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Author Topic: A Class Base  (Read 3545 times)

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January 03, 2018, 08:49:00 AM
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Offline JaxOf7

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A Class Base
« on: January 03, 2018, 08:49:00 AM »
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a.pk3

A bare, open class base without a mod's bells and whistles.

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https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a-extra2.pk3

add after classbase
other simple common features to class mods
1. the seperation of copyweps from non-copyweps
2. health pickups/weapons compatible with different max healths (either percent-style or absolute-style)

October 21, 2019, 12:47:52 AM
Reply #1

Offline JaxOf7

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Re: A Class Base
« Reply #1 on: October 21, 2019, 12:47:52 AM »

June 11, 2020, 07:54:16 AM
Reply #2

Offline JaxOf7

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Re: A Class Base
« Reply #2 on: June 11, 2020, 07:54:16 AM »
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5d-2.pk3

v5d -> v5d-2
(slight reorganization)
bugfix: no more going invis when hit by reggae trick. (botsight and beatassist possible oddities fixed?)
bugfix: classes share a "megaman" species. proper tengu blade thruspecies behavior.

August 29, 2020, 07:24:02 PM
Reply #3

Offline proto_man 3000

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Re: A Class Base
« Reply #3 on: August 29, 2020, 07:24:02 PM »
Yay I finally get to make my own classes... Probably going to be extremely op

November 13, 2020, 03:20:39 AM
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Offline JaxOf7

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Re: A Class Base
« Reply #4 on: November 13, 2020, 03:20:39 AM »

December 12, 2020, 10:28:49 PM
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Offline JaxOf7

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Re: A Class Base
« Reply #5 on: December 12, 2020, 10:28:49 PM »
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a-extra.pk3

add after classbase
other simple common features to class mods
1. the seperation of copyweps from non-copyweps
2. health pickups/weapons compatible with different max healths (either percent-style or absolute-style)

May 25, 2021, 11:46:57 AM
Reply #6

Offline JaxOf7

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Re: A Class Base
« Reply #6 on: May 25, 2021, 11:46:57 AM »