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Author Topic: Toids 'Я' Us: [UPDATE] HUDBall v1c, MMV 2A03 Music Pack  (Read 8415 times)

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May 31, 2017, 05:31:13 PM
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Offline Gumballtoid

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HUDBall
Disclaimer: not an actual ball

I wanted to make a custom HUD, so this is the result of about half a year of on-and-off work.

(click to show/hide)

So what's this thing all about?
Health and ammo bars, weapon icons, and inventory items now occupy a stylized window in the top left corner.
Bars are accompanied by numbers that indicate exactly how much health or ammo remains. Fancy!
Weapon names are printed underneath the ammo bar. Now Air Shooter and Dive Missile don't feel so same-y!
Stay in the know with new flag-carrying and Terminator artifact HUD indicators!
Features a color-changing mugshot that reflects the currently-equipped weapon.
Rush Jet, Rush Marine, and Beat Call are now represented by ammo bars next to the player's, for extra accuracy!
Bosses get the window-and-mugshot treatment, too! Enhance your campaign experience! (HUDBall-SP only!)

This HUD is incompatible with classes and it always will be. Sue me.

Download links, please!
Current version: v1c
HUDBall This is the basic, multiplayer version. It may be placed inside your MM8BDM pk3, allowing you to join servers with your shiny new HUD!
HUDBall-SP This is the enhanced version made for singleplayer. It should be loaded offline via the MM8BDM launcher, alongside the multiplayer version. Huge credit to Lego for his ACS assistance!
HUDBall-Roboenza [NEW] This features all the multiplayer version has to offer, in addition to compatibility with Rage Roboenza mode! It must also be placed inside your MM8BDM pk3. If loaded without Rage Roboenza, Zandronum will spit out several (harmless) error messages when launching, so if you'd rather not see those, the vanilla multiplayer version is still available!

How do I install this thing?
To install HUDBall or HUDBall-Roboenza and join multiplayer servers, follow these instructions:
    ◘ Download a Doom editor, such as Slade.
    ◘ Launch your editor of choice and open MM8BDM-v5c.pk3. If you're worried about messing this part up, make a backup copy.
    ◘ Import hudball-v1c.wad or hudball-v1c-roboenza.wad and place it in the root directory (next to all of the map wads).
    ◘ Save your changes, close the editor and launch MM8BDM. If you did everything right, you should be able to join servers with your new HUD!
    Remember that HUDBall will not work on servers whose wads modify SBARINFO, such as classes. This is simply the nature of clientside mods.
To install HUDBall-SP, simply load hudball-v1c-sp.wad in the MM8BDM launcher. It requires HUDBall to be installed in your pk3, or loaded in the launcher first. This version features additional DECORATE and ACS scripts, so it won't work online, even if you follow the steps for the multiplayer version above.

How do I make a custom mugshot work with this mod?
Mugshot translations utilize these five colors. You'll want to use the following palette. Make sure the black is correct.

It's not necessary, but I strongly recommend making the extra black space in your mugshot transparent. This makes charge weapons easier on the eyes.
To insert your mugshot, simply crack open hudball-v1c.wad or hudball-v1c-roboenza.wad in Slade and replace HBFACE.png with one of your own. I left handy markers inside, if you're having trouble finding it.
Alternatively, here are a few ready to go right away:


What's new in the latest version? (8.24.2018)
Rage Roboenza compatibility!
The empty husk of the HUD will no longer display if the player is dead or spectating.
Various mugshot improvements and corrections.

Have fun! Feedback and bug reports are welcome and encouraged.

--

Mega Man V 2A03 Remake

I've put together a music pack for the Mega Man V 2A03 Remake by TheStupidTriforce. Features over 25 MMV tracks remastered in a traditional NES sound format, including a remixed boss theme for the Wily Star stage.

Get the music pack here, and if you want, grab the album here. Drop the wad in your skins folder and you're good to go!

I did my best to adhere to core naming standards, but if you're having trouble finding a particular song, the codes are available here, as well as in the wad's readme file.

Code: (Music Codes) [Select]
MMVINTRO .. Prologue
MMVTITLE .. Title
MMVPASS ... Password
MMVLIGHT .. Light Lab 1
MMVSTAGE .. Stage Select
MMVSEL .... Stage Start
MERMUS .... Mercury
VENMUS .... Venus
MARMUS .... Mars
NEPMUS .... Neptune
SPACEDOG .. Rush Space
MMVSHOP ... Light Lab 2
JUPMUS .... Jupiter
SATMUS .... Saturn
URAMUS .... Uranus
PLTMUS .... Pluto
TERMUS .... Terra
MMVBOSS ... Boss
MMVVIC .... Stage Clear
MMVWEAP ... Weapon Get
STRDROID .. Space Rulers
SPACEMUS .. Space Shooting Stage
VDW1MUS ... Wily Star Stage
MMVBOSS2 .. Wily Star Boss
MMVBOSS3 .. Sunstar
MMVVIC2 ... All Clear
MMVCRED ... Ending
MMVGO ..... Game Over

May 31, 2017, 06:17:37 PM
Reply #1

Offline JohnVyttalRay

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #1 on: May 31, 2017, 06:17:37 PM »
I can't test it yet, but by what I can see, I can tell this is neat and a good idea. The only weird thing I saw here is that the Silver Tommahawk's HUD is shown as green in the pictures.

