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Author Topic: So... GVHv2b10 ever getting out?  (Read 29706 times)

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December 06, 2010, 06:30:07 PM
Reply #105

Offline Ivory

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Re: So... GVHv2b10 ever getting out?
« Reply #105 on: December 06, 2010, 06:30:07 PM »
Personally, it's fine by me. Take your time if it means for a quality update that addresses many of the issues we're addressing. Just don't take too long.

December 07, 2010, 03:56:14 PM
Reply #106

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #106 on: December 07, 2010, 03:56:14 PM »
Hmm... Dont think i'd go for any long-term job of sorts to update GVH. I'm quite sure people know as much or even more then i do regarding DECORATE and ACS, personally im not too much of a big fan of having to put in new resources, and i cant say im inspired to add new stuff to it.

Though i wouldnt mind helping with tests or offering my own suggestion/solution to an technical problem (expect it to be messy, if there's anything i somehow think i know a solution for what others didnt know :P). Ah, reminds me of the old days, Cutman picked some reliable people to test GVH with, even had its own part of the forum for it.

Ah, that reminds me, any news on if my map will be added or needs some minor altering? I can do it myself if i have to, and else its atleast nice to know whats going to happen if someone else does it.

December 07, 2010, 05:19:49 PM
Reply #107

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #107 on: December 07, 2010, 05:19:49 PM »
It's on the SVN. It needs to be reviewed and stuff before we publish it though. I don't think it's too bad, though. :)

If I were to complain about anything, it'd mostly be the texture choice. There's too much brown and gray here and it looks very bleh. It also looks like a mix and mash between GVH31 and GVH07. But other than that it's not bad. :)

December 07, 2010, 11:31:14 PM
Reply #108

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #108 on: December 07, 2010, 11:31:14 PM »
Ah, hmm... Well its not made to be, uh, a cheerfull wonderland either, i guess. :P
Cant say i find it looking alot like GVH31 myself, aside possibily the large attention to detail and/or trimming i did in those maps. Hmm, except having used the same outside textures for most part.

Hmm... Hope no gameplay issues with the map occur like glitches or one team just being way more in the advantadge. Though i never did have too many tests on it.
Hmm... Hope waiting wont take too long, already been waiting ages on Cutman. :P

December 08, 2010, 02:26:19 PM
Reply #109

Offline Blox

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Re: So... GVHv2b10 ever getting out?
« Reply #109 on: December 08, 2010, 02:26:19 PM »
I could try and give a hand, no worries though; I don't have trouble working with CMM's code. (Compared to VoltCode(tm))

Not to mention that I'm a bit familiar with the code already, so that's a little boogus-bonus.
I'm not an active coder though.

December 08, 2010, 03:23:54 PM
Reply #110

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #110 on: December 08, 2010, 03:23:54 PM »
Quote from: "Blox"
I could try and give a hand.
I still use SVN.

>:)

If that's okay then I'll let you in.

December 09, 2010, 09:36:16 AM
Reply #111

Offline Blox

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Re: So... GVHv2b10 ever getting out?
« Reply #111 on: December 09, 2010, 09:36:16 AM »
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Guess I'll skip then. :6

December 14, 2010, 10:37:48 PM
Reply #112

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #112 on: December 14, 2010, 10:37:48 PM »
Hmm... Any progress yet? Its been rather quiet. If that information can be shared at all, what would it possibily need in order to be released as soon as possible? If its testing i dont mind giving my opinion about stuff during a test.

Hmm... It should be almost done i assume, in any case? Ah, been weeks, perhaps months... :P
Besides that its far more fun to play a balanced mod then a somewhat broken one. Cant wait to see less effecient riotgun abuse.

Edit: Oh! Not sure if i should even put it here at all or if anyone but Cutman knows about it, but is anything going to happen to GVH:RE? (Rainbow Edition (dont ask me why its called like that).)

December 15, 2010, 04:05:42 AM
Reply #113

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #113 on: December 15, 2010, 04:05:42 AM »
Everything except the balance changes is done so far:

Quote
- Balance changes - Classes are revisited and altered according to feedback from the community in an effort to create a more balanced fun gameplay experience.

