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Author Topic: K-Wolfe's House 'O' Mods and WIP Showcase  (Read 11142 times)

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October 26, 2010, 05:46:57 PM
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Offline KeryoWolfe

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K-Wolfe's House 'O' Mods and WIP Showcase
« on: October 26, 2010, 05:46:57 PM »
Hi there, name's Keryo and I feel like contributing to this epic game.

Maps:

MMKWO1 - Waverunner Mayhem v1.5

This was a little something I whipped up in 30 minutes last night, due to insomnia kicking in.

KeryoMPOriginal.wad - 2.0 Mb

Update Screencaps:

Wave Area: This map is now Sponsored.  :p





Added bridges to the Red, Blue and White CTF flag positions. Also widened the wall along the junk pit.




Finally, fixed the sky issue and now waverunners explode at the edge of the launching ramp.



KWRACE01 - Galactic Highway

I took the same basis behind Waverunner Mayhem and applied it into a full blown race course. there are two jumps that require speed and precision to clear intact. I even made a "tuning garage" at the finish line for the lulz.

File:
http://rapidshare.com/files/430711178/KeryoRace.wad

Screenshots:



















Skins:

8-Bit Kyuubi Naruto Uzumaki:


For best results, use with Bass Buster Upgrade:


http://wadhost.fathax.com/files/KyuubiNaruto.zip

WIPs:

Ermac:


Chuck Greene:
(pics coming soon)

More to come soon!!

October 26, 2010, 05:57:32 PM
Reply #1

Offline Max

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Re: K-Wolfe's House 'O' Mods
« Reply #1 on: October 26, 2010, 05:57:32 PM »
Ack, my eyes!

October 26, 2010, 05:59:40 PM
Reply #2

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods
« Reply #2 on: October 26, 2010, 05:59:40 PM »
Quote from: "Yellow Devil"
Ack, my eyes!

Don't ya mean "eye"?  :p

October 26, 2010, 06:02:45 PM
Reply #3

Offline Max

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Re: K-Wolfe's House 'O' Mods
« Reply #3 on: October 26, 2010, 06:02:45 PM »
Hmm...

How do you know I only have one eye?

On a more related note, either make the map a bit smaller or dont use a big row of the same textures. Spice it up! Add a line of a different texture to divide it or use some other textures. Air Man's is easily one of the worst texture compliations in the game.

October 26, 2010, 06:07:29 PM
Reply #4

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods
« Reply #4 on: October 26, 2010, 06:07:29 PM »
Quote from: "Yellow Devil"
Hmm...

How do you know I only have one eye?

On a more related note, either make the map a bit smaller or dont use a big row of the same textures. Spice it up! Add a line of a different texture to divide it or use some other textures. Air Man's is easily one of the worst texture compliations in the game.

Thanks for the feedback. Actually, this map will be in constant updating since there are things I still need to figure out like death by water, and exploding waverunners on wall crash, but I'm sure this will be very entertaining for everyone as is and should tide you over till version 1.5 of the map. I'll make sure to fix those textures.

October 28, 2010, 01:33:36 AM
Reply #5

Offline TERRORsphere

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Re: K-Wolfe's House 'O' Mods
« Reply #5 on: October 28, 2010, 01:33:36 AM »
(click to show/hide)

Use more textures. Make it bright and colourful. Don't stick to like 5 textures and have it as your "theme". Try to "Mix & Match".



Oh and make the brightness 255 for everything if you want it to look like a legit MM8BDM map.

I think I see that you're using a sky texture for the walls. Don't do this, ever. It's bad. Just use the Line_Horizon special instead.

October 28, 2010, 11:23:38 PM
Reply #6

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods
« Reply #6 on: October 28, 2010, 11:23:38 PM »
Quote from: "DoomThroughDoom"
(click to show/hide)

Use more textures. Make it bright and colourful. Don't stick to like 5 textures and have it as your "theme". Try to "Mix & Match".



Oh and make the brightness 255 for everything if you want it to look like a legit MM8BDM map.

I think I see that you're using a sky texture for the walls. Don't do this, ever. It's bad. Just use the Line_Horizon special instead.

Thanks for explaining that. I wondered how you guys did it in the other levels.

Also, The Kyuubi Naruto Skin is done, just needs to be compiled into pk3. My next skin will be Ermac from Mortal Kombat (Deception Attire). And yes, it will come complete with audio taunts.

October 28, 2010, 11:26:02 PM
Reply #7

Offline PressStart

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Re: K-Wolfe's House 'O' Mods
« Reply #7 on: October 28, 2010, 11:26:02 PM »
That map looks insane.

Awesome!

October 28, 2010, 11:51:51 PM
Reply #8

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods
« Reply #8 on: October 28, 2010, 11:51:51 PM »
Quote from: "PressStart"
That map looks insane.

Awesome!

Thanks, I'm kinda proud of it.  :D

November 01, 2010, 04:14:33 PM
Reply #9

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods (MMKWO1 UPDATED!!)
« Reply #9 on: November 01, 2010, 04:14:33 PM »
*bump*

Reason: MMKWO1 Map Now Updated!!

November 01, 2010, 04:39:40 PM
Reply #10

Offline Max

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Re: K-Wolfe's House 'O' Mods (MMKWO1 UPDATED!!)
« Reply #10 on: November 01, 2010, 04:39:40 PM »
The backround is still really bland but the scout advert is awesome

November 05, 2010, 09:37:38 PM
Reply #11

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods (MMKWO1 UPDATED!!)
« Reply #11 on: November 05, 2010, 09:37:38 PM »
*bump*

Reason: Kyuubi Naruto Skin Released!

November 10, 2010, 11:06:32 PM
Reply #12

Offline KeryoWolfe

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Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« Reply #12 on: November 10, 2010, 11:06:32 PM »
*bump*

Reason: I now present screenshots from my up n coming race map "Galactic Highway"








COMING SOON, Y'ALL!!!

November 11, 2010, 04:46:15 PM
Reply #13

Offline ice

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Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« Reply #13 on: November 11, 2010, 04:46:15 PM »
if we're going to make a MMracing mod, need anyone to help with stuff like spriting racers?

November 11, 2010, 04:48:05 PM
Reply #14

Offline Mr. X

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Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« Reply #14 on: November 11, 2010, 04:48:05 PM »
Have you tested this with enough people?  It looks way way way way too small for the amount of racers you have.