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The Ghoul's Forest
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So... GVHv2b10 ever getting out?
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Topic: So... GVHv2b10 ever getting out? (Read 29704 times)
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November 15, 2010, 03:50:43 PM
Reply #30
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
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Reply #30 on:
November 15, 2010, 03:50:43 PM »
Uh, not sure if its supposed to be a joke, that map still has some errors in it (a HOM at a railing), and doesnt look too fun to play.
If Cutman does add the new map i made, and Ivory's, thats already 2 maps, hopefully enough to warrant a release? Because i dont think there's many other people working on a map for GVH by now. Oh, and GVH31 still needs to be updated, i could send over the file somehow if you need it.
Hmm... And a question, does v10 still contain stuff like the Sjas nerf, Choke self heal upon killing/biting (not sure what one), and such? Or maybe just put up a list i guess, if it ever gets updated at all.
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November 15, 2010, 05:41:25 PM
Reply #31
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: So... GVHv2b10 ever getting out?
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Reply #31 on:
November 15, 2010, 05:41:25 PM »
My map was actually for nostalgic value :P
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November 15, 2010, 09:43:58 PM
Reply #32
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
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Reply #32 on:
November 15, 2010, 09:43:58 PM »
Hmm... He completely avoided this forum, probaly. And i guess it would be wise to fix that HOM issue, it shows up on OpenGL, at the railing, somehow at both sides. Unless having HOMs is nostalgic. (Though i dont remember Doom ever having those.) :P
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November 16, 2010, 03:35:16 AM
Reply #33
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: So... GVHv2b10 ever getting out?
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Reply #33 on:
November 16, 2010, 03:35:16 AM »
Well, least it's active in here now. I guess.
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November 17, 2010, 01:16:31 PM
Reply #34
Mobius
Donator
A3's magnus faber - Fait Accompli
Date Registered: October 12, 2009, 12:08:01 AM
Re: So... GVHv2b10 ever getting out?
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Reply #34 on:
November 17, 2010, 01:16:31 PM »
Quote from: "Ivory"
Well, least it's active in here now. I guess.
Now all we need is an update :x
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November 17, 2010, 01:23:20 PM
Reply #35
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: So... GVHv2b10 ever getting out?
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Reply #35 on:
November 17, 2010, 01:23:20 PM »
BLARG!
I really really really don't want to do this... Haha, you have no idea how ugly GVH looks internally after messing with MM8BDM (which isn't perfect at all).
Seeing as there's quite a few people who want this so badly, maybe I should upload what I've done so far hand to torch down to someone who's willing to carry it? At least then updates would come faster, and potentially new ideas could be added. My only terms would be to keep the name as GVH:somethingsomething.
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November 17, 2010, 01:59:02 PM
Reply #36
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: So... GVHv2b10 ever getting out?
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Reply #36 on:
November 17, 2010, 01:59:02 PM »
Give it 'ere! I'll work something out.
*Adds creeperball jumping*
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November 17, 2010, 02:01:06 PM
Reply #37
Mobius
Donator
A3's magnus faber - Fait Accompli
Date Registered: October 12, 2009, 12:08:01 AM
Re: So... GVHv2b10 ever getting out?
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Reply #37 on:
November 17, 2010, 02:01:06 PM »
Holy shit.. you're relinquishing GVH?!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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November 17, 2010, 02:05:42 PM
Reply #38
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: So... GVHv2b10 ever getting out?
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Reply #38 on:
November 17, 2010, 02:05:42 PM »
It won't be that simple. I would have to have people apply for the right to handle my baby
. I would ask for things such as what the first things they would change would be, ideas for the future, what other mods they've worked on etc. I'll make it an official doing and make a blog post about it.
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November 17, 2010, 02:14:35 PM
Reply #39
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
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Reply #39 on:
November 17, 2010, 02:14:35 PM »
Ah, was almost getting worried you'd give GVH to a person who would immediatly ruin the balance that was created and slowly improved for oh so long... Oh, i dont miss the old times with instakill lightning and machineguns on steroids... Not at all.
