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Author Topic: Re: megaman battle & chase project V2A Released  (Read 205940 times)

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March 16, 2011, 07:06:31 PM
Reply #135

Offline ice

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Re: megaman battle & chase project
« Reply #135 on: March 16, 2011, 07:06:31 PM »
I fixed megaman and finished roll


hurray for motivation!

March 16, 2011, 08:13:02 PM
Reply #136

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #136 on: March 16, 2011, 08:13:02 PM »
Quote from: "ice"
I fixed megaman and finished roll


hurray for motivation!
There's something about Megaman and Joe that seems off... I can't tell what exactly, but is about their body in relation to their car.

March 16, 2011, 08:24:50 PM
Reply #137

Offline ice

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Re: megaman battle & chase project
« Reply #137 on: March 16, 2011, 08:24:50 PM »
are they too low making it look like giant heads are driving?

March 16, 2011, 08:38:19 PM
Reply #138

Offline Korby

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Re: megaman battle & chase project
« Reply #138 on: March 16, 2011, 08:38:19 PM »
Mega lacks arms and Joe is fine.

March 16, 2011, 10:31:15 PM
Reply #139

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #139 on: March 16, 2011, 10:31:15 PM »
Quote from: "Korby"
Mega lacks arms and Joe is fine.
Their body and head are slighlty mispositioned in relation to the car in the front view.

March 16, 2011, 10:57:54 PM
Reply #140

Offline ice

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Re: megaman battle & chase project
« Reply #140 on: March 16, 2011, 10:57:54 PM »
what do you mean "mispositioned" they look perfectly aligned to me, I made sure everything was up to standards in positioning, I even did constant side by sides when I made these

the ONLY mistake I see is rush's front frame. I forgot to color the wheels correctly

March 16, 2011, 11:01:56 PM
Reply #141

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #141 on: March 16, 2011, 11:01:56 PM »
Quote from: "ice"
what do you mean "mispositioned" they look perfectly aligned to me, I made sure everything was up to standards in positioning, I even did constant side by sides when I made these

the ONLY mistake I see is rush's front frame. I forgot to color the wheels correctly
split the sprite in two. sides: left and right
sepparate both
mirror each and attach them to their corresponding halves.

In other words, the vehicles' width mismatch their driver.
Rush: Even width
Megaman: Odd width

Joe's car: Odd width
Joe: Even width

Roll's however is right because Beat's width and Roll's width are both odd.
That results in their looking off-centered in their car

March 16, 2011, 11:11:54 PM
Reply #142

Offline ice

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Re: megaman battle & chase project
« Reply #142 on: March 16, 2011, 11:11:54 PM »
if your talking about the face, its like that because megaman's mouth is always to the side in the mm8bdm sprite (same with quint and bass)

@Korby: is arms are invisable because rush's ears are covering them in the front, and plus theyre white on a white background

March 16, 2011, 11:14:02 PM
Reply #143

Offline Chimera Man

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Re: megaman battle & chase project
« Reply #143 on: March 16, 2011, 11:14:02 PM »
Quote from: "ice"
if your talking about the face, its like that because megaman's mouth is always to the side in the mm8bdm sprite (same with quint and bass)

Hmm... Not really. I can see what Tsuki is saying. They are one pixel lop-sided to their right.  :geek:

March 16, 2011, 11:14:24 PM
Reply #144

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #144 on: March 16, 2011, 11:14:24 PM »
Quote from: "ice"
if your talking about the face, its like that because megaman's mouth is always to the side in the mm8bdm sprite (same with quint and bass)
Not mouth. Entire head and body.

Quote from: "Chimera Man"
Quote from: "ice"
if your talking about the face, its like that because megaman's mouth is always to the side in the mm8bdm sprite (same with quint and bass)

Hmm... Not really. I can see what Tsuki is saying. They are one pixel lop-sided to their right.  :geek:
Ninja'd!

March 16, 2011, 11:16:27 PM
Reply #145

Offline ice

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Re: megaman battle & chase project
« Reply #145 on: March 16, 2011, 11:16:27 PM »
oh, do you mean the back frame, I forgot to move that one on the wing

(if its not that please tell me what the heck you're talking about)

March 16, 2011, 11:48:59 PM
Reply #146

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #146 on: March 16, 2011, 11:48:59 PM »
Quote from: "ice"
oh, do you mean the back frame, I forgot to move that one on the wing

(if its not that please tell me what the heck you're talking about)
Front frame of both Rush and Joe
Trace an imaginary lin spliting the cars in two
look CLOSELY at the driver's sprites

The driver isn't perfectly centered in the car in the front sprites (well, except Roll and Beat. Those are PERFECTLY centered.) and Megaman's top of the head is off centered in the back sprite.

March 16, 2011, 11:56:13 PM
Reply #147

Offline ice

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Re: megaman battle & chase project
« Reply #147 on: March 16, 2011, 11:56:13 PM »
megaman is dead on center, the ONLY difference I see is the mouth, thats it, nothing more, and the back sprite, I just said I messed up a pixel on the wing, and for joe, yes I'm aware he's leaning, but he's fine. And please keep minor complaints like one pixel to a minimum, that kind of stuff was what made me start to lose interest in spriting for the classes. I'll spot stuff like that when I do my final inspection when I make them into actual skins

now can we please get back to updates and design sugestions for nonexistant cars, and stop clutturing the thread with complaints about a few off pixels

March 17, 2011, 12:15:03 AM
Reply #148

Offline tsukiyomaru0

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Re: megaman battle & chase project
« Reply #148 on: March 17, 2011, 12:15:03 AM »
Quote from: "ice"
megaman is dead on center, the ONLY difference I see is the mouth, thats it, nothing more, and the back sprite, I just said I messed up a pixel on the wing, and for joe, yes I'm aware he's leaning, but he's fine. And please keep minor complaints like one pixel to a minimum, that kind of stuff was what made me start to lose interest in spriting for the classes. I'll spot stuff like that when I do my final inspection when I make them into actual skins

now can we please get back to updates and design sugestions for nonexistant cars, and stop clutturing the thread with complaints about a few off pixels

-_-; O...K...

So, regarding new vehicles, eh? Why not think of X and Zero with their Chaser?

March 17, 2011, 01:04:43 AM
Reply #149

Offline ice

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Re: megaman battle & chase project
« Reply #149 on: March 17, 2011, 01:04:43 AM »
Quote from: "tsukiyomaru0"
-_-; O...K...

So, regarding new vehicles, eh? Why not think of X and Zero with their Chaser?
That could be something custom once the officiaol one's released,