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Author Topic: So... GVHv2b10 ever getting out?  (Read 29708 times)

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November 22, 2010, 02:38:58 PM
Reply #60

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #60 on: November 22, 2010, 02:38:58 PM »
Ah, hopefully development finnaly goes on then. Looking quite forward to the balance changes and possibily more maps. Hopefully someone reliable got picked. Though even if only one person (or Cutman as well) decides what happens, its still probaly usefull if the community possibily gets a say in what is an good idea.

November 22, 2010, 05:45:40 PM
Reply #61

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #61 on: November 22, 2010, 05:45:40 PM »
I hope that the update is soon!

November 22, 2010, 09:19:15 PM
Reply #62

Offline Xeno-Tripe

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Re: So... GVHv2b10 ever getting out?
« Reply #62 on: November 22, 2010, 09:19:15 PM »
Quote from: "Ivory"
Quote from: "Xeno-Tripe"
a new map or two

Both myself and Carthief have recently submitted a new map each. So yeah.

However, I'm just too busy with college to have any time for fixing up GvH. Else wise, I would offer to take over.

Ah, see I don't pay attention unless I feel that I need to say something so at least something has been done in the way of a hopeful update. And I'm exactly in the opposite situation, I have too MUCH time to myself beyond managing the <GRC>. But since CutmanMike's already sure of who he wants to take over I'll keep my job as clan leader, regardless of who it is.

November 24, 2010, 03:18:00 PM
Reply #63

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #63 on: November 24, 2010, 03:18:00 PM »
Hmm... Havent heard of anything yet about who got picked and possibily the entire list of changes. Taking kinda long. I guess either Cutman or that other person seem to be taking rather long to do anything at all. Unless that person wishes to stay anonymous, still, atleast an update on whats going to happen how soon would be nice.

November 24, 2010, 03:22:56 PM
Reply #64

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #64 on: November 24, 2010, 03:22:56 PM »
2 days is long?

I've been told not to announce it just yet until they're ready.

November 24, 2010, 03:31:46 PM
Reply #65

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #65 on: November 24, 2010, 03:31:46 PM »
Ah, though maybe 2 days isnt too much, think how long i had to endure those cheap marines! Patience doesnt last forever, unfortunately... :P

Hmm... Hinting at having chosen several people? Well it might work better then one person. Though i'd probaly be able to release balance related changes within a day, but thats all im currently interested in, not that extra maps would hurt, though.

Well hope this wont take long... Hopefully they'll consider some of the suggestions too, or atleast the lightning vs Jitterskull suggestion. Seriously! He cant dodge it! One missing charge, he WILL get hit!
(Oh, i bet atleast 50% of the marines will use hunter (again) afterwards. Being lightning arrowed to death by 2 hunters due to one miss on LONG distance - not fair. Distance should be a defensive factor, not an losing factor!)

November 24, 2010, 04:24:31 PM
Reply #66

Offline Xeno-Tripe

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Re: So... GVHv2b10 ever getting out?
« Reply #66 on: November 24, 2010, 04:24:31 PM »
I can't say I blame the person/people for wanting some time to actually adjust to the idea of taking over a massive task like GVH before everyone knows it's them... If anything it adds some suspense and I do enjoy some every now and again. I just hope they follow through with all of the potential fixes/future additions, because we don't need another fake update like the one a few days ago, even if the intentions where good.

November 30, 2010, 03:09:51 AM
Reply #67

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Re: So... GVHv2b10 ever getting out?
« Reply #67 on: November 30, 2010, 03:09:51 AM »
I hope they update soon. Would be so exciting to see it come out! :P plus im always fan of new maps and nerfing marines XD

November 30, 2010, 04:02:59 AM
Reply #68

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #68 on: November 30, 2010, 04:02:59 AM »
Creeper is OP. He's too fast. Really, 1 creeper can easily take out a team of 5 because it can disappear.

We could perhaps slow him down a tiny bit, you'll need a group of testers for that though because I might be wrong...

November 30, 2010, 01:15:00 PM
Reply #69

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #69 on: November 30, 2010, 01:15:00 PM »

November 30, 2010, 02:56:38 PM
Reply #70

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #70 on: November 30, 2010, 02:56:38 PM »
Interesting. Well, i might as well ask stuff here.
So, if anyone's gonna tell at all, what are the currently planned changes for GVH? I honestly dont want it transformed into a overpowered garbled mess the moment i look away and dont have the time to give critics about an idea or currently planned change.

A list of upcoming changes would be nice perhaps, and mostly personal interest, but i do hope that shotgun is getting a nerf somehow, currently it overshadows all other weapons.
Well, aside all that, i'll probaly be satisfied once that issue is out of the way, even if new non-hitscan classes get added (by all means, hitscan in GVH should NOT be underestimated NOR overused, its a powerfull unavoidable tool in combat, besides, ghouls dont have hitscan!).

Edit: Is the way your code looks THAT barbaric/bad, Cutman? :P
I mean, as long as it works, right? Heh, my coding is probaly alot more... crude, i'll bet.

