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Author Topic: Re: megaman battle & chase project V2A Released  (Read 205928 times)

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February 26, 2011, 02:37:37 AM
Reply #105

Offline Alucard

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Re: megaman battle & chase project
« Reply #105 on: February 26, 2011, 02:37:37 AM »
I have a good idea for a skin, if you are willing.

It's Jet Bike Joe. Not exactly MegaMan Battle & Chase, but it's based off an awesome racing game for the PlayStation called Jet Moto 2.

Jet bikes look like this:



You should use either the Max's or Bomber's for it, since they're the right color.

It's your choice, I won't force it on you, but it would be fun to see it.

February 26, 2011, 05:40:46 AM
Reply #106

Offline ice

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Re: megaman battle & chase project
« Reply #106 on: February 26, 2011, 05:40:46 AM »
That could be somthing custom after I finnaly finish this project (Sorry for the huge hiatus, Ive been very busy with YD's classes mod, I'm almost done so I'll be working on this and the pokemon mod again very soon)

February 26, 2011, 03:13:54 PM
Reply #107

Offline Alucard

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Re: megaman battle & chase project
« Reply #107 on: February 26, 2011, 03:13:54 PM »
(It's alright, I can wait.)

Oki, so that clears things up. I won't see it for the project, but i'll most likely see it as sort of a bonus.

February 28, 2011, 06:25:31 PM
Reply #108

Offline ice

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Re: megaman battle & chase project
« Reply #108 on: February 28, 2011, 06:25:31 PM »
I've been trying to get some cars to work correctly as wave runners but with no success. I'm creating new classes that cant jump or strafe and move more than twice the megaman class running speed.

basicly this is how it will work

Rush roadster: average speed no jumping or strafing

treble darkstar: pretty much a clone of rush

pop'n beat: average speed and can jump, but not strafe

sonic formula: above average speed for the 1st 30 seconds then goes to somewhat below avarage, cant jump, can strafe to an extent though (and yes quickman will be in as you cant start a racing mod without the speed guy)

Wildarms: cant jump or strafe but it will be immune to road spikes

cool mobile: well in the game he was immune to sliding but I think that might be impossable, average stats

red striker: average speed no jump or strafe and speed drops with sheild in the back.

the rolling cutter (lol): cutman's car name I thought up. average stats, his main attack will be a close attack with the cutters on the front, and his special will be a fast rolling cutter.

elecman's car (needs name "electric car" maby?): no jump or strafe, a tad above average speed, his main attack is undecided yet but his special is a fast thunderbeam

bombman's car (needs name): average stats and is immune to explosions. main attack is droping bombs behind and special is tossing a bomb that explodes on impact

others soon

February 28, 2011, 10:22:54 PM
Reply #109

Offline CHAOS_FANTAZY

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Re: megaman battle & chase project
« Reply #109 on: February 28, 2011, 10:22:54 PM »
I, for one, would name Cut-Man's car the Cutting Roller.  :p

Elec-Man's car...I was thinking something like the Fusion Mover, something that sounds technical and something that sounds like "Green Energy."  A good normal attack would be a "taser," an electric attack that trails a certain radius around the car.  Stunning would be nice but optional.

Bomb-Man's car could be called the...Explosive Reactor?  LOL, sounds more like a weapon than a vehicle. =P

March 01, 2011, 12:36:13 AM
Reply #110

Offline TheBladeRoden

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Re: megaman battle & chase project
« Reply #110 on: March 01, 2011, 12:36:13 AM »
The Bombardier?

March 01, 2011, 11:55:41 AM
Reply #111

Offline Myroc

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Re: megaman battle & chase project
« Reply #111 on: March 01, 2011, 11:55:41 AM »
The Daring Demolitioner.

March 01, 2011, 08:16:34 PM
Reply #112

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Re: megaman battle & chase project
« Reply #112 on: March 01, 2011, 08:16:34 PM »
How about this:

the BOMBarder.

March 01, 2011, 09:13:20 PM
Reply #113

Offline Hallan Parva

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Re: megaman battle & chase project
« Reply #113 on: March 01, 2011, 09:13:20 PM »
For Bombman, the Blast Radius.

For Gutsman, the Rock Blocker.

For Cutman, the Rolling Cutter.

For Fireman, the Justice Flame.

And for Elecman, the Rolling Thunder.

March 03, 2011, 08:21:24 PM
Reply #114

Offline Alucard

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Re: megaman battle & chase project
« Reply #114 on: March 03, 2011, 08:21:24 PM »
Quote from: "SmashBroPlusB"
For Bombman, the Blast Radius.

For Gutsman, the Rock Blocker.

For Cutman, the Rolling Cutter.

For Fireman, the Justice Flame.

And for Elecman, the Rolling Thunder.

Iceman and Gutsman already HAVE cars in MMB&C. And besides, I think the BOMBarder is a good name for Bombman's.

March 03, 2011, 10:09:13 PM
Reply #115

Offline Hallan Parva

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Re: megaman battle & chase project
« Reply #115 on: March 03, 2011, 10:09:13 PM »
Do you see an Iceman? Because I don't. And admit it, you know you lol'd at the Rock Blocker :p

Cutman: "Dammit! Rock Blocked AGAIN!!"

March 03, 2011, 10:54:31 PM
Reply #116

Offline Alucard

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Re: megaman battle & chase project
« Reply #116 on: March 03, 2011, 10:54:31 PM »
Well, Gutsman was still IN the game...

March 04, 2011, 07:27:46 PM
Reply #117

Offline ice

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Re: megaman battle & chase project
« Reply #117 on: March 04, 2011, 07:27:46 PM »
Justice flame sounds good for fireman.

anyway, TEHPLAY3R just sent me cutman and protoman's racetracks, we're almost done with all the tracks  :mrgreen: but we still need some spriters though. also dose anyone have any ideas for the look of bombman, elecman and fireman's cars (I already have a general idea for cutman's)

Also for wily's racetrack, I was thinking an outside environment with the skull castle in the background

March 04, 2011, 07:30:46 PM
Reply #118

Offline Max

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Re: megaman battle & chase project
« Reply #118 on: March 04, 2011, 07:30:46 PM »
Bombman's car should look like this
(click to show/hide)

March 05, 2011, 05:28:56 AM
Reply #119

Offline ice

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Re: megaman battle & chase project
« Reply #119 on: March 05, 2011, 05:28:56 AM »
Alright, we have jack corvus on the mapping train, leaving us with 2 (3 if you count credits) maps left. Here are descriptions of the tracks

cutman: N/A (still tweaking it)

Gutsman: Recreation from MMB&C. Its filled with obsticles and theres alot of offroad areas, although there are some acceleration zones offroad too, use wisely.

Bombman: This track has tons of terrain types and hidden shortcuts, can you find them all?

fireman: A very hazardus racetrack filled with molten metal pits, Can you brave the firetrap tunnels?

iceman: Recreation from MMB&C. A small racetrack perfect for beginners, beware of icy roads and pits. Also penguins will be a nuisance here, but they give double points

elecman: N/A

Protoman: Recreation from MMB&C: This track is mostly onroad with special plates that will suprise your opponents when you run over them. P.S. try to stay on the right side of the road

Megaman/Roll: N/A

Bass: A very twisty racetrack with loads of obsticles.

Wily: N/A

Also, for the credits map could someone sprite roll and gutsman singing and a karioki machine?

It'd be best if they looked like this