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Author Topic: Things in Megaman that you never noticed before until recent  (Read 189593 times)

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June 03, 2016, 02:16:55 AM
Reply #720

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #720 on: June 03, 2016, 02:16:55 AM »
I noticed two things earlier today

The performance issues in MM5 in the 3DS Legacy Collection are odd. The game runs fine on OLD 3DS, but it's all choppy on new 3DS
Especially odd since Rockman 5 works correctly on all consoles


Also, where the MEGAMANV/ROCKMAN5 letters are are actually in Robot Master serial number order

So, like, Gravity Man has the R, Wave has O, Stone has C, Gyro has K, Star has M, Charge has A, Napalm has N, and Crystal has 5

June 08, 2016, 06:29:55 PM
Reply #721

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #721 on: June 08, 2016, 06:29:55 PM »
Was listening to the Rockman & Forte: Challenger from the Future .WSR rip, and

Compass Man's stage theme is the last piece of music in the game data
I wonder if that means he and his stage was added late in development?
Would that be why he doesn't give any weapon when defeated?

June 11, 2016, 03:19:46 AM
Reply #722

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until re
« Reply #722 on: June 11, 2016, 03:19:46 AM »
Quote from: "Geno"
Was listening to the Rockman & Forte: Challenger from the Future .WSR rip, and

Compass Man's stage theme is the last piece of music in the game data
I wonder if that means he and his stage was added late in development?
Would that be why he doesn't give any weapon when defeated?
That is interesting, I always felt he didn't give a weapon due to him basically being a "Fortress Stage" boss.
On note, Compass is the only boss in CftF other then R-Shadow himself to speak to the player, making him the only pre-final stage boss to do so outside of Mega Man 8 and PU.

As for something I noticed recently, Mega Man doesn't exist in Mega Man X era not because he is dead or anything, it is because he was brought into the past as Quint.
Many of the enemies in CftF are actually early development versions of X enemies. Batton Bones are seen in Aircon's stage, a Bee Blader appears as a Mini Boss in Dangan's stage, and Hoganmer prototypes are in Compass' stage (featuring a chain) and R-Shadow's stage (featuring a shield and spear).

Following the official game order list, Mega Man: Dr. Wily's Revenge (MMI for the GB) doesn't match up normally (between 2 and 3) as the time before 3 Wily is supposedly working with Light building the MM3 robots and Gamma. MMII for gameboy has a similar issue because Wily is supposedly dead (to their knowledge not the player's) after 3 making his appearance in 4 more of a surprise to Mega Man.

But you can adjust the timing a bit more, say Wily stole the MM3 bots and Gamma's body as the lead up into Dr. Wily's Revenge and didn't return attacking with the MM3 bots for some time afterwards (cause face it, he did not magically just STEAL that thing in the time it took Mega to fight Proto).
This could mean the events go MM1 > MM2 > The creation of the MM3 bots and Gamma > MMI > MM3
And that Wily's big return after 3 was stealing the Time Skimmer and Mega just didn't think he was manipulating Cossack.
But now with the thought that Wily had Gamma's body and not the control unit (first form) designed to remote control the entire thing it can be assumed he was designing a way to control Gamma (the cockpit second form), which could allow the inclusion of the first PC game as a motive to stealing the super computer able to control robots, to use with Gamma, fitting PC after MMI and before MM3.
But that is all Theory.

June 15, 2016, 12:34:45 AM
Reply #723

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until re
« Reply #723 on: June 15, 2016, 12:34:45 AM »
Weren't the Megaman 3 robots (including Gamma) made by both Light and Wily though? That's sort of similar with Megaman 4, 6 and 7 too - instead of getting Dr. Light to make them, he kidnapped Cossack to do his dirty work in MM4, and for MM6 "Mr. X" got other people from around the world to design battle robots for a tournament prior to MM6 while he made his own behind the scenes (the MM7 robots), then quickly stole the eight winners and reprogrammed them to destroy Megaman so he could take over the world without the pesky blue bomber being in the way. The MM5 robots were clearly his own too (you don't even need to look at the DWN codes), he even admitted in-game to framing Proto Man and creating the Dark Man robots.

I also don't believe the story of Shadow Man being from another planet at all - most likely Wily also made him behind the scenes without the help of Dr. Light, but needed an excuse to get him "repaired" (more like, completed) inside the lab (he also pulled the exact same stunt with Bass in MM7, who also needed "repairing"). Shadow Man is the most active of the eight bosses and most likely would not have been created under the supervision of Dr. Light as he would serve no meaningful purpose. Shadow Man is also too similar to Quick Man in combat, although is less random in moves, slides instead of running and only fires his Shadow Blades on the ground rather than in mid-air - clearly Wily used his own plans and made a new robot from Quick Man's schematics, as well as making the Doc Robots (I'm sure Light didn't help create these monstrosities either - almost of note, they only use programs and weapons from Megaman 2, of which the 8 Robot Masters in that game were all Wily's own designs).