November 30, 2010, 04:04:55 PM
Reply #71

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #71 on: November 30, 2010, 04:04:55 PM »
Quote from: "CarThief"
Edit: Is the way your code looks THAT barbaric/bad, Cutman? :P

Well it's ugly. A lot of the time I'm just testing things out quickly and if it does happen to work I leave it as it is rather than try to clean it up. I think Eruanna wanted to tidy it up and put it in a SVN type format that can be easily handled by the entire team.

November 30, 2010, 04:29:35 PM
Reply #72

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #72 on: November 30, 2010, 04:29:35 PM »
Cutman's DECORATE code doesn't look bad at all - in fact it's quite usable. The ACS code however needs a bit of tabs/spacing, but after that's done, it should look alright.

As far as upcoming changes, nothing is planned just as of yet. I really need to go through and find out what people want.

Also - I know balance is a huge issue here. From what little I've seen here there is a lot of discussion about needing changes. However, I am not really sure exactly what to do, how much to do it, or if anything I do will be overdone by anything else I do. I will be very careful about balance changes just like I was with AOW2. I have people on the team who can advise me of what needs adjusting, though if people start playing GvH on servers again we can all refresh our memories of what needs changing and put it on a list.

One thing I'd like to do - since it's December - is get a minor little graphic/sound swap and put Santa back in as the Engineer. I'd like to do it as an add-on so it can be simply removed after Christmas is over. I hope to have that done by the end of the week. People can also download a special file that makes this add-on optional if they'd prefer not to play with Santa (he'd just look like the Engineer again). Since it'd just be a graphic/sound swap, the changes that Santa underwent to become an Engineer would still apply to the new "Santa." It'd just be an Engineer with Santa graphics.

November 30, 2010, 05:02:35 PM
Reply #73

Offline Xeno-Tripe

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Re: So... GVHv2b10 ever getting out?
« Reply #73 on: November 30, 2010, 05:02:35 PM »
Well, that was a surprise I must say... not unexpected but a surprise non the less. Looks like I have a lot of work to do the next few days informing all of the <GRC> on this change. (Because not all of them come here, shocking isn't it? (Not really.)) I'm willing to guess that a lot of them will be rather infuriated at this development. (I cannot convey their opinions as they are not my own. Though I may share the same opinion as some to an extent, I cannot emphasise on it out of respect.) But overall, our support of this change of power will remain the same. That much I can say other than if any of the <GRC> can be of assistance, please do let us know...

November 30, 2010, 05:10:26 PM
Reply #74

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #74 on: November 30, 2010, 05:10:26 PM »
Well i suppose i wont have to assume the worst then. :P
Hmm... I do know a friend who'd really like to have the Santa back, but considering its a seasonal thing, it would probaly work alot better as sprite replacement done through something like putting it in the skins folder(though technically i guess it would end up being a skin, heh).

Well, not sure if this helps, but from the top of my head i remember some changes long, quite long ago when Cutman still had thoughts of possibily updating GVH himself, the changes where things like:
* Riotgun nerf one way or another, i assume his choice was greater spread. (My idea was projectiles, Cutman did try that, i still got the wad lying around.)
* Choke health regain from killing(i think, instead of damaging) enemies.
* Minor explosion radius decrease on Sjas's scream. Admittedly, Sjas is an powerfull foe, simple to use, and even easier to swarm enemies with! Though i prefer Jitterskull, heh.

Well, thats the most important ones i can remember. I also have a suggestion myself, if you havent seen it in this topic before. The suggestion is to make Jitterskull more resistant to lightning, either temporarely during attacking and untill he actually manages to move, or all the time. Mostly because when having attacked, no matter WHAT the distance, he's a free frag, i'd say distance should be a defensive factor, for both sides. Oh, the damage should be still quite rewarding, but no more then enough to kill a Jitterskull with full HP in no less then 3 hits.

I guess the bone cannon on this matter would be fine though, its rare, obtained BY killing a Jitterskull, thus the chances of killing a Jitterskull with it is rather small, they're not often played. And they gotta earn it anyway. It also runs out of ammo quick, hehe... Its the only weapon i play defensively against, all others are KILL KILL KILL before getting killed. :P


Edit: Ah, there could have been worse choices on whoever leads it, if it was that idealistic human hugger Frits, well... Oh boy...
Hmm... Speaking of offering help, i wouldnt mind giving my advice about balance and stuff, sure, i prefer the Ghoul side a little more but im not ignorant of the balance. :P Been around since the beginning anyway, oh, not-so-sweet getting lightning arrowed to death in one go times, riotguns on steroids, even stronger ice, but it had funny times of reflected arrows turning humans into ice corpses, hehe... (Unless it lagged, too bad Cutman removed it. :P)

Ah, not to mention some of the most professional, impenetrable, unbreakable, relentless, evil camping i've ever seen in the old days... Especially the red teleporter in Two Sided Techbase... Admittedly, if they dont camp, we do the raping instead. Hmm... Went on a bit too long, i think.