Advanced Search

Author Topic: Re: megaman battle & chase project V2A Released  (Read 205931 times)

0 Members and 1 Guest are viewing this topic.

March 05, 2011, 09:48:17 PM
Reply #120

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #120 on: March 05, 2011, 09:48:17 PM »
Well, heres my attempt at the sprites


I need atleast 2 more people to contribute. The credits are going to look dull if only a few people participated

(new skin anyone?)

And also, if you contributed, you could get your own custom character in the credits too

March 05, 2011, 10:20:55 PM
Reply #121

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: megaman battle & chase project
« Reply #121 on: March 05, 2011, 10:20:55 PM »
I'll do Wily's track. Which wily tiles? MM1? 2? 3?

March 05, 2011, 10:21:41 PM
Reply #122

Offline Alucard

  • Standard Member
  • Date Registered: November 10, 2010, 01:20:17 AM

    • View Profile
    • http://www.youtube.com/user/MetalMephiles9000
Re: megaman battle & chase project
« Reply #122 on: March 05, 2011, 10:21:41 PM »
How about all 3? WIN

March 05, 2011, 11:08:15 PM
Reply #123

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #123 on: March 05, 2011, 11:08:15 PM »
All 3 will be fine, as long as its functional, fun, and challenging as it is the final track, you can even use the mmb&c layout if you want (also could you make it a outdoor/indoor track with the skull castle in the background somewhere?)

March 06, 2011, 12:00:39 AM
Reply #124

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: megaman battle & chase project
« Reply #124 on: March 06, 2011, 12:00:39 AM »
I'll make it a skull shaped track.

March 06, 2011, 04:43:18 AM
Reply #125

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #125 on: March 06, 2011, 04:43:18 AM »
Thattle be fine. All we need is someone to do megaman/roll's track now. Also, PLEASE give some ideas for car designs, that's the only major thing thats holding us back. At the moment, theres only about 5 people to credit

March 08, 2011, 10:35:09 AM
Reply #126

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: megaman battle & chase project
« Reply #126 on: March 08, 2011, 10:35:09 AM »
I have a plan for Elecman's track, however the Electraps are proving quite the nuisance.

EDIT:
Code: [Select]
Script error, "Elecman Race.wad:MAPINFO" line 1:
ELEC MAN's Track: Unknown top level keyword
Annoying thing.

March 08, 2011, 01:02:51 PM
Reply #127

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: megaman battle & chase project
« Reply #127 on: March 08, 2011, 01:02:51 PM »
Alright. I fixed my problem. Elecman's track will soon be done.

March 08, 2011, 01:11:58 PM
Reply #128

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: megaman battle & chase project
« Reply #128 on: March 08, 2011, 01:11:58 PM »
Fire Man's car attack should drop fire pillars behind the car in a similar manner to Tron's light cycles. Use Fire Man's alt-fire attack from the Classes Modifier for the fire pillar sprites. The car should look like a cool Formula One car or something, with racing stripes and a nice red paint job!

Cut Man's car should be resistant to road hazards, but it can't shoot, it can only sideswipe other cars. Maybe the car should have spikes coming out of the wheels or something, so you can see that sideswipes are dangerous! Maybe the car should have a Rolling Cutter stuck in the front hood as a decoration.

Elec Man should drive a motorcycle. I'm serious. :cool:

March 08, 2011, 01:22:21 PM
Reply #129

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: megaman battle & chase project
« Reply #129 on: March 08, 2011, 01:22:21 PM »
I just made a ramp.



What do you guys think?

EDIT: Elecman's track is done!  :ugeek:

March 08, 2011, 06:46:14 PM
Reply #130

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #130 on: March 08, 2011, 06:46:14 PM »
it looks really good, I found no issues in it what so ever. I'll add the rest of the player start's and spectator area and it will be ready

still waiting for megaman/roll's track

March 12, 2011, 06:56:45 PM
Reply #131

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: megaman battle & chase project
« Reply #131 on: March 12, 2011, 06:56:45 PM »
Might as well do Megaman/Roll's track :ugeek:

Update: Megaman and Roll's track is half done. The track itself is done, all that's left is adding in the correct textures, the skybox, the scripts, spectater area and anything else I'm willing to add.

March 14, 2011, 01:15:20 AM
Reply #132

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #132 on: March 14, 2011, 01:15:20 AM »
Updated the front page.

We still need spriters people, help will be GREATLY appreceated. and I still need a design for bombman, fireman, and elecman's cars

other than that, every track is now done/taken

March 15, 2011, 11:53:32 PM
Reply #133

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project
« Reply #133 on: March 15, 2011, 11:53:32 PM »
Now that I can finnaly start spriting for my own puposes again and I now have extream motivation, I can finish the cars with or without help (except the concept for the other cars, I still need help)

How dose this look so far?

(and yes I am aware of megaman's leaning, I'm fixing that)

March 16, 2011, 12:04:32 AM
Reply #134

Offline Alucard

  • Standard Member
  • Date Registered: November 10, 2010, 01:20:17 AM

    • View Profile
    • http://www.youtube.com/user/MetalMephiles9000
Re: megaman battle & chase project
« Reply #134 on: March 16, 2011, 12:04:32 AM »
Megaman should lean, he's excited and tensed up for the race!