May 31, 2017, 06:51:40 PM
Reply #2

Offline TheDoc

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #2 on: May 31, 2017, 06:51:40 PM »
As much as I love classic Megaman-style, I prefer having specific information displayed to me if I can help it, so I'll definitely try this out when I have time. Looks neat!

May 31, 2017, 09:10:00 PM
Reply #3

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #3 on: May 31, 2017, 09:10:00 PM »
I can't test it yet, but by what I can see, I can tell this is neat and a good idea. The only weird thing I saw here is that the Silver Tommahawk's HUD is shown as green in the pictures.
This is deliberate. You'll notice in the given screenshot that it is a team game, and the player is on the Cossack team, represented by the green mugshot.

June 01, 2017, 04:58:55 PM
Reply #4

A. Mann

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #4 on: June 01, 2017, 04:58:55 PM »
If someone wanted to make this classes compatable, would you be willing to give them permission?

June 02, 2017, 05:25:25 PM
Reply #5

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #5 on: June 02, 2017, 05:25:25 PM »
I would prefer if that didn't happen. I've had issues with a million different versions of my work floating around (without my permission) after the community felt the need to modify it and it just kind of lost its identity as a result.

Put simply: no, I would not.

June 02, 2017, 08:46:46 PM
Reply #6

Offline Max

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #6 on: June 02, 2017, 08:46:46 PM »
i like this a lot but
i'm wondering if you could make a 'minimalist' version with the mugshot removed and the weapon/item icons shoved up there
cuz while it's cute and all it's pretty big and a mugshot doesn't really give me any more information considering the weapon name, bar, icon, and buster itself already show me what weapon i'm using

if not i'll just be 'inspired' to make a personal smaller hud for myself i guess

June 02, 2017, 09:22:23 PM
Reply #7

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #7 on: June 02, 2017, 09:22:23 PM »
I'll definitely do that once Zandronum SBARINFO supports IfCVarInt, so as to avoid maintaining several permutations of the HUD at once, but if there's enough demand for it, I'll do it sooner.

July 26, 2017, 04:28:58 PM
Reply #8

Offline Raymond

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #8 on: July 26, 2017, 04:28:58 PM »
I got the files in the MM8BDM folder but when I load the game with a horizontal bar it won't appear what do I do

July 26, 2017, 04:59:19 PM
Reply #9

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #9 on: July 26, 2017, 04:59:19 PM »
Simply having hudball.wad in your MM8BDM directory is not enough. You will need to load it as an extra parameter using the MM8BDM launcher. To use this HUD online, you'll need place hudball.wad inside MM8BDM-v5b.pk3 using Slade. For details, see the first post.

Hope this helps.

November 26, 2017, 06:50:52 AM
Reply #10

Alexworld

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Re: [HUD] HUDBall - MM8BDM v5b
« Reply #10 on: November 26, 2017, 06:50:52 AM »
I can't seem to find out how to change the mugshot.

February 26, 2018, 09:42:03 PM
Reply #11

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5c
« Reply #11 on: February 26, 2018, 09:42:03 PM »
After almost a full year, HUDBall has received an update! Check the front post for details.

February 28, 2018, 06:13:35 PM
Reply #12

Offline Gumballtoid

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Re: [HUD] HUDBall - MM8BDM v5c (Hotfix)
« Reply #12 on: February 28, 2018, 06:13:35 PM »
...and shortly thereafter, I had to put out a hotfix that hopefully solves the occasional crashes I experienced online. If you downloaded HUDBall before, I ask that you do so again.

Also, the screenshots have been updated! Have a look.

March 08, 2018, 03:03:41 AM
Reply #13

Offline Gumballtoid

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Re: [HUD] HUDBall - Update! 3.7.2018
« Reply #13 on: March 08, 2018, 03:03:41 AM »
And just like that, there's another update!

This one is pretty meaty so I don't feel bad about that sick triple post. Be sure to read the updated front post!

March 20, 2018, 02:34:12 AM
Reply #14

Offline Gumballtoid

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Re: Toids 'Я' Us: Mega Man V 2A03 Music Pack, HUDBall
« Reply #14 on: March 20, 2018, 02:34:12 AM »
Quadruple post, fellas?! Unheard of!

The MMV 2A03 Remake music pack is now available! See the front post for details.


 

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