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Author Topic: Things in Megaman that you never noticed before until recent  (Read 189608 times)

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December 13, 2015, 07:16:37 AM
Reply #690

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until re
« Reply #690 on: December 13, 2015, 07:16:37 AM »
Quote from: "Geno"
One thing I'm quite fond of with the PAL versions, is that if you play them in NTSC mode, they're the right tempo as the NTSC ones, but higher pitched, and it sounds kinda neat

The PAL versions of Megaman 3 and 4 (and possibly 5 too, but I don't own it since it costs a fortune) have the music sped up too, so running them in NTSC mode makes them sound way too fast. You can notice this by listening to the title screen music in Megaman 4 - it plays for a bit longer before getting cut off (it still doesn't get to finish since the game resets by itself, even if you keep moving the cursor up and down). The same happens with the train part in the intro where the music fades out (the bass line doesn't fade out because the NES' triangle wave cannot do that), and the ending music where Eddie walks across the screen throwing out the CAPCOM letters.

December 17, 2015, 02:04:35 PM
Reply #691

Offline Geno

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the purple palette seems better
« Reply #691 on: December 17, 2015, 02:04:35 PM »
a weird thing i noticed while playing Mega Man 5 on an emulator

If you die after the midpoint in Dark Man 1, The colours change from this

Lookin' pretty normal

To this



The walls go from purple to blue!

Oddly enough, on Nestopia, at least, it only does that when using a specific palette. Using any others will always replace purple with blue for this stage

Also, not only does the VGMaps map of the stage use the blue colours, but MM8BDM itself does too! I always thought the purple one was the regular one!!

I need an actual NES copy of the game to verify if it really happen, hahaha
Also gotta check which colour scheme Anniversary Collection uses

December 18, 2015, 09:12:23 AM
Reply #692

Offline Kapus

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Re: Things in Megaman that you never noticed before until re
« Reply #692 on: December 18, 2015, 09:12:23 AM »
That's bizarre

I wonder if any other stage does that.

December 23, 2015, 05:45:21 PM
Reply #693

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until re
« Reply #693 on: December 23, 2015, 05:45:21 PM »
If you pause the game, the palette does a similar thing when the screen fades to the menu. I might have to dust off my NES copy sometime. Wave Man's stage, joy.

December 23, 2015, 08:39:07 PM
Reply #694

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until re
« Reply #694 on: December 23, 2015, 08:39:07 PM »
Update, just took a few photos from my CRT and LCD TVs (good thing there's a conveniently-placed Dachone right after that spot in order to quickly sacrifice one Megaman robot for the cause - good thing there are eight left and plenty more!).

Note that my console is a PAL-A Mattel version, but it is running the US version of Megaman 5 due to the console's lockout chip being disabled. Output is standard PAL composite (AV), so no NTSC tint or the like. Unfortunately I don't have a video capture card in this PC so I can't get absolute perfect screenshots.

From the CRT (LG Flatron RT-21FA31, official Nintendo GameCube display cabinet) it looks like the first palette; after dying, it looks like the second palette. With the photos you can't really tell, as they either tend to come out overexposed or else I get CRT flicker... On the LCD (Hisense HSL5529HDI), the transition from purple to bluish looks fairly clear.

Download while it's hot (zip file, 11 photos, 13MB). 4 photos were deleted due to poor quality/CRT flicker - #2 is the start of the stage, #5-11 are the half way point, #12-15 are after respawning. #11 and #12 were from the LCD.

On RoahmMythril's video the ground has bluish tiles from the start to the end, including the outtakes (although who knows if the first take is in there, as an outtake is fatal to every Megaman robot).

December 24, 2015, 01:09:22 PM
Reply #695

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #695 on: December 24, 2015, 01:09:22 PM »
Wow, you actually checked! Cool!

Funny how that happens on the actual NES, too!!

And, those videos probably use the blue one throughout because certain emulators with certain NES palettes for some reason always use the blue one, while the setup in Nestopia that I used shows the colour changing (and I checked, and the palette doesn't change before the midpoint, dying before it keeps the purple colours)


So I guess that the purple palette IS the normal one then!

December 24, 2015, 10:43:57 PM
Reply #696

Offline Kapus

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Re: Things in Megaman that you never noticed before until re
« Reply #696 on: December 24, 2015, 10:43:57 PM »
Funnily enough, I was just playing MM5 together with Medley the other day, and I noticed that Medley's game had the purple palette when we reached the Dark Man stages while my game had the blue palette (neither of us had died, it was at the beginning of the stage). I think might have been playing with different roms, but it was still interesting to me nonetheless.

December 25, 2015, 08:20:22 AM
Reply #697

Offline Kapus

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Re: Things in Megaman that you never noticed before until re
« Reply #697 on: December 25, 2015, 08:20:22 AM »
and THEN just today Medley and I were playing MM6 and a similar incident occured!



This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.

December 27, 2015, 08:43:27 AM
Reply #698

Offline bass44

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Re: Things in Megaman that you never noticed before until re
« Reply #698 on: December 27, 2015, 08:43:27 AM »
Quote from: "Kapus"
and THEN just today Medley and I were playing MM6 and a similar incident occured!



This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.

Yes, it has to do with emulators, FCEUX is infamous for having the NES palette far from what it's supposed to be.

December 27, 2015, 11:48:43 AM
Reply #699

Offline BiscuitSlash

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Re: Things in Megaman that you never noticed before until re
« Reply #699 on: December 27, 2015, 11:48:43 AM »
Quote from: "bass44"
Yes, it has to do with emulators, FCEUX is infamous for having the NES palette far from what it's supposed to be.
Huh. I thought is was Nestopia that would be guilty of this. In MM2 and MM3 it displays the item/rush colours with a darker red.

December 28, 2015, 06:09:03 PM
Reply #700

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until re
« Reply #700 on: December 28, 2015, 06:09:03 PM »
Here's the MM5 screens with the TV capture card hooked up:

Before dying | After dying

An odd thing with Megaman respawning there is that you can't actually place him there with the screen like that without dying - the screen scrolls by the time you edge across to that pixel.

@ bass44: Alt+PrtSc gets rid of the background so you don't have to crop it. :)

February 27, 2016, 02:05:57 AM
Reply #701

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #701 on: February 27, 2016, 02:05:57 AM »
It's been long time, wow, but
Since I got Mega Man Legacy Collection on the 3DS, I had to check it out





The bricks change colour here, too

February 29, 2016, 04:30:49 AM
Reply #702

Offline Superjustinbros

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Re: Things in Megaman that you never noticed before until re
« Reply #702 on: February 29, 2016, 04:30:49 AM »
Interesting find, guys.
And yeah I never really liked the palette of FCEUX.

February 29, 2016, 08:00:48 PM
Reply #703

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #703 on: February 29, 2016, 08:00:48 PM »
okay, one thing that's not related to Dark Man Stage 1, that i noticed recently, is


Tomahawk Man Stage has backgrounds for each time of day!

I only knew about the regular day and sunset versions, until recently
I re-visited the stage for some E Tanks, and found some pretty night and sunrise versions!

March 05, 2016, 08:01:02 PM
Reply #704

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #704 on: March 05, 2016, 08:01:02 PM »
I sure am noticing a lot of megaman things recently

I found out you can reject an item Eddie gives you, but then get a new item from him, wow
(click to show/hide)
I even made it into a fancy video, wow