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Author Topic: Things in Megaman that you never noticed before until recent  (Read 189620 times)

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December 06, 2010, 03:19:40 AM
Reply #150

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #150 on: December 06, 2010, 03:19:40 AM »
I hadn't heard the word yashichi before Mega Man 10.  I didn't know that Rush could make it appear in Mega Man 8.  I somehow forgot there was one in Mega Man.  Considering where it is found, I have probably never picked that one up.


December 07, 2010, 07:36:31 PM
Reply #151

Offline Mr. Sean Nelson

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Re: Things in Megaman that you never noticed before until recent
« Reply #151 on: December 07, 2010, 07:36:31 PM »
Quote from: "copycat"
I'm playing through Mega Man 10 with Bass for the second time, but I only just noticed that during the griping Bass-contracts-Roboenza-but-doesn't scene, he says "We gotta go teach that old cook a lesson he won't soon forget."

Old cook?  Apparently, Bass is after Mr. Food, not Dr. Wily.

Dude, he meant cook as in "kewk", not the cooking way.
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.

December 07, 2010, 09:32:47 PM
Reply #152

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #152 on: December 07, 2010, 09:32:47 PM »
You missed the joke broski

December 08, 2010, 07:40:51 AM
Reply #153

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #153 on: December 08, 2010, 07:40:51 AM »
Quote from: "Sean Nelson"
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.
Kook = crazy or strange person
Cook = someone who prepares meals.  Also, the act of preparing food.

Admittedly, the English language is plagued with homophones and homonyms, but it escaped the notice of the translators' spellcheckers and the game's testers.  At least Bass wasn't referring to Dr. Willy.

In other news, the cylinders found in the floors of the fifth and seventh rooms of Magnet Man's stage have an R and a W on them.  I believe that's a reference to Dr. Wily and Dr. Right (Light) working together which I hadn't fully understood before.  I've read recently that Mega Man III may have been rushed, so I don't really care about whether or not that contradicts anything.  I just think it's neat they had a combined logo on something.

December 08, 2010, 05:16:56 PM
Reply #154

Offline Mr. Sean Nelson

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Re: Things in Megaman that you never noticed before until recent
« Reply #154 on: December 08, 2010, 05:16:56 PM »
Quote from: "copycat"
Quote from: "Sean Nelson"
It is a slang expression which means that he besically thinks that Wily is a crazy and stupid old man.
Kook = crazy or strange person
Cook = someone who prepares meals.  Also, the act of preparing food.

Admittedly, the English language is plagued with homophones and homonyms, but it escaped the notice of the translators' spellcheckers and the game's testers.  At least Bass wasn't referring to Dr. Willy.

In other news, the cylinders found in the floors of the fifth and seventh rooms of Magnet Man's stage have an R and a W on them.  I believe that's a reference to Dr. Wily and Dr. Right (Light) working together which I hadn't fully understood before.  I've read recently that Mega Man III may have been rushed, so I don't really care about whether or not that contradicts anything.  I just think it's neat they had a combined logo on something.

Oh, duh.
Jesus, I've got to get more sleep.

December 09, 2010, 07:49:35 AM
Reply #155

Offline Snake33AU

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Re: Things in Megaman that you never noticed before until recent
« Reply #155 on: December 09, 2010, 07:49:35 AM »
Quote from: "copycat"
I hadn't heard the word yashichi before Mega Man 10.  I didn't know that Rush could make it appear in Mega Man 8.  I somehow forgot there was one in Mega Man.  Considering where it is found, I have probably never picked that one up.


That Yashichi was just before the four bosses before Dr. Wily. I think it was later replaced with the M tank throughout the series, as the Yashichi fully regenerates all health and ammo.

The Yashichi can also be found on Bionic Commando: Re-armed. I wonder if it can be found in the original (considering it came out a year after the first Mega Man game).

December 09, 2010, 08:27:18 AM
Reply #156

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #156 on: December 09, 2010, 08:27:18 AM »
Quote from: "Snake33AU"
The Yashichi can also be found on Bionic Commando: Re-armed. I wonder if it can be found in the original (considering it came out a year after the first Mega Man game).
There was once a list of yashichi appearances in the article for Capcom on Wikipedia, but that seems to be gone, now.  The GiantBomb page I linked the image to, though, lists 20 Capcom games which supposedly have a yashichi towards the bottom of it, but Bionic Commando isn't one of them.  There was apparently one in SF II Turbo: Hyper Fighting, but I haven't seen it, yet.  I guess I would have to take the game's suggestion and try the harder difficulty level.  :)

December 10, 2010, 03:57:54 PM
Reply #157

Offline Snake33AU

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Re: Things in Megaman that you never noticed before until recent
« Reply #157 on: December 10, 2010, 03:57:54 PM »
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).

