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- Already mentioned but not flat-out stated, and probably the most obvious, but I didn't know about it for a looooong time for some reason, using Metal Blade on Metal Man when you fight him in the teleport room kills him in one hit - Many bosses in MM2 have a variety of weaknesses, though there's still technically a "pattern", although in that pattern Flash Man would fall to the Crash Bomb whereas the Metal Blade does equal damage and is far easier to use, and even Bubble Lead is great against him. Likewise, Wood Man would fall to Atomic Fire though he's also easy with Metal Blades, and Crash Bomb actually can hurt him through his shield. - In Mega Man 3, pausing when a large enemy's on the screen will make all the ANIMATED parts of them disappear, but not the static parts. By far the freakiest when used on the cats in Top Man's stage. - Speaking of Top Man, not only is his design in general just really strange, but think about how pretty much every Robot Master, no matter how weird, has a stage that fits them well enough, if not to a T. Now realize that TOP MAN'S STAGE is a giant greenhouse full of massive cats and bulldozers. Likewise, Shadow Man, a ninja RM, has a stage consisting of some underground lava-filled facility. These are facts from the first time you play MM3, but some people don't really sit to think about it and really realize how weird it is 'till much later. - Like the MM7 Freeze Man trick listed above, MANY Robot Masters (if not all, though I can only think of this one other definite example) will heal and/or otherwise "power up" from their own weapon or a specific other weapon. The one example I never forget is Spring Man powering up and developing a magnetic shield if you use Thunder Bolt on him. - Probably obvious to most people, but if you hold B and press Start on Shade Man's stage in MM7 before you kill him (also works on the FC version), you're treated to a remix of the Ghouls n' Ghosts / Ghosts n' Goblins main theme. - Again in MM7, there are one-in-the-game-each hidden items in many places you can only find with Rush Search, such as a giant weapon capsule in Spring Man's stage, and a giant energy capsule in Turbo Man's stage. There's actually a way to get that super expensive Super Adaptor fist range/homing powerup without paying a single bolt if you dig in a certain spot in Turbo Man's stage. Also, if you dig underneath the large opened container on the very left of the beginning of Junk Man's stage Rush will sometimes dig up a Game Boy. - Yet AGAIN in MM7, there's a strange number given at the very end of the credits after you finish the game, presenting itself as if it's some kind of code or serial number for the game. In fact, if you put it in as a password, you'll unlock a little Street Fighter minigame for 2 players in which you can play as Mega Man or Bass (Why not Proto Man too?) - Many of the small dolls in Clown Man's stage in MM8 are scaled down sprites of MM7 enemies. - In Frost Walrus' stage in MMX4, there are frozen images of Blizzard Buffalo, Chill Penguin, etc in the background.There's a million more, and a lot of people probably know most these, but I just got on a roll...As for me? I had no idea you could blow up Drill Bombs prematurely which is actually the best way to defeat one of the Wily Machine forms in MM4, until very recently. I also had no idea that charged up Mega Buster shots actually stopped Toad Man's Rain Flush just like the Drill Bombs do; for that reason I usually started with Bright Man or Dust Man. I found both out my last time playing through MM4, which was, like, the 10th time lol.
By the way... did anyone know that if you hit Slashman with your megabuster right when he slashes you he'd bounce the bullet back as a red bullet?Just noticed that when i finished my mm7 buster only run
But yet, just now, for the first time, I discovered that you can actually move the Hard Knuckle up and down while it's in flight if you hold one of those directions. Holy crap.
I also just noticed that if you use the Mega Buster with Rush Jet or Coil out you can only have two shots onscreen at a time as opposed to three, i.e. Proto Man in MM9 and 10. I don't think I ever knew that...
Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.
Quote from: "Alucard"Shadowman's stage is CLEARLY a reference to Teenage Mutant Ninja Turtles, since both stages are in a sewer.Shadow Man is mining oil which is stored in his stage. It's used to power G.amma.FFFUUUUUUU FILTERS
lolfilters.yes that was his original purpose.
A freaking huge robot... With spiky knuckles... For peace?! What did Dr Light have in his mind?!
It was only after I had beaten MM4 that I learned that you could aim the Pharoah shot
For some reason, most of the robot masters seem to be doing some kind of reverse vulcan hand sign in thier artwork. (click to show/hide)Live long and prosper, Megaman, for everlasting peace!