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Author Topic: [v5d] Team Spirit v1.2  (Read 1521 times)

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March 31, 2018, 06:15:47 PM
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Offline Gumballtoid

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[v5d] Team Spirit v1.2
« on: March 31, 2018, 06:15:47 PM »
Team Spirit

This is a team-game enhancement heavily based off of Jax's take on projectile translation methods. The key difference between them is that while his version respects NES limitations (within reason), this version forgoes color limitations for a (hopefully) much more visually-pleasing experience. While I rewrote the framework from scratch, the methods used to achieve these translations are nearly the same.

Features:
Practically every projectile has been recolored to match your team's color.
Expanded team palette: basic, energy, fire, electric, and soft color sets help each projectile keep its identity, while still proudly wearing its colors.
Players now flash when charging weapons like Atomic Fire. No more getting caught off-guard by instant death!
HUD messages reminding you of your allegiance at the beginning of each round (this can be turned off in the options menu).
Other small quality-of-life changes.

Supported by: Team Deathmatch, Team LMS, Capture the Flag, One-flag CTF, Team Possession

(click to show/hide)

What's new in version 1.2?
Fixed a compatibility issue with v5d that caused the new sticky lift scripts to break.

This is my first real venture into the wonderful world of ACS. Bug reports and general feedback would be much appreciated.

Download from TSPG
Download from Dropbox

December 01, 2018, 11:13:39 PM
Reply #1

Offline Gumballtoid

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Re: [v5d] Team Spirit v1.2
« Reply #1 on: December 01, 2018, 11:13:39 PM »
Updated for v5d compatibility.


 

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