June 17, 2016, 04:28:32 PM
Reply #724

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #724 on: June 17, 2016, 04:28:32 PM »
Official sources actually explicitly say that Shadow Man is of alien origin though
Also, of all the Robot Masters, Wily only built about 35 of them by himself
The MM2 guys, the MM5 guys, Junk Man, Turbo Man, Slash Man, Spring Man, Sword Man, Frost Man, Grenade Man, the Genesis Unit, the Mega Man Killers, Bass, Ra Thor, Doc Robot, Dark Man, Fake Man, and King
All the others were either stolen and modified, alien space robots from space, or recruited by King.
Ground Man is special, though. He wasn't recruited by King, or built by Wily. King built Ground Man himself

June 17, 2016, 06:54:41 PM
Reply #725

Offline BiscuitSlash

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Re: Things in Megaman that you never noticed before until re
« Reply #725 on: June 17, 2016, 06:54:41 PM »
None of the MM&B RMs besides King was made by Wily? Wow, I knew Coldman was one of Light's robots, but would never have guessed something similar about the rest. It's especially surprising with Tenguman actually. He really seems like he'd be a Wily bot.

June 20, 2016, 01:33:26 PM
Reply #726

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #726 on: June 20, 2016, 01:33:26 PM »
Haha, it's not that surprising that people don't really know the origins of the non-NES Robot Masters
These here are all from the Field Guide, except Magic, who was taken from the SNES version of MM&B

Freeze was made to test clean, non-polluting energy sources
Junk was built out of trash by Wily, to help him scavenge for spare parts at the garbage dump
Burst used to stand guard at a chemical manufacturing plant
Cloud was created for weather control
Spring was built our of 2000 springs by Wily, to be a lightweight combat robot
Slash was built by Wily, based on Pluto, to help clear out trees for the construction of more castles
Shade was an attraction at an amusement park
Turbo was built out of Wily's old car
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega Man
Astro was an educational robot at a planetarium, who could create alternate dimensions. He was kidnapped AGAIN by King, and forced to enter his army
Sword was built by Wily because Wily stole a huge sword from a museum, but none of the other robots he had built could even lift it
Clown was originally an amusement park attraction (the MM8 manual instead says Wily rescued him from the set of a cancelled Sci-Fi show)
Search was a surveillance robot, but Wily stole him and gave him a second head
Frost was built by Wily using spare parts from Clown Man
Grenade was built by Wily to blow up stuff, including himself
Aqua managed water quality at a waterworks bureau (The Field Guide says he was built by Dr. Light, but this might be a mistake??)
Dynamo was a tour guide at a power plant. He used to love people, but after King "upgraded" his power generator, people would not go near him, and this isolation made him hate everyone
Cold was built by Dr. Light to preserve Dinosaur DNA in Light Labs (why did Dr. Light need Dino DNA???? Nobody knows...)
Ground originally was built by King to search ancient ruins for treasure
Burner was tricked by King into thinking a bomb was planted inside him, and he would blow up if he didn't burn one forest every day
Pirate was designed to attack other ships at sea, and will do so under any circumstances. It's not specified why he joined King's army, but based on another part of his description in the Field Guide, King probably bribed him with money
Magic was part of a circus troupe, but he joined King in order to show off

June 20, 2016, 10:35:59 PM
Reply #727

Offline BiscuitSlash

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Re: Things in Megaman that you never noticed before until re
« Reply #727 on: June 20, 2016, 10:35:59 PM »
Wow, that's some great info! Odd how it isn't shown more often honestly.
Quote from: "Geno"
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega Man
I love that attention to detail. Tenguman's the most likely to attempt getting revenge on Megaman since he's one of the most smug and arrogant robot masters, which perfectly matches with his tengu theme.

Though I really want to know who were the creators for all those other robot masters!

June 22, 2016, 11:42:58 PM
Reply #728

Offline Megaman94

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Re: Things in Megaman that you never noticed before until re
« Reply #728 on: June 22, 2016, 11:42:58 PM »
Quote from: "BiscuitSlash"

Though I really want to know who were the creators for all those other robot masters!

Acording to the Wiki, in the comics, Plant man was created by someone named Dr. Astil

June 23, 2016, 03:23:15 AM
Reply #729

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until re
« Reply #729 on: June 23, 2016, 03:23:15 AM »
Mega Man 5 didn't see release in Vietnam because of Napalm Man, named after a type of bomb used during the Vietnam War, due to the inhuman way it works.
Mega Man 6 almost didn't see an international release at all due to a decline in popularity of Mega Man out side of Japan (because of the Super Nintendo which the blue bomber hadn't moved to yet) on top of the worry that the bosses might be considered offensive (Yamato, Tomahawk, and Flame mostly). This caused Knight Man's designer to almost not receive his golden copy of the game. It wasn't until a 3rd party company agreed to translate the game for Capcom that it saw international release and Knight Man's designer got his special copy.

