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Author Topic: Things in Megaman that you never noticed before until recent  (Read 189608 times)

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November 17, 2010, 06:08:48 PM
Reply #105

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #105 on: November 17, 2010, 06:08:48 PM »
Quote from: "PressStart"
CutMan's weaknesses are (according to the MMKB:

--Leaf Shield (Mega Man: The Power Battle)

What? he was built to cut down trees....

November 17, 2010, 06:16:41 PM
Reply #106

Offline PressStart

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Re: Things in Megaman that you never noticed before until recent
« Reply #106 on: November 17, 2010, 06:16:41 PM »
Quote from: "Yellow Devil"
Quote from: "PressStart"
CutMan's weaknesses are (according to the MMKB:

--Leaf Shield (Mega Man: The Power Battle)

What? he was built to cut down trees....
TIMBER!!

They made the Leaf Shield pretty powerful overall in the Power Battles, probably to make up for the fact there's no 'level' to use it in.

November 17, 2010, 06:23:13 PM
Reply #107

Offline TrueTenguMan

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Re: Things in Megaman that you never noticed before until recent
« Reply #107 on: November 17, 2010, 06:23:13 PM »
*Hard dense material breaking cutters makes sense

*Fire Storm seems odd, but then again Cut Man ain't Super man (no pun intended).

*Leaf Storm, however ironic it looks, seems to make some sense seeing as cutters can get jammed from cutting through thick wood or vines (or this case, leaves) constantly.

*Slash Claw is just plain... odd, but I guess it's the same as Fire storm's description.  :roll:

November 17, 2010, 06:28:52 PM
Reply #108

Offline Phlatuabekft

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Re: Things in Megaman that you never noticed before until recent
« Reply #108 on: November 17, 2010, 06:28:52 PM »
Quote from: "TrueTenguMan"
*Fire Storm seems odd, but then again Cut Man ain't Super man (no pun intended).

*Leaf Storm, however ironic it looks, seems to make some sense seeing as cutters can get jammed from cutting through thick wood or vines (or this case, leaves) constantly.

*Slash Claw is just plain... odd, but I guess it's the same as Fire storm's description.  :roll:

- Fire melts scissors, I'm supposing.
- Never thought of it that way.
- Maybe it's an allusion on how Cutman is now outdated and can be outcut by newer and sharper sheers. :(

November 17, 2010, 06:30:10 PM
Reply #109

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Re: Things in Megaman that you never noticed before until recent
« Reply #109 on: November 17, 2010, 06:30:10 PM »
Fire melts metal, but that could be used for any master... I'm thinking they just had to make ends meet and the weaknesses were thought up on the spot.

November 17, 2010, 06:31:53 PM
Reply #110

Offline Phlatuabekft

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Re: Things in Megaman that you never noticed before until recent
« Reply #110 on: November 17, 2010, 06:31:53 PM »
Quote from: "Yellow Devil"
Fire melts metal, but that could be used for any master... I'm thinking they just had to make ends meet and the weaknesses were thought up on the spot.

But the victim of said fire is thin sheets of metal like scissors, not the whole robot in general.

November 17, 2010, 06:57:16 PM
Reply #111

Offline Korby

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Re: Things in Megaman that you never noticed before until recent
« Reply #111 on: November 17, 2010, 06:57:16 PM »
Wait, Cut Man isn't weak against Guts Man?

November 17, 2010, 07:02:36 PM
Reply #112

Offline PressStart

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Re: Things in Megaman that you never noticed before until recent
« Reply #112 on: November 17, 2010, 07:02:36 PM »
Truthfully, I'm just quoting the MMKB. Some games, as you already know, have multiple 'weaknesses'. The older games don't have the "reactions" bosses do in MegaMan 7 and 8, where they go into some kind of OHhhhH NOooo phase when their weakness hits them, so it's not always easy to say what their 'weakness' is. Most people just go with what hurts them the most (which could be the case with Leaf Shield on Cut Man).

The Power Battles actually acknowledges weaknesses with a flash, so if you want to be sure, you can check it that way.

November 17, 2010, 11:50:03 PM
Reply #113

Offline MidnightTH

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Re: Things in Megaman that you never noticed before until recent
« Reply #113 on: November 17, 2010, 11:50:03 PM »
I thought Zero was a girl before,But i noticed that Zeros a boy. I have low Autism,But i thought he was a girl unitil i was 27 Years old. ( Yes,Im 34 years old )

November 18, 2010, 04:21:26 AM
Reply #114

Offline Korby

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Re: Things in Megaman that you never noticed before until recent
« Reply #114 on: November 18, 2010, 04:21:26 AM »
Zero was supposed to be a woman, but Capcom said no.
So Keiji put in some boob lights.

November 18, 2010, 02:25:57 PM
Reply #115

Offline RockHumanVortex

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Re: Things in Megaman that you never noticed before until recent
« Reply #115 on: November 18, 2010, 02:25:57 PM »
I never noticed on Megaman 2: Wily stage 2( or is it 3?) that some floor tiles would make you fall down. I always used Item-3 to get up that part.

November 18, 2010, 10:39:38 PM
Reply #116

Offline VZero

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Re: Things in Megaman that you never noticed before until recent
« Reply #116 on: November 18, 2010, 10:39:38 PM »
recently played MM7 the other day, and just noticed, Turbo man has one hell of a theme, its awsome.

November 30, 2010, 12:58:14 AM
Reply #117

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #117 on: November 30, 2010, 12:58:14 AM »
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food, not Dr. Wily.

November 30, 2010, 02:16:15 AM
Reply #118

Offline VZero

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Re: Things in Megaman that you never noticed before until recent
« Reply #118 on: November 30, 2010, 02:16:15 AM »
Quote from: "copycat"
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food, not Dr. Wily.

lol i never noticed that, ima have to play MM10 again just to see that

November 30, 2010, 03:05:46 AM
Reply #119

Offline Lord Toadman

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Re: Things in Megaman that you never noticed before until recent
« Reply #119 on: November 30, 2010, 03:05:46 AM »
So apparently in the Megaman and Bass CD data they mistranslated simplistic with stupid making Ballade come off as having mental deficiencies.

And to think Wily would've messed up a robot designed to kill Mega Man by forgetting to give him a sense of intelligence