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Author Topic: Things in Megaman that you never noticed before until recent  (Read 213510 times)

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December 16, 2010, 09:42:29 PM
Reply #165

Offline Alucard

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Re: Things in Megaman that you never noticed before until recent
« Reply #165 on: December 16, 2010, 09:42:29 PM »
Quote from: "Relias"
- Already mentioned but not flat-out stated, and probably the most obvious, but I didn't know about it for a looooong time for some reason, using Metal Blade on Metal Man when you fight him in the teleport room kills him in one hit

 - Many bosses in MM2 have a variety of weaknesses, though there's still technically a "pattern", although in that pattern Flash Man would fall to the Crash Bomb whereas the Metal Blade does equal damage and is far easier to use, and even Bubble Lead is great against him.  Likewise, Wood Man would fall to Atomic Fire though he's also easy with Metal Blades, and Crash Bomb actually can hurt him through his shield.

 - In Mega Man 3, pausing when a large enemy's on the screen will make all the ANIMATED parts of them disappear, but not the static parts.  By far the freakiest when used on the cats in Top Man's stage.

 - Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T.  Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers.  Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility.  These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later.

 - Like the MM7 Freeze Man trick listed above, MANY Robot Masters (if not all, though I can only think of this one other definite example) will heal and/or otherwise "power up" from their own weapon or a specific other weapon.  The one example I never forget is Spring Man powering up and developing a magnetic shield if you use Thunder Bolt on him.

 - Probably obvious to most people, but if you hold B and press Start on Shade Man's stage in MM7 before you kill him (also works on the FC version), you're treated to a remix of the Ghouls n' Ghosts / Ghosts n' Goblins main theme.

 - Again in MM7, there are one-in-the-game-each hidden items in many places you can only find with Rush Search, such as a giant weapon capsule in Spring Man's stage, and a giant energy capsule in Turbo Man's stage.  There's actually a way to get that super expensive Super Adaptor fist range/homing powerup without paying a single bolt if you dig in a certain spot in Turbo Man's stage.  Also, if you dig underneath the large opened container on the very left of the beginning of Junk Man's stage Rush will sometimes dig up a Game Boy.

 - Yet AGAIN in MM7, there's a strange number given at the very end of the credits after you finish the game, presenting itself as if it's some kind of code or serial number for the game.  In fact, if you put it in as a password, you'll unlock a little Street Fighter minigame for 2 players in which you can play as Mega Man or Bass (Why not Proto Man too?)

 - Many of the small dolls in Clown Man's stage in MM8 are scaled down sprites of MM7 enemies.

 - In Frost Walrus' stage in MMX4, there are frozen images of Blizzard Buffalo, Chill Penguin, etc in the background.

There's a million more, and a lot of people probably know most these, but I just got on a roll...

As for me?  I had no idea you could blow up Drill Bombs prematurely which is actually the best way to defeat one of the Wily Machine forms in MM4, until very recently.  I also had no idea that charged up Mega Buster shots actually stopped Toad Man's Rain Flush just like the Drill Bombs do; for that reason I usually started with Bright Man or Dust Man.  I found both out my last time playing through MM4, which was, like, the 10th time lol.

For the Topman and Shadowman ones...

Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.

As for Topman, "Top" spelled backwards is "Pot", which is what the stuff in the glass walls/floors/ceilings looks like. LOL WUT

December 16, 2010, 11:42:16 PM
Reply #166

Offline KillerChair

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Re: Things in Megaman that you never noticed before until recent
« Reply #166 on: December 16, 2010, 11:42:16 PM »
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?

Just noticed that when i finished my mm7 buster only run  :cool:

December 17, 2010, 12:24:45 AM
Reply #167

Offline TrueTenguMan

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Re: Things in Megaman that you never noticed before until recent
« Reply #167 on: December 17, 2010, 12:24:45 AM »
Quote from: "KillerChair"
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?

Just noticed that when i finished my mm7 buster only run  :cool:

Whoa whoa whoa... what nowz? I gotta test that out :3

December 17, 2010, 02:16:12 AM
Reply #168

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #168 on: December 17, 2010, 02:16:12 AM »
Quote from: "Relias"
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions.  Holy crap.
I still have yet to use it, but I have seen at least one video on YouTube where that became useful: if you don't use Shadow Blade against Gamm.a
Quote from: "Relias"
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10.  I don't think I ever knew that...
Hmm... I don't think I ever noticed a decrease in arm cannon shot sprites.  Also, have you tested this with Rush Marine?  I would think if this was to keep Rush from changing the number of available sprites for enemies that Rush Marine would count, too.

December 17, 2010, 07:37:56 PM
Reply #169

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #169 on: December 17, 2010, 07:37:56 PM »
Quote from: "Alucard"
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.


Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.

FFFUUUUUUU FILTERS

December 17, 2010, 07:58:55 PM
Reply #170

Offline tsukiyomaru0

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Re: Things in Megaman that you never noticed before until recent
« Reply #170 on: December 17, 2010, 07:58:55 PM »
Quote from: "Yellow Devil"
Quote from: "Alucard"
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.


Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.

FFFUUUUUUU FILTERS
G amma (?) was actually developed for peace purposes, no?

December 17, 2010, 07:59:46 PM
Reply #171

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #171 on: December 17, 2010, 07:59:46 PM »
lolfilters.

yes that was his original purpose.

December 17, 2010, 08:57:01 PM
Reply #172

Offline tsukiyomaru0

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Re: Things in Megaman that you never noticed before until recent
« Reply #172 on: December 17, 2010, 08:57:01 PM »
Quote from: "Yellow Devil"
lolfilters.

yes that was his original purpose.

A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!

December 18, 2010, 05:10:07 AM
Reply #173

Offline copycat

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Re: Things in Megaman that you never noticed before until recent
« Reply #173 on: December 18, 2010, 05:10:07 AM »
Quote from: "tsukiyomaru0"
A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!
He didn't really get any brighter in this regard, as MS Paint Masterpieces underscores.  :P

Also, I think MM3's plot is the origin of the "mining" euphamism in that webcomic.  At least until the Destroyers arc.

Edit: I'm playing Mega Man X again for the first time in a long time.  I knew that Flame Mammoth's stage would change if you beat Chill Penguin first, and forgot for a bit about beating Launch Octopus puts more water in Sting Chameleon's stage, but I always went to Spark Mandrill's stage after defeating Storm Eagle.  I didn't know there was a different version of that stage until this playthrough in a different order.  Notable differences: clear tubes have balls of electricity running through them (hazard), lights do not go completely out, miniboss has an electrical attack (always wondered what it was doing when making that noise).

Also, it's well known that the hadouken upgrade capsule can be found (at least on the SNES version) after collecting that energy on the ledge above Armored Armadillo's boss door 4 times, but I just realized that if you make those visits before you have met all the other requirements (must have defeated all 8 Mavericks, have all 4 upgrades from Dr. Light capsules, all heart tanks and sub-tanks) they still count towards the total.  I forgot the Boomer Kuwanger stage heart tank and when I returned to that ledge, the capsule was there.

Oh, and X has a built-in Energy Balancer which can even refill a different Maverick weapon than the one you are currently using if the one in use has full weapon energy.  Maybe I simply forgot about that, or I'm just more aware of that feature after playing Mega Man 9 and 10.  Similarly, I only just now tried pressing the L and R buttons simultaneously and found it switched X's back to the X buster.

January 03, 2011, 10:03:33 PM
Reply #174

Offline Max

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Re: Things in Megaman that you never noticed before until recent
« Reply #174 on: January 03, 2011, 10:03:33 PM »
Two things I noticed.

Freeze Man (MM7) was originally going to be called Cool Man. That's why he's always posing, but I presume Capcom thought it was too basic.

Crazy Cannon...



The rightmost part of Crazy Cannon is actually a hand. Really...

January 04, 2011, 12:27:14 AM
Reply #175

Offline Alucard

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Re: Things in Megaman that you never noticed before until recent
« Reply #175 on: January 04, 2011, 12:27:14 AM »
Why do people misspell G amma on purpose? .-.

Nevermind, I answered my own question.

January 04, 2011, 04:58:21 PM
Reply #176

Offline CutmanMike

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Re: Things in Megaman that you never noticed before until recent
« Reply #176 on: January 04, 2011, 04:58:21 PM »
Quote from: "TheBladeRoden"
It was only after I had beaten MM4 that I learned that you could aim the Pharoah shot

Whuuuuuuuuuuut? That's new to me

January 04, 2011, 05:22:52 PM
Reply #177

Offline saskrotch

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Re: Things in Megaman that you never noticed before until recent
« Reply #177 on: January 04, 2011, 05:22:52 PM »
i dont feel like reading through 18 pages to see if this was mentioned, and its not really a game play fact

MMX3 was done by a different team than the first two, because those dudes decided to leave capcom to start their own company

and that company is Inti Creates

January 04, 2011, 05:35:12 PM
Reply #178

Offline saskrotch

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Re: Things in Megaman that you never noticed before until recent
« Reply #178 on: January 04, 2011, 05:35:12 PM »
Quote from: "VGS2"
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork.

(click to show/hide)
Live long and prosper, Megaman, for everlasting peace!

i'm pretty sure it's cause their stages are all on the west side

January 04, 2011, 08:41:23 PM
Reply #179

Offline Alucard

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Re: Things in Megaman that you never noticed before until recent
« Reply #179 on: January 04, 2011, 08:41:23 PM »
1: You broke the layout.

2: Centaurman and Chillman's faces look similar, just Chillman has a different helmet color and doesn't have horns...THEY EVEN HAS TEH RED EYEZ! OH NOEZ!

And of course, Centaurman must have someone being the hind legs, as Centaurman must be Chillman in disguise, and vice versa.