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Author Topic: MM8BDM V6 - Released!  (Read 8632 times)

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October 25, 2020, 09:41:54 PM
Reply #30

Offline Trainer Ed

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Re: MM8BDM V6 - Released!
« Reply #30 on: October 25, 2020, 09:41:54 PM »
I've been waiting for this one!

October 26, 2020, 04:27:26 AM
Reply #31

Offline JamesVN

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Re: MM8BDM V6 - Released!
« Reply #31 on: October 26, 2020, 04:27:26 AM »
This version is great, but...


HOLY COW SUNSTAR IS HARD ASF!








Oh and Rathor is hard too, I need Fly cheat to beat him oops  :mrgreen:

October 27, 2020, 09:15:52 PM
Reply #32

Offline Jedimaster76

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Re: MM8BDM V6 - Released!
« Reply #32 on: October 27, 2020, 09:15:52 PM »
I kinda wish Quint got a stage themed after Mega Man II

I know he wasn't in Mega Man 10 as DLC but I think as a nice little surprise a Quint stage should be made for the next update (v6b)

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October 28, 2020, 02:30:01 PM
Reply #33

Offline andreasaspenberg

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Re: MM8BDM V6 - Released!
« Reply #33 on: October 28, 2020, 02:30:01 PM »
i do not support the complete removal of some of the capture the flag stages. they could have kept them and added the new ones after the existing ones. i found one bug however. when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it. some of the new stages was difficult to find either the gray flag or the flag bases in. it was however fun to get some 3 team maps. it is still missing 4 team maps i believe.

October 30, 2020, 05:20:36 PM
Reply #34

Offline NES Boy

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Re: MM8BDM V6 - Released!
« Reply #34 on: October 30, 2020, 05:20:36 PM »
i found one bug however. when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it.
I don't think that's the MM8BDM team's fault, it's a problem with Zandronum itself.

Anyway, on the subject of teams, remember when Korby proposed adding the Mr. X back into the game along with adding a Stardroids team, totaling up to six teams? The way the game works now, the MMV chapter has the Stardroids and the robots they enslaved on the Dr. Wily team, and the final botmatch is between you and Dr. Wily on the Dr. Light team and Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Pluto, and Neptune on the Dr. Wily team.

October 31, 2020, 09:30:00 AM
Reply #35

Offline Ruzma

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Re: MM8BDM V6 - Released!
« Reply #35 on: October 31, 2020, 09:30:00 AM »
Well, I've finally finished MM8BDM V6

I don't know what you guys take, but hot dang! What was all of that!?

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November 02, 2020, 12:40:47 PM
Reply #36

Offline Laggy Blazko

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Re: MM8BDM V6 - Released!
« Reply #36 on: November 02, 2020, 12:40:47 PM »
when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it.
type "unmapbind m" in the console.
M normally doesn't work because the automap has its own special controls. If you go to Options->Advanced options->Automap options->Customize map controls, "Set mark" uses M.

November 15, 2020, 11:00:02 AM
Reply #37

Offline seth666jr

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Re: MM8BDM V6 - Released!
« Reply #37 on: November 15, 2020, 11:00:02 AM »
YES FINNALY I CAN CONTINUE THE CAMPAIN! :mrgreen:

November 18, 2020, 11:43:24 AM
Reply #38

Offline Jarewill

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Re: MM8BDM V6 - Released!
« Reply #38 on: November 18, 2020, 11:43:24 AM »
Hello, first I wanted to say that v6 has proved to be an amazing experience to play through.
From the gameplay and bosses to the story and music, thank you team for making this masterpiece.

Now, I have a question about the new campaign:
(click to show/hide)
Thank you.

Also, why is the verification image so hard to decipher.  :(

November 18, 2020, 01:53:15 PM
Reply #39

Offline Gumballtoid

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Re: MM8BDM V6 - Released!
« Reply #39 on: November 18, 2020, 01:53:15 PM »
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November 18, 2020, 05:49:21 PM
Reply #40

Offline Jarewill

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Re: MM8BDM V6 - Released!
« Reply #40 on: November 18, 2020, 05:49:21 PM »
Thanks!  :mrgreen:

November 18, 2020, 10:29:52 PM
Reply #41

Offline NES Boy

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Re: MM8BDM V6 - Released!
« Reply #41 on: November 18, 2020, 10:29:52 PM »
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November 22, 2020, 02:34:40 AM
Reply #42

Offline Gothic

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Re: MM8BDM V6 - Released!
« Reply #42 on: November 22, 2020, 02:34:40 AM »
There's a Doom E1M4 cover in the files. Does it play after triggering something in a level, or is it a CTF song?

November 22, 2020, 04:26:43 AM
Reply #43

Offline fortegigasgospel

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Re: MM8BDM V6 - Released!
« Reply #43 on: November 22, 2020, 04:26:43 AM »
There's a Doom E1M4 cover in the files. Does it play after triggering something in a level, or is it a CTF song?
It's in one of the new maps as an easter egg. I'll let you figure out which

November 22, 2020, 10:41:52 PM
Reply #44

Offline Gothic

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Re: MM8BDM V6 - Released!
« Reply #44 on: November 22, 2020, 10:41:52 PM »
It's in one of the new maps as an easter egg. I'll let you figure out which
Found it and I feel like an idiot for not figuring it out earlier