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Author Topic: MM8BDM V6b - Released!  (Read 2067 times)

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March 10, 2023, 09:17:38 PM
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Offline CutmanMike

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MM8BDM V6b - Released!
« on: March 10, 2023, 09:17:38 PM »

V6B is here! This content update brings an overall new polish to various aspects of the game. Certain maps, levels and items have been upgraded! Alongside tweaked and redone weapons, this version introduces brand new system mechanics such as hazard assists, hazard credits, enhanced team colors, and hit confirm sounds to also better the feeling of playing the game.

For modders, the backend of the game has heavily been reworked to allow for better compatibility between mods and the ability to do things that were not previously possible. Be sure to check out the brand new wiki to see a snippet of what's possible.

New Features

This list of features is not exhaustive and not spoiler-free, beware!

See the full list of changes on the Wiki


MM8BDM V6b Installer

MM8BDM V6b Zip Archive (32-bit)

MM8BDM V6b Zip Archive (64-bit)

March 10, 2023, 09:18:05 PM
Reply #1

Offline TheCaceres

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Re: MM8BDM V6b - Released!
« Reply #1 on: March 10, 2023, 09:18:05 PM »

March 10, 2023, 09:18:27 PM
Reply #2

Offline Allanx

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Re: MM8BDM V6b - Released!
« Reply #2 on: March 10, 2023, 09:18:27 PM »
fake show me real download or im hacking

March 10, 2023, 09:21:35 PM
Reply #3

Offline MegaVile

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Re: MM8BDM V6b - Released!
« Reply #3 on: March 10, 2023, 09:21:35 PM »

March 10, 2023, 09:25:50 PM
Reply #4

Offline Pastel

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Re: MM8BDM V6b - Released!
« Reply #4 on: March 10, 2023, 09:25:50 PM »
Hyyype  :mrgreen:

March 10, 2023, 11:38:12 PM
Reply #5

Offline Zdagger67

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Re: MM8BDM V6b - Released!
« Reply #5 on: March 10, 2023, 11:38:12 PM »
let's do it playing is.

March 11, 2023, 05:48:58 AM
Reply #6

Offline Hallan Parva

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Re: MM8BDM V6b - Released!
« Reply #6 on: March 11, 2023, 05:48:58 AM »
if Crystal Eye was a girl then I would really want to kiss her, but get too nervous and never ask her out because she is just that cute

no but seriously, the new weapon sounds and effects are absolutely stellar

March 12, 2023, 01:25:19 AM
Reply #7

Offline Lobsters

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Updates break shit fucking epic amirite Amigos!!!
« Reply #7 on: March 12, 2023, 01:25:19 AM »
THIS IS SO f****ING HYPE I'm wetting my pants. OMG V6B WOOOOO. WOO!!!!!!

I expect things to be broken that's normal, but this borders on the absurd...

Real talk. Why are death pits broken? I'm not fucking updating 100+ maps for my shitty platforming map pack that like 4 people play in 2023 because the death pits are now broken. Cool Thanks for nothing. Atleast it's not a fucking texture rename like back in v3.
I'm not just pissed because my mod is broken. I'm pissed because well, frankly there's all this bullshit about making things better for the modders.... for the last couple of vanilla/core updates... yet PVE/Co-Op mods still have annoying bugs. I'm sure a few others can attest to that. But it doesn't matter all that matters is that vanilla is cool for a week before classes takes over again and nobody plays it again other than for nostalgiessss xd.

10/10 Would skill issue death pits again.  and no... I don't give a rats ass to get this fixed when it works fine in V6a so I'll stick to that.

- I had to log into my old e-mail just to post this. lol xd.

Also don't bother responding it's a Lobsters post afterall.

Fucking christ.

V6B more like V6smellslikePEE


March 12, 2023, 02:01:51 AM
Reply #8

Offline Trillster

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Re: MM8BDM V6b - Released!
« Reply #8 on: March 12, 2023, 02:01:51 AM »
I recognize that this is likely a losing battle, but I do want to make a good faith effort to help with this problem because it's been seen in a few other cooperative mods and to also clear up the record about cooperative in general.

I checked out Lobstacle Course to see the issue, and it's not a matter of the death pits at all really. It's an interaction between ClearInventory() and the updated respawn invulnerability that Mega Man 8-Bit Deathmatch implements in V6B to have better compatibility with classes that may want different default translucencies than 1.0. An additional thing that the new respawn invulnerability script does is move it over to one of core's property stacking scripts. The way that these work is one thing will set invulnerability and give a count of a flag, then when it goes to disable it, it'll check if the user has the flag to begin with, decrement it, then disable the invulnerability if the user has no more count of that flag.

What ends up happening when you run ClearInventory on ENTER scripts and MM8BDM's new respawn invulnerability is on, you end up taking the flag that tells our property stacker scripts that something previously set invulnerability, so the respawn invulnerability no longer clears it when it's over. There's a simple fix that you can do on your servers, just make sure that MM8BDM's respawn invulnerability is off (mm8bdm_sv_respawnprotection 0). Alternatively, in all the spots where you used ClearInventory, you can just make sure to restore that flag by giving the player one PlayerPropertyInvulnerable, or you can even replace megaman-flags.txt to add '+INVENTORY.UNDROPPABLE' to PlayerPropertyFrozen, which is what will be done in the next version of MM8BDM to make sure this issue is resolved on our end.

It's never been our intention to make cooperative even harder to mod for, it's just not a well supported mode in the engine to begin with. The engine itself does not give good options for cleaning up inventory between stages in cooperative, because ClearInventory() ends up being a bit of a nuclear option of taking absolutely everything except for things explicitly noted as UNDROPPABLE. This alone makes cooperative very hard to support on our end because of how much inventory gets used in our weapons, so there tends to be less interest and certainly less regression testing.

However, ultimately, we do want to see mods come out for the latest versions of the game and we have been active in trying to help people in the various communication channels, so there really is no need for instant hostility when this is a problem that has multiple potential fixes, both on your end and on ours, and we're certainly willing to help you find them.

March 12, 2023, 05:01:44 AM
Reply #9

Offline Magikarp

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Re: MM8BDM V6b - Released!
« Reply #9 on: March 12, 2023, 05:01:44 AM »
skulltag is very fun i give it a little smooch

March 13, 2023, 08:48:09 PM
Reply #10

Offline MrShadowXP

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Re: MM8BDM V6b - Released!
« Reply #10 on: March 13, 2023, 08:48:09 PM »

March 17, 2023, 04:52:21 AM
Reply #11

Offline SaviorSword

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Re: MM8BDM V6b - Released!
« Reply #11 on: March 17, 2023, 04:52:21 AM »
After 13 years, this is still goin' strong.

Be proud of what ya've made here Mike!