More info I did know I want to share for those who might not know:
In Mega Man 5, Dark Man's whistle is a lower pitch then Proto Man's, he is also a slightly darker shade.

The Mega Man (World) III for Gameboy's credits song, Justice March, is the only song to have an actual name in game before Mega Man 7.

June 27, 2016, 08:32:18 PM
Reply #730

Offline Astro Seraphim

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Re: Things in Megaman that you never noticed before until re
« Reply #730 on: June 27, 2016, 08:32:18 PM »
Someone has probably pointed this out before but.
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.


Why does Dr. Light need to time travel, anyways?

June 28, 2016, 04:24:44 PM
Reply #731

Offline PressStart

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Re: Things in Megaman that you never noticed before until re
« Reply #731 on: June 28, 2016, 04:24:44 PM »
Quote from: "Astro Seraphim"
Someone has probably pointed this out before but.
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.


Why does Dr. Light need to time travel, anyways?
I dunno but that reminds me that he made that time machine that got stolen in the 2nd episode of "Mega Man: Upon a Star" (and then again in the Ruby-Spears cartoon). One might think Dr. Light is making these dangerous things for Dr. Wily on purpose!!

And of course, this was Inafune's statement about reviving Bond Man in Mega Man: Powered Up:

Quote
"I thought about reviving Bond Man, but it was a little tough. What we could present in Rockman Rockman was a little different than the time that I created Bond Man. So rather than throwing him in hastily, I decided to leave Bond Man as the 'legend' he is, and I created two new characters instead."

Like many other things in the Mega Man series, seems like they wanted to leave him mysterious (which is nice sometimes).

June 29, 2016, 12:44:38 PM
Reply #732

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #732 on: June 29, 2016, 12:44:38 PM »
Quote from: "fortegigasgospel"
It wasn't until a 3rd party company agreed to translate the game for Capcom that it saw international release and Knight Man's designer got his special copy.
It wasn't just "a third party", it was Nintendo of America itself. Since Wind Man and Knight Man were designed by North Americans, Nintendo took it upon themselves to translate and release the game in North America. This makes the box and manual for the game kinda odd when compared to the other MM games. It looks more like a late-NES first-party title from the box design, and CAPCOM is only mentioned once in small text in the first page of the manual. (Also, Mega Man's the most on-model he would ever be on the boxart until MM8. The people at Nintendo of America knew how to draw Mega Man better than the people at CAPCOM USA)

Quote from: "Astro Seraphim"
Why does Dr. Light need to time travel, anyways?
In the games, time travel is only used twice, in Mega Man II, and Mega Man - The Wily Wars. In II, Wily got ahold of an experimental time machine at this "Chronos Institute" place. Dr. Light didn't even make it
And in Wily Wars, it's not specified how, but Wily was able to travel to the times of MM1, MM2, and MM3, to mess up the timeline, and Dr. Light just builds another time machine out of nowhere so that Mega Man can go stop him

So Dr. Light needs time travel so that Mega Man can stop Wily from screwing up everything



And going back to the Knight Man thing, I'm happy there is one Robot Master who was designed by a Canadian, haha
Even if Knight isn't really one of my most favourites

July 03, 2016, 12:46:41 AM
Reply #733

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #733 on: July 03, 2016, 12:46:41 AM »
One Mega Man thing I never noticed until recent is that CLOCK MEN ARE THE BEST ROBOT MASTERS EVER


Look at this little dance they do as an intro animation!!

It's a shame he won't be able to do his little dance in 8BDM

July 03, 2016, 11:58:06 PM
Reply #734

Offline Geno

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Re: Things in Megaman that you never noticed before until re
« Reply #734 on: July 03, 2016, 11:58:06 PM »
I actually learned a few neato things about Robot Master NetNavi countereparts
You thought Shark Man from Mega Man 3 PC having a NetNavi was wacky?

Both Aircon Man and Clock Men from Rockman & Forte: Challenger from the Future, also have NetNavi versions!

AirconMan.EXE was in the first Mega Man Star Force game. The English version renamed him to ThermoMan, much like how AquaMan.EXE became SpoutMan.EX

ClockMan.EXE is from Rockman EXE Operate Shooting Star. He time travels, just like The Dimensions do in RM&F2!


Also, I learned that MagicMan.EXE is NOT the actual NetNavi counterpart to Magic Man. HatMan.EXE is. The IRL designer of HatMan.EXE specifically based his design off of Magic Man, and the only reason why they didn't name him the same name, is because there was already another MagicMan.EXE (who was originally supposed to be WizardMan.EXE)