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Author Topic: [Expansion]Mega Man 5 Game Boy  (Read 173559 times)

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October 01, 2011, 09:34:06 PM
Reply #675

Offline Magnet Dood

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #675 on: October 01, 2011, 09:34:06 PM »
*/me shouts angrily to the sky*

Whatever. I tried, and failed.

Is the firing frame any good?

October 01, 2011, 09:34:56 PM
Reply #676

Offline Myroc

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #676 on: October 01, 2011, 09:34:56 PM »
Give me an example of a person who can walk purely by tilting his feet while not moving any other part of his body and I might consider your walking frames acceptable.

Sorry about being so blunt about it,  but walking sprites aren't made purely by moving the legs/feet around. Walking and running (especially running) are much more dynamic motions.

October 01, 2011, 09:35:24 PM
Reply #677

Offline Magnet Dood

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #677 on: October 01, 2011, 09:35:24 PM »
Burst Man. Ha!

EDIT: Knight Man too.

October 01, 2011, 09:39:07 PM
Reply #678

Offline LlamaHombre

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #678 on: October 01, 2011, 09:39:07 PM »
They have solid reasons to, and they at least pick their feet off the floor.

October 01, 2011, 09:41:12 PM
Reply #679

Offline Magnet Dood

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #679 on: October 01, 2011, 09:41:12 PM »
I'M TERRIBLE AT MAKING WALKING FRAMES, ALL RIGHT? NOT ALL OF US ARE PERFECT, YOU KNOW!

Just look at my attempt at Dynamo Man; it sucked. Neptune: sucks, and now, Saturn sucks too!

I can't do it right!

October 01, 2011, 09:42:57 PM
Reply #680

Offline LlamaHombre

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #680 on: October 01, 2011, 09:42:57 PM »
Try harder, then.

Make a stick figure or something and show me how it would run.

October 01, 2011, 10:54:16 PM
Reply #681

Offline Strange Metool

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #681 on: October 01, 2011, 10:54:16 PM »
Here's what the A frame sprites look like now.



Are they fine? Give me feedback.

October 01, 2011, 10:58:44 PM
Reply #682

Offline LlamaHombre

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #682 on: October 01, 2011, 10:58:44 PM »
His feet are inconsistent.

And the sude pose still looks horrible.

October 01, 2011, 11:10:49 PM
Reply #683

Offline xColdxFusionx

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #683 on: October 01, 2011, 11:10:49 PM »
Front looks fine
Front/Side looks fine
Side - feet are sideways
Side/Back - feet are backwards
Back - feet are backwards

Fix this please.

October 01, 2011, 11:30:47 PM
Reply #684

Offline Magnet Dood

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #684 on: October 01, 2011, 11:30:47 PM »
I think my feet were a little more consistent than this...

October 02, 2011, 02:09:01 AM
Reply #685

Offline Magnet Dood

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #685 on: October 02, 2011, 02:09:01 AM »
/me bites fingernails

Is this any better?


October 02, 2011, 02:34:46 AM
Reply #686

Offline Shade Guy

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #686 on: October 02, 2011, 02:34:46 AM »
Looks like he's skating across the ground.

October 02, 2011, 03:53:02 AM
Reply #687

Offline The_Broker

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #687 on: October 02, 2011, 03:53:02 AM »
Don't forget to make his forehead/chest jewels uncolorable orange too!

October 02, 2011, 12:45:49 PM
Reply #688

Offline Strange Metool

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #688 on: October 02, 2011, 12:45:49 PM »


Any better?

Neptune's legs are symmetrical, making it tough to make backside and back sprites.

October 02, 2011, 01:44:49 PM
Reply #689

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #689 on: October 02, 2011, 01:44:49 PM »
Honestly, I think that his feet should be like the actual game- flat.

I know you're trying to make him look like he has webbed feet, but... It just doesn't look good.