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Author Topic: So... GVHv2b10 ever getting out?  (Read 29711 times)

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November 30, 2010, 05:34:01 PM
Reply #75

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #75 on: November 30, 2010, 05:34:01 PM »
Thank you, CarThief - that is helpful information.


Quote from: "Xeno-Tripe"
I'm willing to guess that a lot of them will be rather infuriated at this development.
Any hints on why they might be infuriated? And you, in particular? It is not my goal to alienate people - it happens inevitably - but there is only so much I can/am willing to do. I'm willing to try and make the transition as easy as possible on everyone though.

November 30, 2010, 05:35:56 PM
Reply #76

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #76 on: November 30, 2010, 05:35:56 PM »
Quote from: "Xeno-Tripe"
I'm willing to guess that a lot of them will be rather infuriated at this development. (I cannot convey their opinions as they are not my own. Though I may share the same opinion as some to an extent, I cannot emphasise on it out of respect.)

Look at it this way, GVH would not get updated at all without Eruanna and the others stepping forward to help out. You (and your clan?) should instead of griping about who's running the joint and instead try to come up with suggestions for the newer instalments. You're the playerbase, you understand the game more than the devs in terms of gameplay so you play the important role of shooting ideas off to the devs on what can be changed to improve the experience. :)

November 30, 2010, 05:38:49 PM
Reply #77

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #77 on: November 30, 2010, 05:38:49 PM »
Cutman has the right idea. I have the tools to change things as needed. I just need a little shove in the right direction. ;)

November 30, 2010, 05:47:08 PM
Reply #78

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #78 on: November 30, 2010, 05:47:08 PM »
Considering the playerbase kinda decreased, it merely increases the influence one can have over GVH's development, if people put that to good use, we'll only get this thing more balanced, and the more balance, the more amusing gameplay, of course.

Im not quite ambitious to come up with idea's like new classes myself, but i dont mind giving advice on how they should be improved or nerfed, whatever the case.

Hmm... I wonder, any plans yet or perhaps even a idea of when's a good time to update? Or pushing ahead too much? Though i did wait forever... :P
Unless of course whatever's left of the GVH forum-using-playerbase has to have a chance to speak their mind first.

Guess people gotta start throwing some idea's around? Though if you ask me, out of personal interest and assumed behaviour of the public, if an small update was released with mostly fixes, possibily graphics improvements, and most of all balance, it would get some players back again and get things going again. The more people picking up/starting to play GVH (again), the more feedback, the more people, and plenty of fun, hehe...

November 30, 2010, 05:52:57 PM
Reply #79

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #79 on: November 30, 2010, 05:52:57 PM »
Right now my main priority is getting the entire mod to work with a subversion system conveniently. I've completely reordered things "under the hood" so to speak without trying to affect the presentation and gameplay. In general, the alpha that I will be releasing later on tonight will simply be the same mod as b2v9 - with the notable exception that the entire structure of the pk3 file is changed. If I get this build stabilized, I will be able to move forward with changes.

As of now, I did some file renames on the main pk3 to make them more standardized, and then I completely assimilated all of the different map wad files and dumped their contents into the same pk3.

What I need is some people who will test that it is working properly.

November 30, 2010, 07:12:14 PM
Reply #80

Offline Xeno-Tripe

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Re: So... GVHv2b10 ever getting out?
« Reply #80 on: November 30, 2010, 07:12:14 PM »
Quote from: "Eruanna"
Any hints on why they might be infuriated? And you, in particular? It is not my goal to alienate people - it happens inevitably - but there is only so much I can/am willing to do. I'm willing to try and make the transition as easy as possible on everyone though.

Ah it's always personal opinion on what wad/mod is better when matters like these come up. Some of the members will be happy it's being taken on the same people who handle AOW... some won't. As you have mentioned it is inevitable that some will be uncomfortable with what they see as a sudden change of leadership/ownership of a wad/mod they enjoy... however any negative feelings towards this change within the clan will be handled by myself and co-leaders as peacefully as possible, the majority of the players within skulltag do not need to put up with any of my clan member's negative opinions. However personally I'm glad that GVH will be in very capable hands, I can understand completely that you want to make this as easy as possible for everyone. That's why I'm more than willing to rally up those of the <GRC> who are willing to help, to help out wherever's possible.