December 10, 2010, 04:48:11 PM
Reply #158

Offline tsukiyomaru0

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Re: Things in Megaman that you never noticed before until recent
« Reply #158 on: December 10, 2010, 04:48:11 PM »
Quote from: "Snake33AU"
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).

Yashichi/Pinwhell was actually an enemy in another Capcom's game. Later it made cameo appearances in various Capcom Games. In Megaman games, it reloads EVERY WEAPON you have and your health.

http://megaman.wikia.com/wiki/Yashichi

December 10, 2010, 05:42:09 PM
Reply #159

Offline Snake33AU

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Re: Things in Megaman that you never noticed before until recent
« Reply #159 on: December 10, 2010, 05:42:09 PM »
Quote from: "tsukiyomaru0"
Quote from: "Snake33AU"
I'm curious to know if the Yachishi means anything, or if it's just something Capcom came up with. Oh yeah, I found one in Wave Man's stage on MM8BDM, hehehe.

After playing all the MM games again, I never realised something in MM6.
After you defeat all eight robot masters, if you replay the stages, Tomahawk Man, Yamato Man, Knight Man and Centaur Man's stages get alternative colours. Incidentally, they're the four stages that hold the Beat parts (to get them you need to find alternative boss doors).

Yashichi/Pinwhell was actually an enemy in another Capcom's game. Later it made cameo appearances in various Capcom Games. In Megaman games, it reloads EVERY WEAPON you have and your health.

http://megaman.wikia.com/wiki/Yashichi

Ahh right, it originated from another game. I'd have to look this up. Oh yeah, I've only seen it in Mega Man 1 though, and yeah, it acts like an M tank does in more recent MM games.

This one seems obvious, but I never noticed how Yamato Man shoots his spearhead, and he then runs towards it to retrieve it. I never noticed it before, and just thought it was his running attack or something.

I clocked MM6 again just then. I completed MM1-6 with buster only (on pretty much all the bosses) but I was allowed to use charge shots, lol. Even though I never played MM6 as a kid, I got some odd feeling while nearing the end of MM6. It was quite symbolic, and even the sad-like music of Dr. Wily's theme was making me think... this was the end of MM on the NES, and it's kinda sad to think that.

In the end though, they had to say "To be continued" to let fans know there was going to be another one. And who would have thought that after 7 and 8 (years gone by) that they would come back to the NES style? Now my question is... will Mega Man end soon? Or he will he live on and fight for everlasting peace?  :p

December 11, 2010, 03:37:14 AM
Reply #160

Offline Phoba555

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Re: Things in Megaman that you never noticed before until recent
« Reply #160 on: December 11, 2010, 03:37:14 AM »
I noticed something a couple days before, when playing MM7. (Dunno if this was said, but oh well)
The canned miniboss in Megaman7 can be seen in ShadeMans stage, but it's all trashed and destoryed. And I found out there was gonna be another ride armor boss in MegamanX1. (Though, I think im guessing the wrong game..?)

December 14, 2010, 01:17:28 PM
Reply #161

Offline Snake33AU

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Re: Things in Megaman that you never noticed before until recent
« Reply #161 on: December 14, 2010, 01:17:28 PM »
Interesting, i'd have to check that out when I replay MM7.

I noticed that originally, Mega Man's colours were dark blue and an almost aqua-like colour. From MM9 onwards (or MM7 onwards actually, it represented more of a cyan colour that we know now.

It's hard to notice, but the distinction is there.

December 16, 2010, 07:30:32 PM
Reply #162

Offline Relias

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Re: Things in Megaman that you never noticed before until recent
« Reply #162 on: December 16, 2010, 07:30:32 PM »
I just experienced a true "whoa" moment for this thread.  I was just playing Mega Man 3, which is one of my favorite games of all time, and I've owned it on NES since I was a small child--I play it at at least once a year or so and have played it so much it wouldn't be a stretch to say I've completed it more than 50 times.
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions.  Holy crap.
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10.  I don't think I ever knew that...

And Snake, I'm not sure what you mean.  I'm pretty positive you're just used to seeing him on an old TV where your colors were imperfect or on old screenshots that look a certain way, because I'm almost positive they've been using the exact same, unchanged Mega Man sprite from MM1-10.

December 16, 2010, 07:34:35 PM
Reply #163

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #163 on: December 16, 2010, 07:34:35 PM »


The colours were changed for 9 and 10.

Also, Megaman gained 2 pixels on the back of his head after MM4... why?

December 16, 2010, 07:38:34 PM
Reply #164

Offline Mr. X

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Re: Things in Megaman that you never noticed before until recent
« Reply #164 on: December 16, 2010, 07:38:34 PM »
I definitely did not notice the color swap.