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Author Topic: Things in Megaman that you never noticed before until recent  (Read 189608 times)

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November 30, 2010, 10:13:15 AM
Reply #120

Offline CutmanMike

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Re: Things in Megaman that you never noticed before until recent
« Reply #120 on: November 30, 2010, 10:13:15 AM »
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!

November 30, 2010, 03:19:38 PM
Reply #121

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #121 on: November 30, 2010, 03:19:38 PM »
I agree, it was in Power Battles/Fighters too which REALLY annoyed me.

November 30, 2010, 03:53:53 PM
Reply #122

Offline Snake33AU

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Re: Things in Megaman that you never noticed before until recent
« Reply #122 on: November 30, 2010, 03:53:53 PM »
Quote from: "Yellow Devil"
I agree, it was in Power Battles/Fighters too which REALLY annoyed me.

Something weird and unexpected happens when you use Shadow Man's weakness in the Power Fighters. At least I didn't expect it, lol.

November 30, 2010, 05:11:54 PM
Reply #123

Offline ice

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Re: Things in Megaman that you never noticed before until recent
« Reply #123 on: November 30, 2010, 05:11:54 PM »
Quote from: "CutmanMike"
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
well, for clownman, when he's caught in the tornado hold he flies up while yelling "mommy" then he's somehow tangled into a ball, then he says "what have you done to me" while grenademan just giggles when you hit him, and bass (who dosent have a weakness) just says "what!?" (my reaction when grenademan giggled)

December 01, 2010, 03:09:52 AM
Reply #124

Offline MegamanFTW

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Re: Things in Megaman that you never noticed before until recent
« Reply #124 on: December 01, 2010, 03:09:52 AM »
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Also, the Freeze Man thing. I didn't know that healed him!
use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:

December 01, 2010, 06:06:36 AM
Reply #125

Offline TrueTenguMan

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Re: Things in Megaman that you never noticed before until recent
« Reply #125 on: December 01, 2010, 06:06:36 AM »
Quote from: "MegamanFTW"
Quote from: "Korby"
I'm too lazy to find out what happens with the MM3 thing. Could someone explain it?

Also, the Freeze Man thing. I didn't know that healed him!
use magnet missle on magnet man,7 hits!same with each robotmaster!still weak to they're select a boss weaknesses,so dont use top spin on top man if you dont want a speed run :mrgreen:

If you read through the other pages, we already explained it... many times :p

December 01, 2010, 08:18:24 AM
Reply #126

Offline PressStart

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Re: Things in Megaman that you never noticed before until recent
« Reply #126 on: December 01, 2010, 08:18:24 AM »
Quote from: "CutmanMike"
I personally hate it when RM's go through the whole "OUCH THATS MY WEAKNESS" animation. It's annoying in 7 and I can't imagine how it is in 8!
I kinda agree. Just like Yellow Devil said, it was mostly annoying in Power Fighters and Battles where they recoiled and you could not hit them. In that case though, I kinda see it as an extra challenge to not use their weaknesses/charged shots. You get more points for faster times, so when I'm playing co-op I tend to use half charged shots and let the other player hit him with charged shots.

The animations are usually cool though. I like the MegaMan X idea of hitting em with a weakness and it doing something more than just hurting them, like knocking off Armored Armadillo's shields. 1 reaction -> no stun hits afterwards seems like the best way to do it.

December 01, 2010, 08:25:01 AM
Reply #127

Offline Ivory

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Re: Things in Megaman that you never noticed before until recent
« Reply #127 on: December 01, 2010, 08:25:01 AM »
MMX had somewhat of the idea, but you still had problems like Spark Mandrill. Time Shotgun Ice right and Spark Mandrill will never move again.

December 01, 2010, 11:49:57 AM
Reply #128

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #128 on: December 01, 2010, 11:49:57 AM »
I've been digging through Shagg's YouTube account for some of the older and less-organized videos there.  I was trying to find if he had ever played Mega Man and he did... except it's a Game Gear version I didn't even know existed, done by U.S. Gold.  Which was a British company, despite it's claim of All-American Software, but that's beside the point.  The point is I now have an idea how awful a licensed Mega Man game can get and appreciate the quality of the Inti Creates ones to a greater degree.  I found myself laughing at the combination of screen size and force beams because I would have cried, otherwise.  Beyond that, I'm not sure which is worse, fighting Dr. Wily's capsule from MM5 which can go off-screen and make his life bar invisible, or fighting a tiny version of the MM5 octopus miniboss with a tiny hitbox and makes your own life bar invisible.  Also, for the people complaining about version 1C's Power Stone, you might be thankful it isn't this.

December 01, 2010, 02:35:40 PM
Reply #129

Offline Kapus

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Re: Things in Megaman that you never noticed before until recent
« Reply #129 on: December 01, 2010, 02:35:40 PM »
In that case, have you ever heard of the Megaman PC games?


No? Good.

December 01, 2010, 06:54:02 PM
Reply #130

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #130 on: December 01, 2010, 06:54:02 PM »
Quote from: "Kapus"
In that case, have you ever heard of the Megaman PC games?


No? Good.
I am vaguely aware of them from looking up sprites the have appeared in MS Paint Masterpieces.  I thought that webcomic had far more original content before looking into some of the less popular games.  Saw one video of the 1st game, too, and at least it looked functional.  Ugly, but functional.

December 01, 2010, 06:59:07 PM
Reply #131

Offline Ivory

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Re: Things in Megaman that you never noticed before until recent
« Reply #131 on: December 01, 2010, 06:59:07 PM »
MS Paint Masterpieces uses a lot of content from the Megaman games next to no one plays.

December 02, 2010, 10:39:29 AM
Reply #132

Offline VGS2

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Re: Things in Megaman that you never noticed before until recent
« Reply #132 on: December 02, 2010, 10:39:29 AM »
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!

December 02, 2010, 10:57:07 AM
Reply #133

Offline CutmanMike

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Re: Things in Megaman that you never noticed before until recent
« Reply #133 on: December 02, 2010, 10:57:07 AM »
Oh wow I only noticed on toadman

December 02, 2010, 11:05:41 AM
Reply #134

Offline KillerChair

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Re: Things in Megaman that you never noticed before until recent
« Reply #134 on: December 02, 2010, 11:05:41 AM »
Nice :)

Never knew star trek and megaman were in the same universe :p