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Author Topic: Re: megaman battle & chase project V2A Released  (Read 205951 times)

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June 18, 2011, 10:10:03 PM
Reply #180

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #180 on: June 18, 2011, 10:10:03 PM »
thank you! It works perfectly (wonders why I never thought of it)

June 18, 2011, 10:26:08 PM
Reply #181

Offline tsukiyomaru0

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Re: megaman battle & chase project(expected release July 2 2
« Reply #181 on: June 18, 2011, 10:26:08 PM »
Quote from: "ice"
thank you! It works perfectly (wonders why I never thought of it)
Usually the things we don't believe that will works ends working.

June 20, 2011, 12:12:16 PM
Reply #182

Offline Jc494

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Re: megaman battle & chase project(expected release July 2 2
« Reply #182 on: June 20, 2011, 12:12:16 PM »
I'm gonna make more Race tracks for our first release. Why? Because I can.

EDIT: Remember this?
Quote from: "ice"
When this is done, I'm thinking about accepting map submitions and adding them in different cups like the mega cup using only robot master tracks and have other ones like... idk joe cup with all the short simple tracks and wily cup with all the difficult ones
I'm gonna have my own Cup with my "extra" tracks. It's gonna be called the Mod Cup. (hint hint).

June 20, 2011, 05:09:00 PM
Reply #183

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #183 on: June 20, 2011, 05:09:00 PM »
Sure go for it, also I need some help coding a item, it works like a star in mario kart
 If you know how to code something like that just PM me and I'll send you the full detales

June 20, 2011, 05:10:58 PM
Reply #184

Offline MagnetMan497

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Re: megaman battle & chase project(expected release July 2 2
« Reply #184 on: June 20, 2011, 05:10:58 PM »
Quote from: "ice"
Sure go for it, also I need some help coding a item, it works like a star in mario kart
 If you know how to code something like that just PM me and I'll send you the full detales
King Yamato's Starman Weapon.

June 20, 2011, 05:29:53 PM
Reply #185

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #185 on: June 20, 2011, 05:29:53 PM »
thats a weapon, not a item, by item I mean something like tango roll, or E tank

June 20, 2011, 06:19:44 PM
Reply #186

Offline Asd967

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Re: megaman battle & chase project(expected release July 2 2
« Reply #186 on: June 20, 2011, 06:19:44 PM »
I made an item version of it, but never bothered to update as no one ever used that weapon.

June 20, 2011, 08:09:46 PM
Reply #187

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #187 on: June 20, 2011, 08:09:46 PM »
may I have a copy of it?  I also night need help makeing a item  like mario kart's lightning minus shrinking, IF it's possible that is

June 20, 2011, 08:36:26 PM
Reply #188

Offline Asd967

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Re: megaman battle & chase project(expected release July 2 2
« Reply #188 on: June 20, 2011, 08:36:26 PM »
I deleted it along with other archives because of the size my 8BDM folder was getting. :/
In any way, I think I can make it again pretty easily.

June 21, 2011, 11:38:52 AM
Reply #189

Offline Jc494

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Re: megaman battle & chase project(expected release July 2 2
« Reply #189 on: June 21, 2011, 11:38:52 AM »
For our first realase I'd like to put in at least 3 maps for my 'Mod Cup' the first one is the extra track I've been talking about, but since then I remade the end since I didn't like it. The second one is basically a remake of a track from Destruction Derby 64. The third track is gonna be a remake of a track from CTR (crash team racing) and boy will it be annoying to make.

MOD CUP

Track 1. Desert Facility
Screenshots:
(click to show/hide)
Music played: xtd_heavy.mod (.mod, mod cup, get it?)

Track 2. Destruction Junction
Screenshots:
(click to show/hide)
Music played: agress.mod

Obviously the .mod files were converted to .ogg.

June 21, 2011, 03:05:09 PM
Reply #190

Offline squidgy617

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Re: megaman battle & chase project(expected release July 2 2
« Reply #190 on: June 21, 2011, 03:05:09 PM »
I think I might do some racer skins if I get some references. Since we already have the references for Yellow Devil, and I made the original Yellow Devil skin, I might just do that one.

June 21, 2011, 03:55:18 PM
Reply #191

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #191 on: June 21, 2011, 03:55:18 PM »
sure go for it, the cool mobile and wildarms are up for grabs too, I'm working on the sonic formula and kapus is working on the red striker

June 21, 2011, 04:59:10 PM
Reply #192

Offline Alucard

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Re: megaman battle & chase project(expected release July 2 2
« Reply #192 on: June 21, 2011, 04:59:10 PM »
Alright, if someone will be so kind as to give me a little help on mapping, I think I could make a nice map...It'll be pretty simple, but eh, I can get a layout working...I'll up it when I draw it.

June 21, 2011, 05:08:32 PM
Reply #193

Offline Jc494

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Re: megaman battle & chase project(expected release July 2 2
« Reply #193 on: June 21, 2011, 05:08:32 PM »
Quote from: "Alucard"
Alright, if someone will be so kind as to give me a little help on mapping, I think I could make a nice map...It'll be pretty simple, but eh, I can get a layout working...I'll up it when I draw it.

That can be arranged. Just show me the design and tell me what you'd like to do.

June 21, 2011, 05:40:09 PM
Reply #194

Offline Alucard

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Re: megaman battle & chase project(expected release July 2 2
« Reply #194 on: June 21, 2011, 05:40:09 PM »
Quote from: "Jack Corvus"
Quote from: "Alucard"
Alright, if someone will be so kind as to give me a little help on mapping, I think I could make a nice map...It'll be pretty simple, but eh, I can get a layout working...I'll up it when I draw it.

That can be arranged. Just show me the design and tell me what you'd like to do.

Alright, I'll be drawing a layout at the moment. Actually, check that. I want it based off of this track:



It has a map so you know how to shape it, and a gameplay video of what it was inspired by to show you elevation, distance, etc. edit it as necessary, of course.