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Mega Man 8-bit Deathmatch
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MM8BDM V6b - Released!
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Topic: MM8BDM V6b - Released! (Read 7747 times)
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March 10, 2023, 09:17:38 PM
Read 7747 times
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
MM8BDM V6b - Released!
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on:
March 10, 2023, 09:17:38 PM »
V6B is here! This content update brings an overall new polish to various aspects of the game. Certain maps, levels and items have been upgraded! Alongside tweaked and redone weapons, this version introduces brand new system mechanics such as hazard assists, hazard credits, enhanced team colors, and hit confirm sounds to also better the feeling of playing the game.
For modders, the backend of the game has heavily been reworked to allow for better compatibility between mods and the ability to do things that were not previously possible. Be sure to check out the brand new wiki to see a snippet of what's possible.
New Features
This list of features is not exhaustive and
not
spoiler-free, beware!
See the full list of changes on the Wiki
Download
MM8BDM V6b Installer
MM8BDM V6b Zip Archive (32-bit)
MM8BDM V6b Zip Archive (64-bit)
Logged
March 10, 2023, 09:18:05 PM
Reply #1
TheCaceres
Standard Member
Date Registered: October 20, 2019, 12:27:59 AM
Re: MM8BDM V6b - Released!
«
Reply #1 on:
March 10, 2023, 09:18:05 PM »
megamans
Logged
March 10, 2023, 09:18:27 PM
Reply #2
Allanx
Standard Member
"Fix Your Mod"
Date Registered: March 24, 2020, 01:10:05 AM
Re: MM8BDM V6b - Released!
«
Reply #2 on:
March 10, 2023, 09:18:27 PM »
fake show me real download or im hacking
Logged
March 10, 2023, 09:21:35 PM
Reply #3
MegaVile
Standard Member
[Necromancer of Saxton Hale]
Date Registered: August 06, 2016, 06:25:54 PM
Re: MM8BDM V6b - Released!
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Reply #3 on:
March 10, 2023, 09:21:35 PM »
LET'S GO
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March 10, 2023, 09:25:50 PM
Reply #4
Pastel
Standard Member
I'm Pastel.
Date Registered: November 14, 2020, 04:55:10 AM
Re: MM8BDM V6b - Released!
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Reply #4 on:
March 10, 2023, 09:25:50 PM »
Hyyype
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March 10, 2023, 11:38:12 PM
Reply #5
Zdagger67
Standard Member
Just still Oppo lady silver
Date Registered: January 15, 2016, 01:30:24 PM
Re: MM8BDM V6b - Released!
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Reply #5 on:
March 10, 2023, 11:38:12 PM »
let's do it playing is.
Logged
March 11, 2023, 05:48:58 AM
Reply #6
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: MM8BDM V6b - Released!
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Reply #6 on:
March 11, 2023, 05:48:58 AM »
if Crystal Eye was a girl then I would really want to kiss her, but get too nervous and never ask her out because she is just that cute
no but seriously, the new weapon sounds and effects are absolutely stellar
Logged
March 12, 2023, 01:25:19 AM
Reply #7
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Updates break shit fucking epic amirite Amigos!!!
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Reply #7 on:
March 12, 2023, 01:25:19 AM »
OMG OMG OMG OMG OMG OGM OGM
THIS IS SO f****ING HYPE I'm wetting my pants. OMG V6B WOOOOO. WOO!!!!!!
I expect things to be broken that's normal, but this borders on the absurd...
Real talk. Why are death pits broken? I'm not fucking updating 100+ maps for my shitty platforming map pack that like 4 people play in 2023 because the death pits are now broken. Cool Thanks for nothing. Atleast it's not a fucking texture rename like back in v3.
I'm not just pissed because my mod is broken. I'm pissed because well, frankly there's all this bullshit about making things better for the modders.... for the last couple of vanilla/core updates... yet PVE/Co-Op mods still have annoying bugs. I'm sure a few others can attest to that. But it doesn't matter all that matters is that vanilla is cool for a week before classes takes over again and nobody plays it again other than for nostalgiessss xd.