Quote from: "CutmanMike"
Look at it this way, GVH would not get updated at all without Eruanna and the others stepping forward to help out. You (and your clan?) should instead of griping about who's running the joint and instead try to come up with suggestions for the newer instalments. You're the playerbase, you understand the game more than the devs in terms of gameplay so you play the important role of shooting ideas off to the devs on what can be changed to improve the experience. :)

Now don't get me wrong with my previous statement, I am in full support of this change. Those of us who aren't are more than welcome to their opinion if that is how they feel as long as they do not interferre with others' enjoyment of the game. I do not approve of my clan ruining anyone's enjoyment and as noted above will be dealt with appropriately. And of course that's one of my main intentions. There is often people complaining at how something should be changed on my server. The least myself and the others of the <GRC> can do is note it down put it into consideration on how important that change should be and refer it to where it may or may not actually come into affect. We play GVH for fun, we want it stay that way.

November 30, 2010, 10:56:38 PM
Reply #81

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #81 on: November 30, 2010, 10:56:38 PM »
http://www.mediafire.com/?dm6ehznq912wirj

This is a full build of a v3 alpha.

The only difference between it and v2b9 is the pk3 structure is changed. The maps were imported into the main archive. Also, some images were PNGOUT/Deflopt'd to overall reduce the archive size. The way it SHOULD work is exactly the same as v2b9 - if there are any bugs, I'd like you guys to let me know. :) Thank you.

One bug I am already aware of: On GVH27 there is a missing texture '' - as I do not yet know which texture that is (I haven't had the opportunity to open the map and find out), I've left it as-is for now. I'll fix it once I start nailing down the other bugs.

After this, I can move forward and start doing some of the fun stuff. :D

November 30, 2010, 11:02:04 PM
Reply #82

Offline Ivory

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Re: So... GVHv2b10 ever getting out?
« Reply #82 on: November 30, 2010, 11:02:04 PM »
Will you be looking at some of the new maps in the map submission thread? I've had a map sitting about for almost a year collecting dust.

November 30, 2010, 11:47:12 PM
Reply #83

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #83 on: November 30, 2010, 11:47:12 PM »
Definitely. :)

December 01, 2010, 12:22:19 PM
Reply #84

Offline Blox

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Re: So... GVHv2b10 ever getting out?
« Reply #84 on: December 01, 2010, 12:22:19 PM »
You could try making it a non-solid .pk(7)3 to improve compression a bit, and I would wonder how you could prevent DeflOpt from removing the GrAb chunks.  :|

I'd guess the reason that solid archives require more memory to host, is because solid archives work like this phrase.
"Everything or nothing".

The maps, however; would probably benefit from being solid. (As the archive is huge.)

December 01, 2010, 04:24:35 PM
Reply #85

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #85 on: December 01, 2010, 04:24:35 PM »
Ah, i can say, there's no visual complaint about Ivory's map, nor the music. Though i cant say how well gameplay goes in there. Only one way to find out, i guess.
Speaking of maps anyway, i uploaded a new one i made, and uploaded an update of an map i made that already is in GVH.

December 01, 2010, 06:59:52 PM
Reply #86

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #86 on: December 01, 2010, 06:59:52 PM »
Quote from: "CarThief"
Speaking of maps anyway, i uploaded a new one i made, and uploaded an update of an map i made that already is in GVH.
I've gone ahead and downloaded both. I suppose Lava & Metal can just be swapped out, but I'll have to consult with others about your other one.

December 03, 2010, 05:35:22 AM
Reply #87

Offline RenegadeX5

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Re: So... GVHv2b10 ever getting out?
« Reply #87 on: December 03, 2010, 05:35:22 AM »
HEADS UP!


The Torch has been passed! GVH is now under new ownership, so to speak.

Look at the Cutstuff Blog and see for yourself!

December 03, 2010, 06:32:41 AM
Reply #88

Offline Ivory

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Re: So... GVHv2b10 ever getting out?
« Reply #88 on: December 03, 2010, 06:32:41 AM »
...we know...

December 03, 2010, 06:51:47 AM
Reply #89

Offline RenegadeX5

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Re: So... GVHv2b10 ever getting out?
« Reply #89 on: December 03, 2010, 06:51:47 AM »
Some of these people DON'T know Ivory. most dont look at the blog.