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Author Topic: MM4 Wire Item?  (Read 6558 times)

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October 24, 2010, 03:44:00 PM
Reply #15

Offline NemZ

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Re: MM4 Wire Item?
« Reply #15 on: October 24, 2010, 03:44:00 PM »
How is it useless?  It enables movement tricks that rush coil can't, like pulling yourself across a gap too far to jump regardless of the ceiling height.  What's more, making it a FAST movement gives it utility in running away, having it reverse the effect on contact with an enemy makes it easier to hit with slow weapons, and the possibilities of using it to cling to a wall/ceiling out of sight are all things that Rush Coil. & Jet can't currently provide cover, just as the portable wall optional use of Item1 keeps it from being useless.

October 24, 2010, 05:15:55 PM
Reply #16

Offline fizzyman

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Re: MM4 Wire Item?
« Reply #16 on: October 24, 2010, 05:15:55 PM »
Well if it is put in the game... to make it a more balanced "item" or weapon (I have no idea if this is supposed to do damage...), I think if yer clinging to a ceiling or a wall it should drain the energy while yer hanging there. Otherwise people could just cling to the ceiling forever... which would be more than just slightly unbalanced IMO.

October 24, 2010, 06:36:18 PM
Reply #17

Offline NemZ

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Re: MM4 Wire Item?
« Reply #17 on: October 24, 2010, 06:36:18 PM »
there's no need to nerf the clinging because it isn't a good idea for long periods of time anyway.  Even if you totally dominate a particular area people will just avoid it and your frag total will not keep up with the leaders, or else someone will pick you off while you're stuck there.

In team CTF or LMS games, however, this is a much more interesting strategic option.

October 24, 2010, 10:09:15 PM
Reply #18

Offline TERRORsphere

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Re: MM4 Wire Item?
« Reply #18 on: October 24, 2010, 10:09:15 PM »
Sounds like a silly gimmick to me.

October 24, 2010, 11:48:43 PM
Reply #19

Offline Lord Toadman

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Re: MM4 Wire Item?
« Reply #19 on: October 24, 2010, 11:48:43 PM »
I can see potential in it for a few stages, it would probably end up changing everything though once people start using it in a spider man sense of way and entire matches turn into bat crazy air shot wire slinging festivals.

October 24, 2010, 11:50:56 PM
Reply #20

Offline TERRORsphere

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Re: MM4 Wire Item?
« Reply #20 on: October 24, 2010, 11:50:56 PM »
It would break gameplay in most maps.

October 25, 2010, 12:11:47 AM
Reply #21

Offline Wil

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Re: MM4 Wire Item?
« Reply #21 on: October 25, 2010, 12:11:47 AM »
Idea: Wire game mode

The Wire only appears in this mode, at the start, a random person is given the wire. Everyone else goes to try and kill him. LMS, so the Wireguy wins if he kills all the others unassisted (he doesn't even need to use the wire!) and everyone else wins if he dies just once. Fairly balanced if it's a game of like 5-7, the Wire guy runs from others and snipes, while the others attempt to find him and deal with him quickly. Also, this constitutes making maps based around having many hiding places.

October 25, 2010, 12:15:41 AM
Reply #22

Offline Lord Toadman

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Re: MM4 Wire Item?
« Reply #22 on: October 25, 2010, 12:15:41 AM »
Basing an entire game mode around an item is eh, and plus I doubt it would be THAT broken.

October 25, 2010, 12:40:02 AM
Reply #23

Offline TERRORsphere

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Re: MM4 Wire Item?
« Reply #23 on: October 25, 2010, 12:40:02 AM »
Good luck coding it ;-)

October 26, 2010, 11:35:49 PM
Reply #24

Offline Screwattack

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Re: MM4 Wire Item?
« Reply #24 on: October 26, 2010, 11:35:49 PM »
I was thinking through maybe if you latch the wire onto certain floating blocks you can zip across a pit to a good weapon or something like the grapple beam from super metroid.

October 27, 2010, 08:04:21 AM
Reply #25

Offline CutmanMike

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Re: MM4 Wire Item?
« Reply #25 on: October 27, 2010, 08:04:21 AM »
I like the original idea of turning wire into a "GET OVER HEREEEEEE" utility. Whether I'll be able to code it is another story, but it'll be easier to make than a fully fledged grappling hook.

October 27, 2010, 06:46:51 PM
Reply #26

Offline NemZ

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Re: MM4 Wire Item?
« Reply #26 on: October 27, 2010, 06:46:51 PM »
If you can code one the other side should be very easy, actually just the reverse effect.  All it has to do is accelerate [player] towards [location] in both cases, with an "is this a player, yes/no?" statement resolving on the wire's point of contact to define the terms.

Now that I think about it though, if the acceleration was player controlled (using the seldom-used flight/swim vertical movement commands?) and it only let go when the use item button was pressed a second time (meaning you can't use other items while on the wire, preventing some level of camping abuse) it could be used not only to climb but also to lower yourself down a cliff or to dangle at a specific height.  That's definately not something any other currently existing item can do.

On a side note, I wouldn't put this item on any level with an open sky.  The possibilities of someone grappling onto thin air is just too stupid to allow and would destroy what little suspension of disbelief the skyboxes currently offer.

October 27, 2010, 07:38:59 PM
Reply #27

Offline RenegadeX5

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Re: MM4 Wire Item?
« Reply #27 on: October 27, 2010, 07:38:59 PM »
If you're good enough you can actually drag an enemy into a deadly trap. (E.G. Spikes, lava, crushers, etc...)

But for fairness, the person WITH the wire has to be shot for the wire to disengage.

[kinda like L4D.]

October 27, 2010, 09:31:16 PM
Reply #28

Offline CutmanMike

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Re: MM4 Wire Item?
« Reply #28 on: October 27, 2010, 09:31:16 PM »
Quote from: "NemZ"
If you can code one the other side should be very easy, actually just the reverse effect.  All it has to do is accelerate [player] towards [location] in both cases, with an "is this a player, yes/no?" statement resolving on the wire's point of contact to define the terms.

Yes this sounds easy on paper..... But not in Doom code. There's absolutely no "pulling" or "face this guy" functions in doom at all (yet?).