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Author Topic: Cutstuff Mapping Jam 6: Green Eggs and Jam  (Read 1759 times)

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November 13, 2020, 04:24:42 PM
Reply #30

Offline Dr. Freeman

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #30 on: November 13, 2020, 04:24:42 PM »
Also as one last reminder, you have until the end of Sunday the 15th to get pieces in if you want to. Otherwise you won't be able to participate!

November 13, 2020, 05:12:37 PM
Reply #31

Offline Gothic

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #31 on: November 13, 2020, 05:12:37 PM »
Can we submit more than 1 piece?

November 13, 2020, 07:17:25 PM
Reply #32

Offline Dr. Freeman

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #32 on: November 13, 2020, 07:17:25 PM »
Nope. Just one per person.

November 16, 2020, 12:33:43 AM
Reply #33

Offline ice

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #33 on: November 16, 2020, 12:33:43 AM »
Gonna try to see if I can crank something out in under 3 hours. Hope Im not too late >.<
(Literally finds out about this right on the cutoff date)

November 16, 2020, 01:39:05 AM
Reply #34

Offline Trillster

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #34 on: November 16, 2020, 01:39:05 AM »
Submitted my piece, looking forward to it

November 16, 2020, 03:08:44 AM
Reply #35

Offline Bikdark

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #35 on: November 16, 2020, 03:08:44 AM »
only took me 10 years to actually release something so lets give it a go

November 16, 2020, 06:55:54 AM
Reply #36

Offline Dr. Freeman

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Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« Reply #36 on: November 16, 2020, 06:55:54 AM »
The two weeks have gone by and it's time to get moving!

First of all, huge turnout this go around. Thanks for everyone for submitting a piece! It's gonna be a doozy this go around. Because of the holidays and all the crazy business going on in the world, I wanna make sure people have enough time to make their maps so the mapping time will be a little bit longer than it usually is. Deadline for the maps to be in (unless something gets delayed in the future) will be 11:59 PM EST on Sunday, February 7th. This should give people plenty of time to get stuff done.

Let's talk about the maps themselves. It's mostly in your hands now but there are a few rules we need to go over.

-Each mapper must use BOTH of the pieces assigned to them. The pieces need to be in playable area of the map and not just in the background or something. However, you do have the ability to make changes to the pieces you get. Is something too tall? You can change that. Is something too cramped? Can open that up a bit. Wanna add a small thing to the piece? Sure, as long as it's not a crazy huge thing. Wanna remove a death pit and have that be playable space? Fine by me! You can also completely change textures if they already exist and remove aesthetic parts of a piece (if a piece has a skybox window that doesn’t need to stay)The important thing at the end of the day is the piece still needs to be recognizable. While it's not something I've really had problems with in the past, if you're unsure feel free to check with me and I'll let you know! My ability to recognize the pieces is generally the judge in this sorta thing anyway.

-You're allowed to use custom assets to your heart's content. As long as it's still 8-bit in nature, though I'm sure that goes without saying. But you're not obliged to stick with what's in the core game, though you can if you want!

-Likewise, the song in your map must be 8-bit. If it's not, I have full authority to change the song. Likewise, try not to use a song that's already in the core game, I will also change it in that case. Do not worry about adding boss themes because they will be replaced when the pack is released. And while you don't need to worry about adding a map card, I will need the song information so I can do it myself at the very least.

-Some general mapping courtesies. Include at least 32 spawns, 16 Light Team Spawns, 16 Wily Team Spawns, 8 Cossack Team Spawns, and 8 King Spawns (if there's a big problem I can add the team spawns myself). Make sure to keep the lighting at an even 255 unless there's specific circumstances where it should be something else (AKA don't make the whole map the default 192 or whatever number lighting). If you have any sorta instant death such as pits, lava, etc. make sure to block the edges of the platforms with block monster lines.

-Remember that this is NOT a competition, nor is it a race to the finish line. Feel free to get input from other people if you're unsure about something, and don't be afraid to ask questions if you have any! If you're new to mapping or unsure on something, I would definitely recommend not waiting until the last second to make your map so there's time to get feedback/make potential changes if that needs to happen.

-While it's incredibly unlikely to happen, I hold full authority to reject a map for a failure to abide by the main rules or for any other very unlikely reason that might pop up. Don't worry about this one too much, it's more of the "just in case" rule.

Well without further ado, your piece assignments will be in the spoiler tag below! Names will be alphabetical!
Oh, by the by, if anyone ever wants to be credited under a different username, just let me know. I'm just going off of what I know.

(click to show/hide)
hopefully there's no typo in there cause my list is so much longer than usual...

Dropbox link to all the map pieces right here!
https://www.dropbox.com/sh/yo2ob4p2d2w5xvq/AADButIaplfMPYtXfDgZmyKKa?dl=0

Remember, if you have any questions just let me know! And more importantly, have fun!