Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Gaming
»
The Ghoul's Forest
»
So... GVHv2b10 ever getting out?
Print
Pages:
1
...
8
9
[
10
]
Author
Topic: So... GVHv2b10 ever getting out? (Read 29702 times)
0 Members and 1 Guest are viewing this topic.
December 20, 2010, 04:28:49 PM
Reply #135
Eruanna
Standard Member
Date Registered: November 24, 2009, 03:29:34 PM
Re: So... GVHv2b10 ever getting out?
«
Reply #135 on:
December 20, 2010, 04:28:49 PM »
It's possible I may have extracted the sprites wrong. Unfortunately, I've already finalized v3b1's archive so the fix won't make it in this version. But I'll have it fixed in the next.
Logged
December 21, 2010, 04:38:17 PM
Reply #136
CarThief
MM8BDM Extender
>
Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
«
Reply #136 on:
December 21, 2010, 04:38:17 PM »
Well i see a fair bit of improvements in the maps. Im still worried about something, but for once its not the gameplay, its the files! I had the idea of trying to make a Creeper Bowling thing in GVH, but the Lets Bowl map is practically unaccesible in Slumped! Not to mention it is kinda difficult for anyone to learn from how things are done if even the tiniest bits of information are concealed for what i assume are these weird space-saving compression methods.
Assuming the author wouldnt mind (merely adding stuff like teleporting spots), maybe it would be nice if the file is obtainable anywhere. :P
Hmm... Would be interesting to atleast mess with the idea. It worked out using live players as victims, shooters, and balls! Hehe...
Oh, and if you didnt notice, in the previous prerelease/test version, one flaw with female marines where they turned into males when shooting, maybe a few sound issues as well.
Logged
December 21, 2010, 05:58:23 PM
Reply #137
Eruanna
Standard Member
Date Registered: November 24, 2009, 03:29:34 PM
Re: So... GVHv2b10 ever getting out?
«
Reply #137 on:
December 21, 2010, 05:58:23 PM »
The archives are LZMA/BZip2/PPM compressed. They still use the same old Zip format but they use more modern algorithms which are inaccessible to earlier archiving utilities. Use
7-zip
to open and extract them to a folder, then recreate the archive under Zip format again, and it should work in SlumpEd.
Logged
December 23, 2010, 04:41:43 PM
Reply #138
Anonymous
Guest
Re: So... GVHv2b10 ever getting out?
«
Reply #138 on:
December 23, 2010, 04:41:43 PM »
Changelog for GVHv3, plz?
Offtopic: How can i see my achievments? there is no bind in the Controls.
Logged
December 24, 2010, 01:32:20 AM
Reply #139
CarThief
MM8BDM Extender
>
Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
«
Reply #139 on:
December 24, 2010, 01:32:20 AM »
I dont think that currently is there. However the archivement menu used to exist. I guess it was simply too large, and having even more classes now makes it difficult if not impossible to fit in the screen, let alone having it look decent in the many resolutions.
Though my suggestion about it if it ever returns, is that it should only show the archivements you're currently capable of earning, with your currently played/selected class, to safe space. Though it would probaly require a little more coding. Hell, maybe have toggable pages in the archivement menu, but that would need even MORE coding! :P
Logged
Print
Pages:
1
...
8
9
[
10
]
Cutstuff Forum
»
Gaming
»
The Ghoul's Forest
»
So... GVHv2b10 ever getting out?