I'd say it doesnt need any further changes beyond v10, aside a few critical nerfs and possibily buffs, well, in my view after those changes, it should be OK, only one way to find out though, if it ever gets released. :P
Hmm... Dont think im ambituous enough to try to add in new things (aside non-balance-related things like maps), if i ended up with GVH somehow. :P
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November 17, 2010, 02:18:20 PM
Reply #40
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: So... GVHv2b10 ever getting out?
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Reply #40 on:
November 17, 2010, 02:18:20 PM »
Add maps,
Lower shotgun damage,
creeper ball jumping - Thrustthingz.
Choke eating corpses - Easy... kinda. Human dies, they spawn a corpse.
Jitterskull nom upwards for flying cyborgs
Frostbite summoning a harmless spike for blocking players.
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November 17, 2010, 03:58:53 PM
Reply #41
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
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Reply #41 on:
November 17, 2010, 03:58:53 PM »
I agree on the extra maps, riotgun damage, balljump idea's, having Frostbite doing a support like summoning stuff like Yurei's ice spike seems... interesting, hehe... Especially if Frost Breath can go through it, not sure about humans spamming penetrating weapons like railguns though, i'm doubtfull something can block railguns specifically, if at all.
It would make for a GREAT way to get cover in open area's, and if frost breath goes through, basically an impending prison of doom depending on the area! Or to help a teammate out by blocking their target's exit. Ah, the possibilities.
Choke eating corpses is an interesting idea, it could replace the current idea for him to regain health on killing someone (or simply do that WHEN he kills, but also allow him to eat corpses from other ghoul's kills, i guess).
I think a upwards bite for Jitterskull will be difficult to pull off though, not to mention, if it gets us in an even MORE easily hit position after missing, i'd rather wait for the Cyborg's fuel to run out. But if it doesnt guarantee the ghoul user to get hit afterwards, and neither ends up being overpowered somehow, interesting idea. Though it was a long-standing tradition of sorts for Jitterskull to be solely hunting after foes on the ground, so not sure if it will work too well in the ghoul's favour (not that Cyborgs have easy time escaping sjas in their domain in the sky).
Maybe assign control of GVH updates to several people instead, having them debate, test, decide things as an group for GVH, and would still be handy if someone like Cutman could intervene if things went a little bad. :P
That way one person's idealistic idea's wont affect the game just because they like it but no-one else does.
Edit: Not everything creates corpses (unless heads are also acceptable). Not sure if this idea works with bullet weapons, but there's probaly a way to do it, if people really want to.
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November 17, 2010, 04:17:22 PM
Reply #42
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: So... GVHv2b10 ever getting out?
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Reply #42 on:
November 17, 2010, 04:17:22 PM »
When something dies, It will summon a corpse actor. If this is pulled off badly, you'll end up with a real corpse and an edible one.
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November 17, 2010, 04:20:36 PM
Reply #43
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: So... GVHv2b10 ever getting out?
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Reply #43 on:
November 17, 2010, 04:20:36 PM »
What if they get eaten by a Jitterskull or Frostbite then? Only heads remain, either the heads could be seperate actors acting very similarly to the current thing that happens when people die to them, but with no player bound to them, or the (absolutely wonderfull SPLASH) gibs have to go for this idea to function, i suppose.
Edit: This just popped up, it might interfere with stuff like stun balls aimed at people, assuming it will catch any projectile.
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November 17, 2010, 04:26:01 PM
Reply #44
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: So... GVHv2b10 ever getting out?
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Reply #44 on:
November 17, 2010, 04:26:01 PM »
What I was thinking of was the corpse has a damage factor, No class can kill it or anything be cause of it.
Only the choke can. Then the choke bites, the corpse gets munched and gives off splash "damage" radius. The "damage" will be -1 for Choke, therefor it will heal him. The other classes arn't affected by it.
This means 2 chokes can feed on 1 corpse.
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So... GVHv2b10 ever getting out?