10/10 Would skill issue death pits again. and no... I don't give a rats ass to get this fixed when it works fine in V6a so I'll stick to that.
- I had to log into my old e-mail just to post this. lol xd.
Also don't bother responding it's a Lobsters post afterall.
Fucking christ.
V6B more like V6smellslikePEE
:toiletemoji:
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March 12, 2023, 02:01:51 AM
Reply #8
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: MM8BDM V6b - Released!
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Reply #8 on:
March 12, 2023, 02:01:51 AM »
I recognize that this is likely a losing battle, but I do want to make a good faith effort to help with this problem because it's been seen in a few other cooperative mods and to also clear up the record about cooperative in general.
I checked out Lobstacle Course to see the issue, and it's not a matter of the death pits at all really. It's an interaction between ClearInventory() and the updated respawn invulnerability that Mega Man 8-Bit Deathmatch implements in V6B to have better compatibility with classes that may want different default translucencies than 1.0. An additional thing that the new respawn invulnerability script does is move it over to one of core's property stacking scripts. The way that these work is one thing will set invulnerability and give a count of a flag, then when it goes to disable it, it'll check if the user has the flag to begin with, decrement it, then disable the invulnerability if the user has no more count of that flag.
What ends up happening when you run ClearInventory on ENTER scripts and MM8BDM's new respawn invulnerability is on, you end up taking the flag that tells our property stacker scripts that something previously set invulnerability, so the respawn invulnerability no longer clears it when it's over. There's a simple fix that you can do on your servers, just make sure that MM8BDM's respawn invulnerability is off (mm8bdm_sv_respawnprotection 0). Alternatively, in all the spots where you used ClearInventory, you can just make sure to restore that flag by giving the player one PlayerPropertyInvulnerable, or you can even replace megaman-flags.txt to add '+INVENTORY.UNDROPPABLE' to PlayerPropertyFrozen, which is what will be done in the next version of MM8BDM to make sure this issue is resolved on our end.
It's never been our intention to make cooperative even harder to mod for, it's just not a well supported mode in the engine to begin with. The engine itself does not give good options for cleaning up inventory between stages in cooperative, because ClearInventory() ends up being a bit of a nuclear option of taking absolutely everything except for things explicitly noted as UNDROPPABLE. This alone makes cooperative very hard to support on our end because of how much inventory gets used in our weapons, so there tends to be less interest and certainly less regression testing.
However, ultimately, we do want to see mods come out for the latest versions of the game and we have been active in trying to help people in the various communication channels, so there really is no need for instant hostility when this is a problem that has multiple potential fixes, both on your end and on ours, and we're certainly willing to help you find them.
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March 12, 2023, 05:01:44 AM
Reply #9
Magikarp
Standard Member
LEEEAVE the fucking city NOOooOooW
Date Registered: June 24, 2012, 08:44:44 PM
Re: MM8BDM V6b - Released!
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Reply #9 on:
March 12, 2023, 05:01:44 AM »
skulltag is very fun i give it a little smooch
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March 13, 2023, 08:48:09 PM
Reply #10
MrShadowXP
Standard Member
Date Registered: June 23, 2022, 10:58:32 AM
Re: MM8BDM V6b - Released!
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Reply #10 on:
March 13, 2023, 08:48:09 PM »
WOW
MM8BDM
V6B
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March 17, 2023, 04:52:21 AM
Reply #11
SaviorSword
Standard Member
Yar har, fiddle dee dee...
Date Registered: January 01, 2011, 02:13:30 AM
Re: MM8BDM V6b - Released!
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Reply #11 on:
March 17, 2023, 04:52:21 AM »
After 13 years, this is still goin' strong.
Be proud of what ya've made here Mike!
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September 22, 2023, 12:48:48 AM
Reply #12
FCx
Standard Member
The worm arrived...
Date Registered: October 08, 2010, 07:42:53 PM
Re: MM8BDM V6b - Released!
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Reply #12 on:
September 22, 2023, 12:48:48 AM »
Wow, almost 13 years later, and this gamemod is still going!
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MM8BDM V6b - Released!