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Author Topic: So... GVHv2b10 ever getting out?  (Read 29711 times)

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December 03, 2010, 01:18:24 PM
Reply #90

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #90 on: December 03, 2010, 01:18:24 PM »
Pretty sure anyone following this thread will know...

December 03, 2010, 05:52:08 PM
Reply #91

Offline RenegadeX5

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Re: So... GVHv2b10 ever getting out?
« Reply #91 on: December 03, 2010, 05:52:08 PM »
*shrugs* Eh, thought I'd spread the word just in case.

... also noticed there's hardly anyone playin GVH Anymore.

December 03, 2010, 08:43:22 PM
Reply #92

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #92 on: December 03, 2010, 08:43:22 PM »
Quote from: "RenegadeX5"
*shrugs* Eh, thought I'd spread the word just in case.

... also noticed there's hardly anyone playin GVH Anymore.
BS, I've just played in a GVH server with 8 people.

December 03, 2010, 09:23:37 PM
Reply #93

Offline RenegadeX5

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Re: So... GVHv2b10 ever getting out?
« Reply #93 on: December 03, 2010, 09:23:37 PM »
Hm. Must've been my bad timing then. <.< Oh well.

December 05, 2010, 06:46:59 AM
Reply #94

Offline Korby

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Re: So... GVHv2b10 ever getting out?
« Reply #94 on: December 05, 2010, 06:46:59 AM »
If you join a server, people will join along with you.
I learned that two days ago.

December 05, 2010, 08:38:25 PM
Reply #95

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #95 on: December 05, 2010, 08:38:25 PM »
Hmm... Things are a tad too quiet lately. I mean, i expected a whole team to be able to work faster then Cutman alone. :P
Not to mention, i wonder if the map is gonna be added, if there's proven to be any flaws that need fixing, i can do that as well. And it would be nice to have some new information on how stuff is going, and possibily when to expect an actual update. Getting REAL sick of 3/4 of the human team being marines, marines, marines, nothing but the overpowered unavoidable hitscan and explosive throwing sometimes instakill marines!

Speaking of grenades, seems rather unfair if they abuse the current glitch that allows them to throw a grenade to the ceiling, and having it explode upon contact with the floor afterwards. Especially when thrown at rediculous speeds, and the instakill possibility on some classes like Sjas and others with 100 or less HP. Assuming that all still works in the current ST.

Edit: People need to host official NON-LAGGY TDM servers. There's currently none of them around, ah, the random careless chaotic battle in TDM... Though its less usefull for those Creepers and suchlike classes, hey, some people do like TDM, atleast!

December 05, 2010, 09:08:12 PM
Reply #96

Offline Xeno-Tripe

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Re: So... GVHv2b10 ever getting out?
« Reply #96 on: December 05, 2010, 09:08:12 PM »
Quote from: "CarThief"
Edit: People need to host official NON-LAGGY TDM servers. There's currently none of them around, ah, the random careless chaotic battle in TDM... Though its less usefull for those Creepers and suchlike classes, hey, some people do like TDM, atleast!

Unfortunately for me host dedicated GVH Team Deathmatch server(s) is/are out of the question even though I am no more official than the likes of every other person who knows how to host, though I DO try to keep lag to a minimum when I am hosting one... (People complain anyway, that I cannot stop.) Looks like I'll have to find times where I can host Team Deathmatch more often. Unless people are going to actually start hosting GVH TDM and not just GVH TLMS more often.

December 05, 2010, 10:26:23 PM
Reply #97

Offline Korby

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Re: So... GVHv2b10 ever getting out?
« Reply #97 on: December 05, 2010, 10:26:23 PM »
LMS is what the game was made for, so I'm kinda happy there are actually servers for it.

December 05, 2010, 11:17:27 PM
Reply #98

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #98 on: December 05, 2010, 11:17:27 PM »
Some people do like TDM and its a nice change, would help if it is atleast available to most people without tremendous lag.

Hmm... Also, i remember some suggestions that might be handy to pass on (if this damn topic even gets LOOKED AT, i doubt it...).
* Creeper Ball Jumping, use a ball to have a high jump of sorts, one per ball. They quite lack mobility sometimes, humans like to hide high up from Creepers, and get any foolish ones that rush at them.
* Resistance against Lightning for Jitterskulls, well, in case you forgot that idea. Reasons should be a page or several earlier. To keep it short, they cant dodge it. Especially when attacking.

Hmm... The only things i can think of really. The humans seem to have alot of utility and possibilities already, though the ghouls are quite straightforward and wont have much harm in having an extra trick.

I also remember someone suggesting Jitterskull to be able to do an bite attack upwards, hmm... Dont think Jitterskull would need that nor is it easy to implement with the +FLOORHUGGER flag and all, i assume.
I quite hope whatever's being done, that it happens fast! Seriously! Last few games i played,practically HALF of the human team was a marine! Nearly always half or more at its worst!

