items
-Damage over time
-Stuck on sickly Megabuster

I will get back to you on Charade Clone.

August 13, 2016, 01:34:58 PM
Reply #11

Offline Turbodude

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Re: MEGA MAN ROCK FORCE
« Reply #11 on: August 13, 2016, 01:34:58 PM »
Ooooh man, I love Rock Force. I really hope to see this flourish, especially given how No Constancy came out!

August 13, 2016, 04:44:12 PM
Reply #12

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #12 on: August 13, 2016, 04:44:12 PM »
Wait did I hear you guys are working on a Rock Force expansion?
Is game for being this get made

August 13, 2016, 05:15:44 PM
Reply #13

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #13 on: August 13, 2016, 05:15:44 PM »
.....I suck at making maps, and you want experts, so,nvm.

August 13, 2016, 06:10:07 PM
Reply #14

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #14 on: August 13, 2016, 06:10:07 PM »
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration

Maybe Photon Man? I'm down for whatever if people have a preference though

I don't have any preferences, my next map was likely going to be Crypt Man in a week or two if nobody claimed it so it doesn't bother me
just let me know if/when to put you down for it fully

I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.
People should be more CONCRETE than this because I don't know if you're doing it or 'down for it at some point' so post again if you want me to put you down on it

Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.
There's really nothing stopping you from just doing whatever you feel like man, just apply and if it's good we can use it and that's all there is to it woooooooo

-Defense debuff

i like dis


 

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