- New maps! - More than you can chew! It will take you a while to fully conquer every one of these!
Here is a list of additions:
GVH33 - Abandoned UAC Base - CarThief
GVH34 - Moonlight Glade - Ivory
GVH35 - Ghoul Haunt - Remmirath
GVH36 - Insanatorium - Grymmoire
GVH37 - Mountain Storage Facility - CarThief
GVH38 - Ghostbuster Headquarters - CarThief
GVH39 - Let's Bowl - Kashtanka
GVH40 - Nastolgic Memories - Doomfiend

- The Return of Santa! - The Engineer has decided that with all the money he's earned working overtime, he's going to the Pacific for Christmas. Santa Claus is back and as mean as ever, ready to show some ghouls who's NOT getting their holiday wishes fulfilled! (Note: Santa must be enabled as an add-on file, and will not be available with the main distribution - both classes are playable with the add-on)

- Female Marines - Is this worth mention? Maybe to some. Changing your gender to "female" in your player class options while using the Marine class will now give you an actual female appearance, instead of just a sound replacement. This should be visually pleasing to some, and more 'fitting' to others.

This is an excerpt from a news release that never got released. :)

We may have come closer to identifying Nostalgic Memories's author, I've sent two probables a PM on the Skulltag forum to see if they could identify themselves if they are. Found him, it's Doomfiend. :)

I'm hoping to have a beta out soon. The official release date for the final version is the 17th - but it is subject to change.

December 15, 2010, 04:19:52 AM
Reply #114

Offline Ivory

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Re: So... GVHv2b10 ever getting out?
« Reply #114 on: December 15, 2010, 04:19:52 AM »
I do hope by female appearance, you don't mean that awful crash skin.

December 15, 2010, 04:20:44 AM
Reply #115

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #115 on: December 15, 2010, 04:20:44 AM »
No. It's Illucia. But the Crash sounds have stayed. Personally I don't like Illucia's sounds.

December 15, 2010, 05:45:34 AM
Reply #116

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #116 on: December 15, 2010, 05:45:34 AM »
http://forum.zdoom.org/viewtopic.php?p=516812#p516812

In my opinion, using these sprites would make more sence, as it's a marine.

December 15, 2010, 05:53:56 AM
Reply #117

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #117 on: December 15, 2010, 05:53:56 AM »
True, it probably would, but the effort to put in Illucia was already done. Plus, I'd need to get permission from two other people (the author of that as well as the one who made Selene). And since I'm not a royal bitch (arguable point, I know) I do feel it would alienate Illucia's author if I made the decision at the last moment to use a different skin after seeking his permission to use her instead. Lastly, I also did a little bit of spriting work on Illucia already to give her a stand still pose like the male Marine already had and I would hate that to go to waste. :)

Overall, in my tastes, I like Illucia better anyway, so all of that pretty much makes it not worth it, at least not right now. Maybe if Skulltag ever offers the option to use specific skins for specific mods (and blocks skins that aren't made for the mod due to incompatibility), this could probably be done.

December 15, 2010, 12:03:30 PM
Reply #118

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #118 on: December 15, 2010, 12:03:30 PM »
Well this is odd. Assuming even that map got added, thats virtually every GVH map i made where added. :P
Cant say its my most proud work, but ah well, why not.

Hmm... 17th... Fairly close, will be very interesting, hehe... Ah, hope people do like my maps, the 37th map is my oldest work though, hmm... Ah well, i yell at other people's map flaws as well, i suppose.
(And kinda odd seeing my name almost everywhere in the map list. Suppose no-one else is making maps these days. :P)

December 15, 2010, 06:02:54 PM
Reply #119

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #119 on: December 15, 2010, 06:02:54 PM »
Quote from: "Eruanna"
Jitterskull: Reduced charging delay, though not as much as GvHv2b7.
Choke:  Added 2 health per bite, 15 health per successful kill
Frostbite: Slightly reduced bite damage, made each ice chomp appear after a delay to help with net lag.
Creeper: No change
Sjas: No change

Marine: Machine Gun and Double Pistol damage slightly increased. Riot Gun still slightly nerfed from before. Grenade radius now randomly reduces in size.
Ghostbuster: Doubled ammo capacity and regeneration rate. Adjusted Bone Cannon and Soul Plasma to compensate.
Cyborg: Slightly reduced plasma projectile speed, also made it a little larger (more unwieldy)
Engineer/Santa: Primary nailgun (snowball) attack is slower.
Hunter: No change
Is there a change that isn't to do with maps or balance? Any new HUD's?