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Author Topic: Mass problem  (Read 1164 times)

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September 12, 2016, 01:56:56 PM
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Offline Xhatahx

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  • Date Registered: September 03, 2016, 07:21:47 AM

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Mass problem
« on: September 12, 2016, 01:56:56 PM »
I'm trying to add a chaos effect that makes explosions throw players, but it doen't work.
Code: [Select]
for (int throw=1000; throw<1033; throw++)
{
SetActorProperty(throw,APROP_Mass,1);
GiveActorInventory(throw,"ThrustMe",1); //Removes +NODAMAGETHRUST
}
I can confirm the code does run. It just doesn't work.

September 12, 2016, 03:23:59 PM
Reply #1

Offline Russel

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  • Date Registered: December 17, 2010, 11:11:25 PM

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Re: Mass problem
« Reply #1 on: September 12, 2016, 03:23:59 PM »
APROP_Mass isn't in Zandronum 2.1.2.

APROP_Mass was added in ZDoom 2.6.0, Zandronum 2.1.2 contains all the features up to ZDoom 2.5.0.
This will work in the new Zandronum version that's still in testing. You can get it from their website.