Advanced Search

Author Topic: Things in Megaman that you never noticed before until recent  (Read 189620 times)

0 Members and 1 Guest are viewing this topic.

June 28, 2015, 07:16:03 AM
Reply #675

Offline Zynk

  • Standard Member
  • Date Registered: December 22, 2012, 12:20:10 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #675 on: June 28, 2015, 07:16:03 AM »
In Mega Man NES series, the enemies' round bullets are actually reused small energy pickups...  :shock:

June 28, 2015, 08:18:47 AM
Reply #676

Offline DoomManFTW

  • Standard Member

  • I forgot I existed.
  • Date Registered: March 06, 2015, 04:46:08 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #676 on: June 28, 2015, 08:18:47 AM »
Quote from: "Zynk"
In Mega Man NES series, the enemies' round bullets are actually reused small energy pickups...  :shock:
Another thing about it,I thought the blinking things on the red head platforms in airman's stage looked like small health pickups.

June 28, 2015, 01:02:27 PM
Reply #677

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #677 on: June 28, 2015, 01:02:27 PM »
I played Megaman 5 again recently. I only just noticed that there's a part of Gravityman's stage where the background doesn't move with the camera, implying it's really far back.

I can't recall any other part in the NES games like this, maybe aside from that sun in Tomahawkman's stage.

July 08, 2015, 02:58:30 AM
Reply #678

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: Things in Megaman that you never noticed before until re
« Reply #678 on: July 08, 2015, 02:58:30 AM »
I saw this comment on a video of Turbo Man's stage

Quote
Found a conspiracy the trucks license says SISI. What is SISI backwards? Capcom tells the future

July 09, 2015, 07:44:34 AM
Reply #679

Offline Heihachi_73

  • Standard Member
  • Date Registered: November 03, 2014, 10:59:09 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #679 on: July 09, 2015, 07:44:34 AM »
Crash Bombs work on Bubble Man. Never knew that until last night. Of course, they aren't a weakness but if he's close enough to the wall you can do some good damage (of course, most of the time he's not). The more times you play Megaman 2 the more useful places you find to use the Crash Bomber and Time Stopper*. Unfortunately the only uses I can get out of the other "useless" weapon, Atomic Fire, is against Wood Man and the Wily Machine (it can at least take out a Sniper Joe in one fully charged hit, as proven in Roahm Mythril's perfect run of the notorious Wily stage 4).

* Time Stopper can also be used to get around Heat Man's flame toss at the start of the battle, if you don't know the hop trick at the start (I really wish they didn't change the arc in the Doc Robot version; at least they nerfed it in the Wily Wars though).

July 12, 2015, 07:19:57 AM
Reply #680

Offline Zynk

  • Standard Member
  • Date Registered: December 22, 2012, 12:20:10 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #680 on: July 12, 2015, 07:19:57 AM »
In Mega Man VI (and Rockman 6), in the Get Weapon screen after defeating Centaur Man on any routes, C. FLASH is spelled as C. FLRSH  :geek:

July 12, 2015, 04:03:22 PM
Reply #681

Offline DoomManFTW

  • Standard Member

  • I forgot I existed.
  • Date Registered: March 06, 2015, 04:46:08 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #681 on: July 12, 2015, 04:03:22 PM »
I did not notice that recently,but one or two of the get weapon screens in megaman 6 have the"."placed in the wrong place.

July 24, 2015, 08:00:19 PM
Reply #682

Offline Heihachi_73

  • Standard Member
  • Date Registered: November 03, 2014, 10:59:09 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #682 on: July 24, 2015, 08:00:19 PM »
Yellow Devil in Megaman: The Wily Wars (Megaman 1).

Avoid the first lot of blocks flying at you at the start like normal, then stand in the left corner against the (off-screen) boss door and you're completely safe - if timed correctly when shooting at the eye, Yellow Devil can't even hit you with the bullet when he's right next to you, no more annoying block-dodging! Also, the eye only appears in the one easy-to-reach spot rather than all over his head, and it's in fact better you use the buster over the painfully slow Thunder Beam in this game, as the Yellow Devil doesn't have invincibility frames, unlike the NES version (you can hit him up to 3 times per pass for 6 damage, as opposed to only 4HP damage for the Thunder Beam).

If a video or FAQ exists showing this "cheat", I didn't even see it, I only just found it now when playing the game - in fact, I was deliberately trying to die so I could start again with full health! I already knew about the eye only appearing in one place and no invincibility, but not this apparent safe spot in the corner!

Also Flash Man in the Wily Wars - if you pause and unpause the game when he uses the Time Stopper, you will no longer be frozen in place! He can still shoot at you however. Haven't tried it against Doc Flash yet, but I presume it's the same. Even then he's still a bit harder than the NES version since he only takes 1 damage per buster shot (moot if you use Metal Blades though).

August 27, 2015, 12:06:46 PM
Reply #683

Offline Zynk

  • Standard Member
  • Date Registered: December 22, 2012, 12:20:10 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #683 on: August 27, 2015, 12:06:46 PM »
Again in Mega Man VI, if you defeated the Warrior-type robot masters and didn't get the B-E-A-T parts and you're going in their stage the second time, the background palettes changes.

August 29, 2015, 03:31:57 AM
Reply #684

Offline Swordkirby

  • Standard Member
  • Date Registered: March 02, 2014, 03:40:11 AM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #684 on: August 29, 2015, 03:31:57 AM »
In mmbn3 I didn't realise there were insanely awesome combos until Giver336 pointed them out.

October 14, 2015, 12:00:32 AM
Reply #685

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #685 on: October 14, 2015, 12:00:32 AM »
I noticed that Mega Man 1 in Anniversary Collection had a weird noise for when Mega Man lands on a platform, but I didn't know until today that the unusual sound for it is actually from the PAL versions of the game!

Also, I just learned that Mega Man 2 also has a unique sound for Mega Man landing in the PAL version, which sounds unlike the sound in any of the other classic series games (sounds like a low pitched thud, sometimes with attempts to play the normal sound with it)

I think I'm gonna do a MM8BDM thing relating to those sounds

October 14, 2015, 09:48:11 AM
Reply #686

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #686 on: October 14, 2015, 09:48:11 AM »
I remember playing the PAL version of MM2 when i first played the game. Some sounds like the door sounds were really off.

The PAL version is ~17% slower than the NTSC version, but it doesn't feel like that should be having that much of a drastic effect.

October 14, 2015, 06:26:30 PM
Reply #687

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #687 on: October 14, 2015, 06:26:30 PM »
One thing I'm quite fond of with the PAL versions, is that if you play them in NTSC mode, they're the right tempo as the NTSC ones, but higher pitched, and it sounds kinda neat

November 16, 2015, 07:51:06 PM
Reply #688

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #688 on: November 16, 2015, 07:51:06 PM »
It took me until around my 5th playthrough of Megaman Zero 4 that in the overworld you can actually continue to the right and visit the people at the settlement.

I happened to find this out after Neige got rescued, so most of the people there were okay with me visiting.

December 01, 2015, 07:25:06 PM
Reply #689

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: Things in Megaman that you never noticed before until re
« Reply #689 on: December 01, 2015, 07:25:06 PM »
I just learned that the weird ministage after the 8 Robot Master stages in MM&B is actually called "The Crystal Gate"

The only other name I knew for it, was the "Rockman & Forte FC" name for it, which was the imaginative name of "room"