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Author Topic: Re: megaman battle & chase project V2A Released  (Read 205942 times)

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March 17, 2011, 07:26:55 PM
Reply #150

Offline Alucard

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Re: megaman battle & chase project
« Reply #150 on: March 17, 2011, 07:26:55 PM »
Quote from: "ice"
Quote from: "tsukiyomaru0"
-_-; O...K...

So, regarding new vehicles, eh? Why not think of X and Zero with their Chaser?
That could be something custom once the officiaol one's released,


In short: See ice's reply to my "Jet Bike Joe" idea.

March 21, 2011, 04:11:59 PM
Reply #151

Offline ice

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Re: megaman battle & chase project
« Reply #151 on: March 21, 2011, 04:11:59 PM »
I've now added a check point halfway around the tracks to avoid finishline campers, now even if you can get there and turn around, you'll still have to go the same distance

May 30, 2011, 07:02:31 PM
Reply #152

Offline ice

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Re: megaman battle & chase project
« Reply #152 on: May 30, 2011, 07:02:31 PM »
*blows dust off of this project*

I looked back over the maps and decided to redo the gutsman track, I will try to start asap but I havent been able even go anywear near the computer cause my bro's been off work and he's still off today

anyway, dose ANYONE want to help move this project forward? and I dont mean typeing "I can't wait for this to come out", no, I mean actually DOING SOMETHING, maby help spriteing or code some things, or maby give an idea like a design or name for bombman's car, extra points if you can atleast post a crude drawing

I need more people to credit, the credits are looking very small atm, if you contribute, you can have your very own sprite in the credits!

June 07, 2011, 08:14:25 PM
Reply #153

Offline Magnet Dood

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Re: megaman battle & chase project
« Reply #153 on: June 07, 2011, 08:14:25 PM »
Do you guys need any props done?

I'm out of work and I don't feel like going back to my skins yet, so... yeah.

I'm open to do any enemy props for you.

(Also: epic bump ftw)

June 07, 2011, 08:23:24 PM
Reply #154

Offline MagnetMan497

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Re: megaman battle & chase project
« Reply #154 on: June 07, 2011, 08:23:24 PM »
Props aren't usually a major part of expansions, if ever used at all...

June 07, 2011, 10:33:50 PM
Reply #155

Offline ice

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Re: megaman battle & chase project
« Reply #155 on: June 07, 2011, 10:33:50 PM »
I need sprites atm, the actual car pictures are scattered throghout the thread, I also need some props for some tracks if your willing, like make a penguin enemy that slides around in ice man's stage, basicly it slides one direction, stops, turns then slides in another direction, it's basicly based off the peng, only it's blue

June 07, 2011, 10:41:22 PM
Reply #156

Offline Magnet Dood

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Re: megaman battle & chase project
« Reply #156 on: June 07, 2011, 10:41:22 PM »
Gotcha. I'll work on the pengin.

Thanks!

June 14, 2011, 08:12:12 PM
Reply #157

Offline ice

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Re: megaman battle & chase project
« Reply #157 on: June 14, 2011, 08:12:12 PM »
I started this up again, Ive added some new stuff based off of the F zero mod, not only that, I just need to finish editing the last few maps and get the wily stage and all the maps will be done

June 15, 2011, 11:54:59 AM
Reply #158

Offline Jc494

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Re: megaman battle & chase project
« Reply #158 on: June 15, 2011, 11:54:59 AM »
As for the Wily stage it's barely started as I don't have a Layout done. Why dont we use this one:


Quote from: "ice"
http://www.megaupload.com/?d=BCY94MCK
(click to show/hide)
I'm going to probably have mets around the track drop items when you shoot certain ones like a yashichi that makes you invincble for 5 or 10 seconds
and of course add the mecha dragon

(also the track has a interesting layout)

June 15, 2011, 04:08:17 PM
Reply #159

Offline ice

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Re: megaman battle & chase project
« Reply #159 on: June 15, 2011, 04:08:17 PM »
I was using that as a debug track, but I guess I could edit it to make it acceptable

June 15, 2011, 11:13:49 PM
Reply #160

Offline ice

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Re: megaman battle & chase project
« Reply #160 on: June 15, 2011, 11:13:49 PM »
I've/I'm added/adding the new progresses on the front page

Also, WE NEED MORE PEOPLE IN THE CREDITS

June 15, 2011, 11:32:12 PM
Reply #161

Offline Mrguy891

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Re: megaman battle & chase project
« Reply #161 on: June 15, 2011, 11:32:12 PM »
Damn I never played that game in a long time.
I remember playing as Roll just to hear "nigga" every time she did some special attack or something I forgot about the game's moves. (BTW no racism intended, I'm black). It was and still is hilarious.

June 16, 2011, 08:02:53 AM
Reply #162

Offline Jc494

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Re: megaman battle & chase project
« Reply #162 on: June 16, 2011, 08:02:53 AM »
I found this in Megaman ZX a while ago.. I just didnt know how to screen it, but I found it on Spriters inc.


June 16, 2011, 05:00:16 PM
Reply #163

Offline ice

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Re: megaman battle & chase project
« Reply #163 on: June 16, 2011, 05:00:16 PM »
Sweet, now to 8bitafy them, I also have to remember what the red striker without the sheild looks like

June 16, 2011, 11:31:20 PM
Reply #164

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #164 on: June 16, 2011, 11:31:20 PM »
as the title says, I'm planing on releaseing this soon, I just need to finish a few things, there will be a few things cut out but I will add them in a later release

things that will be in
cars:
JoeRacer
RushRoadster
PopnBeat
TrebleDarkstar
RedStriker

Tracks:
Iceman
Bombman
elecman
protoman
fireman
bass
Wily

Things that will be delayed
Bombman, fireman, elecman, gutsman, iceman, cutman's cars
Megaman/roll(too empy), Gutsman (too crappy), Cutman's (not suitible for racing) tracks
Special items, unless I can fix them by the deadline


These are how things stand as long as I'm the only one working, lets hurry up and finish the rest of the sprites and skins