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Author Topic: MM8BDM V6 - Development begins!  (Read 81211 times)

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April 11, 2020, 02:08:03 AM
Reply #180

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #180 on: April 11, 2020, 02:08:03 AM »
And my questions still haven't been answered:

The title screen with Bass includes is currently being used for v6.
The option to toggle items is low priority and in my opinion isn't worth implementing for core as it only adds to the additional things modders have to worry about, so don't expect that feature in v6. It wouldn't be too hard to make a simple add-on mod for this though!

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the same soundtrack from the same games.

We won't be recreating the tracks for MM9 or MM10 as they sound great as they are, from the source.

April 11, 2020, 04:01:37 PM
Reply #181

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #181 on: April 11, 2020, 04:01:37 PM »
Right...  :ugeek:

Aww man, I was meant to say the original version of Mega Man 9 and 10 soundtrack is used for 8-Bit Deathmatch, while tssf recreated these for the developers to copy from scratch for Mega Man Maker.

It's not easy being right about it. I'm sorry. :[

May 04, 2020, 06:32:55 PM
Reply #182

Offline Jedimaster76

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Re: MM8BDM V6 - Development begins!
« Reply #182 on: May 04, 2020, 06:32:55 PM »
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:

May 05, 2020, 05:00:53 PM
Reply #183

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #183 on: May 05, 2020, 05:00:53 PM »
Just checking here but how's the process of V6 coming along, I am slightly worried just because Doc Freeman has not posted anything about stages on here since like March... :confused:
The last update was in January.

May 14, 2020, 12:05:57 AM
Reply #184

Offline Bitblocker

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Re: MM8BDM V6 - Development begins!
« Reply #184 on: May 14, 2020, 12:05:57 AM »
Has development been delayed due to quarantine?

May 14, 2020, 12:01:17 PM
Reply #185

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #185 on: May 14, 2020, 12:01:17 PM »
Has development been delayed due to quarantine?
To my knowledge none of the devs ever meet in person. So I guess not.

May 14, 2020, 11:31:54 PM
Reply #186

Offline Rozark

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Re: MM8BDM V6 - Development begins!
« Reply #186 on: May 14, 2020, 11:31:54 PM »
To my knowledge none of the devs ever meet in person. So I guess not.
Not regularly, no.

Development is moving at a smooth pace just fine, don't worry. However, Freeman is the one posting the updates, so whatever they want to post, whenever, is up to them. In the meantime, check out their daily 8bdm posts on their Twitter.

May 15, 2020, 01:46:26 PM
Reply #187

Offline TeirusuNuigurumi

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Re: MM8BDM V6 - Development begins!
« Reply #187 on: May 15, 2020, 01:46:26 PM »
So, I'm alive again. Don't expect people to remember me, but seeing that V6 is coming is sweet.

May 17, 2020, 09:15:46 PM
Reply #188

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #188 on: May 17, 2020, 09:15:46 PM »
Off-topically, a new update for Mega Man Maker, 1.7.0, is currently in development.

June 22, 2020, 03:10:36 PM
Reply #189

Offline supersmashgaming

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Re: MM8BDM V6 - Development begins!
« Reply #189 on: June 22, 2020, 03:10:36 PM »
Wonder if we will get any kind of news on the update. Maybe around October? October 8th maybe?

June 25, 2020, 07:12:09 AM
Reply #190

Offline Toonwriter

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Re: MM8BDM V6 - Development begins!
« Reply #190 on: June 25, 2020, 07:12:09 AM »
What about the MM11 Robot Masters and content?

June 25, 2020, 10:30:09 PM
Reply #191

Offline Korby

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Re: MM8BDM V6 - Development begins!
« Reply #191 on: June 25, 2020, 10:30:09 PM »
The current roadmap is to cover MM11 content in v8, after MMV content is completed in v7.

July 02, 2020, 05:02:55 PM
Reply #192

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #192 on: July 02, 2020, 05:02:55 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

Some time has passed since our last broadcast, but scientists all around the globe are still looking into this robotic virus. Not a terrible lot has changed since our last broadcast, but we would like to thank you for your patience in the time between updates.

However, the oddities only continue when looking into the areas infected robots call their home. We've seen some strange locations up until now, but few are stranger than the robots deciding to take over a sports stadium. As you can expect, we sent our top photographers to the scene.



It would only be fitting that the Robot Master who lead the takeover of this stadium is none other than Strike Man.

The stadium weaves both inside the stadium itself, and outside onto the fields. If there wasn't a bunch of robots fighting it out, I would say that you could play just about any sport you can imagine here.



You have probably noticed those oversized soccer balls by now. We thought they were very strange as well and so we decided to take a closer look. It turns out that upon shooting one of these soccer balls, the ball will rise up into the air, potentially allowing one to reach areas they would otherwise not be able to reach.



If one was to navigate such a dangerous stadium, it would be wise to keep this in mind while traversing it. If nothing else, it will keep you in shape.



In other news, an anonymous source has sent us shocking new footage of a recent development regarding these robots. Children at home may want to avert their eyes from this alarming clip. Please take a look below.

(click to show/hide)

It would appear that robots are now reacting more violently to strong attacks, in the form of both sparks flying off them, and the explosion when fragged. Now this doesn't seem to actually change how these robots fight or anything, but watching a powerful weapon provide these special effects is certainly strangely satisfying to watch. Experiments have shown that this effect doesn't happen for weaker weapons such as Thunder Bolt or Water Balloon, but only stronger weapons that deal high amounts of damage.

Speaking of weapons with the potential to deal high amounts of damage, we've recently received word from Light Labs that the weapon Mirror Buster has received some changes. Light Labs has provided footage of this new weapon from both a third and first person perspective. Take a look below.

(click to show/hide)

When asked about the weapon, Light Labs at this to say about it.

"Mirror Buster has historically been a problematic weapon. It tends to be very gameplay warping; if someone is actively using it, it's difficult to fight back against them. We've completely revamped how the weapon functions in order to try and provide a healthier gameplay pattern. Now the "mirror" only lasts a short while upon pressing fire and any projectiles that hit it do not instantly fire out; instead, any damage the "mirror" takes will instead build up into a charge that you can hold onto indefinitely. This not only cuts down on classic combos where you fire projectiles off your own lingering weapons, but also serves as compensation for the reduced shield time.

As with all things in this coming version, we'll be watching diligently to ensure balance is not too out of whack upon release - although we do expect players to take some time getting used to all of the changes."

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.

July 02, 2020, 05:15:23 PM
Reply #193

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #193 on: July 02, 2020, 05:15:23 PM »
Yes! I was Been Long Time! :mrgreen:

July 02, 2020, 05:27:46 PM
Reply #194

Offline Binary_Newer

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Re: MM8BDM V6 - Development begins!
« Reply #194 on: July 02, 2020, 05:27:46 PM »
Regarding the latest update....

Is there a new buster HUD, or is that just an addon?


 

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