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Author Topic: So... GVHv2b10 ever getting out?  (Read 29703 times)

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November 09, 2010, 11:33:50 PM
Reply #15

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #15 on: November 09, 2010, 11:33:50 PM »
I think if the Creeper has Creeper ball jumping (Ass yes, back to this discussion). The Creeper should be made slightly less transparent.

November 10, 2010, 01:56:42 PM
Reply #16

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #16 on: November 10, 2010, 01:56:42 PM »
That would seem an acceptable thing for the ball jump. Not that the transparancy helps alot against OpenGL users anyway, they'll spot Creepers when they move effortlessly anyway. It does open up new ways to sneak up on people, hehe... This could fit just fine as an use item, like the cyborg has.

If this goes get implemented, hopefully it is just the more reason to release the damn thing! I hate playing against the constant waves of Marines... Its the most effecient human class, and they know it. Thus... its the majority of the human team in general. And thats bad news for Creepers too, as marines carry grenades.

November 11, 2010, 02:09:01 AM
Reply #17

Offline Lio

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Re: So... GVHv2b10 ever getting out?
« Reply #17 on: November 11, 2010, 02:09:01 AM »
I think Cutty already gets what's the thing with marines. No need to repeat it over and over every post, ya know? It gets annoying after a while, even if we all know it's true.

Anyways, I just registered to enforce what has been told. An update would be nice, even if it's just tiny fixes. GvH is still one of the most played mods out there, personally I don't want it to die just like that. The fact a lot of people hate it is kinda discouraging I guess, but there's still people like us waiting for an update so I hope it does happen.

Also, if something does need a buff, its Ghostbuster in my opinion. No one plays GB anymore and even if they did, as soon as they run out of ammo they're pretty much dead since most ghouls can just follow him till he dies, giving no chance of recovery. Sure, traps are pretty neat if you know how and where to place them, but it's sheer luck most of the time. As for ideas, I'm not really sure since what can be done would be totally op, like recharging while running. And well, ball jumping does sound neat, nowadays most people just use the "black box" edit on the creeper rendering it useless. It would be useful to have something like that to survive a bit more.

November 11, 2010, 01:03:34 PM
Reply #18

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #18 on: November 11, 2010, 01:03:34 PM »
GB is fine. Just don't waste ammo and keep cover.

What is this "black box" thing?

November 11, 2010, 02:46:28 PM
Reply #19

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #19 on: November 11, 2010, 02:46:28 PM »
While im not completely sure what this black box method is, i do know another method how people could cheat.

Basically they can alter the sprites in the GVH pk3 file in an editor, and the server doesnt seem to care about it as long as the image is just there, no matter in what way it is there. This basically makes Creeper's stealth useless against said cheaters, heck, if they wanna know where to shoot, they can even draw an hitbox on the sprites!

Wonder if the ST people will ever fix that. I dont use it aside once removing the Creeper pop up with it, hate that thing, heh. Not that i battle along with the humans much at all.
And my constant rant about the marine is because its an issue i cannot avoid, one i have no control over, one i MUST suffer if i DO want to play GVH. By all means, atleast i'd say it gives me right to complain! :P

November 11, 2010, 04:44:54 PM
Reply #20

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #20 on: November 11, 2010, 04:44:54 PM »
The only sprite I edited was the title. It now reads "Ghouls vs. Humans: Rainbow Edition".

November 11, 2010, 07:56:07 PM
Reply #21

Offline Lio

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Re: So... GVHv2b10 ever getting out?
« Reply #21 on: November 11, 2010, 07:56:07 PM »
Quote from: "DoomThroughDoom"
GB is fine. Just don't waste ammo and keep cover.

What is this "black box" thing?
Yeah, I guess. Its just that compared to the rest of the humans his resources are low.

And the black box edit is what CarThief said, they just edit the sprite replacing it with something more visible, like a black box or w/e. I've seen people using that term so I thought it was clear. The only way to prevent this would be locking the pk3 but there's always a way to open it and keep on cheating, besides it probably would get broken in future ST versions.

November 13, 2010, 07:09:43 PM
Reply #22

Offline Crystal King

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Re: So... GVHv2b10 ever getting out?
« Reply #22 on: November 13, 2010, 07:09:43 PM »
Quote from: "Lio"
Also, if something does need a buff, its Ghostbuster in my opinion. No one plays GB anymore and even if they did, as soon as they run out of ammo they're pretty much dead since most ghouls can just follow him till he dies, giving no chance of recovery. Sure, traps are pretty neat if you know how and where to place them, but it's sheer luck most of the time.
Perhaps we should allow traps to regenerate too, but at a slower rate? If I'm being chased by a ghoul, and I'm missing proton pack ammo, I'd just place the traps in a circle and then activate it, standing completely still in the circle to get some ammo back. The ghoul might still catch me but most of them aren't dumb enough to risk their life to get me. But, once I run out of traps, I'm screwed. I say that there should be a limit to the amount of traps you put out, but traps should be able to regen at a slow rate even while in motion, this way it's less of a wild goose chase with him all the time.

November 13, 2010, 09:01:52 PM
Reply #23

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #23 on: November 13, 2010, 09:01:52 PM »
I like this idea but have the Ghostbuster spawn and have a maximum of 4 traps.

November 13, 2010, 09:08:33 PM
Reply #24

Offline Ivory

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Re: So... GVHv2b10 ever getting out?
« Reply #24 on: November 13, 2010, 09:08:33 PM »
I agree. a small amount of regenerating traps on it's own would improve the Ghost Buster.

November 14, 2010, 04:07:13 AM
Reply #25

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #25 on: November 14, 2010, 04:07:13 AM »
The Ghostbuster's greatest weakness is indeed his easily wasted ammo supply, i guess if the traps respawned at a slow rate it might help them out a little. Not too many though, and a fairly long delay would probaly be needed, or they'll just keep camping, generating traps, and putting them at the front lines making it very hard for the ghouls to even get close.

If the idea gets used at all, he could regain like a maximum number of say, around 4 traps, while still carrying 10 traps tops, it just wont regenerate if it isnt below 4 or so.

November 14, 2010, 04:41:55 AM
Reply #26

Offline Mikk-

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Re: So... GVHv2b10 ever getting out?
« Reply #26 on: November 14, 2010, 04:41:55 AM »
In my BRUTAL opinion.
I say no.

Please, GvH has been dominating for 2 years. Don't you think that's enough?

November 14, 2010, 03:41:04 PM
Reply #27

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #27 on: November 14, 2010, 03:41:04 PM »
Nope.

November 14, 2010, 03:46:28 PM
Reply #28

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #28 on: November 14, 2010, 03:46:28 PM »
Well you can always abandon it and forget it ever existed, if you want. All im after is trying to have it more balanced. If it has to die at some point anyway, atleast let it be due to lack of interest instead of ragequitting due to unfair battles, no?

Hmm... With atleast 2 available maps to add perhaps that is enough reason to release it? :P

November 14, 2010, 04:18:40 PM
Reply #29

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #29 on: November 14, 2010, 04:18:40 PM »
I remember I remixed E1M1 and gave it to Cutman a while back. I won't post screenshots because I trust you enough to download it anyway.

http://www.sendspace.com/file/n9p367