Admittedly, the marine is currently the only powerhouse class able to quite litterally fight back the horde of ghouls. All the other classes seem to just get slaughtered or have one or another kind of drawback. Perhaps for a well-nerfed shotgun they could have more grenades, who knows... Though i doubt Creepers will agree with me on that.
Pretty sure half of the marine abusers will fall back on the Hunter after this nerf, if its of any signifigance. Or spam Steam Cannon, though i dont care much about that. everything else is an easy target, and they KNOW it. I know them quite well... Well, knowing is half the battle, no wonder im that succesfull in games. :P

Edit: This would be stupid for me to say. But... Whats gonna stop the ghouls after the marine hopefully gets nerfed? They spam marines, they get a significant win chance increase if they know how to abuse the strongest class. Perhaps the other classes need tiny buffs or be able to have some form of teamwork going on. Of course its skill-based but one's skill is always limited to the limits of the user's class they're using.
It would be probaly good for the balance to consider this. Because as overpowered those godamn marines are, they're practically the only wall between the ghouls having the advantadge. Carefully placed buffs or new possible strategies while not being too powerfull in a offensive manner is my suggestion.

December 06, 2010, 12:16:47 AM
Reply #99

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #99 on: December 06, 2010, 12:16:47 AM »
I think we've gone over this but what I would like to see with useinventory.

Marine: Crouch.
Hunter: Withdraw arrow.

Sjas: Stop instantly (Because of the invisibility).
Creeper: High jump (Costs a ball).
Jitterskull: Upward nom for pesky Cyborgs.
Choke: Not really a useinv but the ablilty to eat corpses for health.
Frostbite: Summon a frosty Yurii spike to block people and shield from hitscan/projectiles.

December 06, 2010, 02:16:48 AM
Reply #100

Offline Korby

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Re: So... GVHv2b10 ever getting out?
« Reply #100 on: December 06, 2010, 02:16:48 AM »
I still think Creeper's ball jump should be more similar to a Rocket Jump.

December 06, 2010, 03:15:37 PM
Reply #101

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #101 on: December 06, 2010, 03:15:37 PM »
Not everyone is familiar with how to Rocket Jump. If its done through ACS by simply thrusting the activator upwards at a reasonable rate, it should be fine. It could have a small creeper ball-ish explosion going on though, unless people want the Ball Jump to be a stealthy/ninja-ish move.

I dont think withdrawing an arrow for useinventory is good enough. Perhaps have the useinventory for the hunter gain him an arrow in a way that simply cannot be used when chased by an pissed off ghoul, in the form of forcing the hunter to stop to make/get the extra arrow and have a small cooldown afterwards. They're not very usefull after they run out of arrows, and in heavy combat one easily forgets to pick them up or someone else does, even non-hunters sometimes pick up arrows, ghouls too!

I guess it would help if sjas would stop instantly. Not sure if a crouch on the marine is needed, but alot better then giving him a godamn dodge roll, as if he isnt elusive and fast enough for some ghouls...
And i probaly already commented once on the other ones. Seems interesting of Frostbite can summon a small ice barrier on cooldown or costing frost ammo, heh, oh the teamwork possibilities, especially if it costs ammo, they could form a ROADBLOCK in those open maps! I like that idea.
It shouldnt get people stuck though (especially not ghouls), so it might help to have it cause an minimally or non-damaging explosion that blasts people an fair distance off of the spike spawn, but only those that would get stuck in it.

Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...

December 06, 2010, 03:29:39 PM
Reply #102

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #102 on: December 06, 2010, 03:29:39 PM »
Quote from: "CarThief"
Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...
Eruanna, where are you?

December 06, 2010, 03:32:41 PM
Reply #103

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #103 on: December 06, 2010, 03:32:41 PM »
Quote from: "CarThief"
Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...

Nonsense, it hasn't even been a week yet  :ugeek:

December 06, 2010, 04:01:01 PM
Reply #104

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #104 on: December 06, 2010, 04:01:01 PM »
Cutman was right about having a lot to manage. :) I'll get to it, but the team I have needs a bit of a  ... push, so to speak, so if anything is going to happen it'll obviously have to start with me.

As Cutman also said, I do have a lot of other projects. I'll definitely get to this, I just don't want to focus on it exclusively.

But, there are spots open on the team if you want to help. :) I'll gladly take some additional help to get the ball rolling at least. Someone who is highly motivated. :)

I have already done a good bit of work rearranging the resources in the wad to a format that I normally use. I've also managed to cut down the size of the final product by about ~5-10 mb by doing this, although the space saved will probably be gone when we add in new content. :)

Also, I have a work at home job that I have to do that takes a good bit of time anyhow. I'm hoping I won't have to do it too much though but I do need to get the money rolling in somehow.