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Author Topic: Re: megaman battle & chase project V2A Released  (Read 232571 times)

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June 25, 2011, 12:33:27 AM
Reply #210

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #210 on: June 25, 2011, 12:33:27 AM »
I was actually planning on adding him making him seems to be more trouble then he's worth

full ammo, both arms raise in front of you
full attack: double punch, exactly what it sounds like
non charged: flip, tosses opponents straight up

June 25, 2011, 06:14:22 PM
Reply #211

Offline Tempura Wizard

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Re: megaman battle & chase project(expected release July 2 2
« Reply #211 on: June 25, 2011, 06:14:22 PM »
Can't wait!  Looks awesome! :mrgreen:   Good luck!

June 26, 2011, 12:50:05 AM
Reply #212

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #212 on: June 26, 2011, 12:50:05 AM »
status log
Gummywormz: helping me with the items, so far, land mine is 100% done
squidgy: working on the yellow racer (there are no fireing frames for him scince all he can do is ram)
kapus: working on the red striker (I'll also need a version with the sheild in the back)
Me: trying to make the wily track less boring, trying to work out the yashichi with the help of gummywormz, working on yallow devil hud and finishing the red striker hud

also beta testing is in 2 days

June 26, 2011, 01:15:35 AM
Reply #213

Offline Alucard

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Re: megaman battle & chase project(expected release July 2 2
« Reply #213 on: June 26, 2011, 01:15:35 AM »
Hey...I wanna help test! I was gonna request a testing spot but the computer was occupied then!

...Please...?

June 26, 2011, 01:49:32 AM
Reply #214

Offline Blaze Yeager

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Re: megaman battle & chase project(expected release July 2 2
« Reply #214 on: June 26, 2011, 01:49:32 AM »
i want to also sign up for testing...i'm interested to see how this works

June 26, 2011, 02:46:25 AM
Reply #215

Offline MagnetMan497

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Re: megaman battle & chase project(expected release July 2 2
« Reply #215 on: June 26, 2011, 02:46:25 AM »
He already said the slots were filled. Don't waste your time.

June 26, 2011, 03:18:06 AM
Reply #216

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #216 on: June 26, 2011, 03:18:06 AM »
the only way you can get a tester spot now is if you contribute to this, theres still 6 days to make something and get a spot

June 27, 2011, 02:30:41 AM
Reply #217

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #217 on: June 27, 2011, 02:30:41 AM »
Testing starts tommorow, tommorow's testing will take place offline, basicly to get a feel for it, get ideas on how to improve them, finding bugs and so forth

word of warning, I dont know why but it is 100% impossible for me to fix joe's hud, no matter what I do it will ALWAYS stay in the same place, I could erase the sprites, then re add them, but they will automatically go back to 0x27, if anyone of my testers can find a way to fix them, please make a fixed copy and send it to me

June 27, 2011, 02:34:29 AM
Reply #218

Offline Alucard

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Re: megaman battle & chase project(expected release July 2 2
« Reply #218 on: June 27, 2011, 02:34:29 AM »
Quote from: "ice"
the only way you can get a tester spot now is if you contribute to this, theres still 6 days to make something and get a spot

...I contributed an idea...Hey, it's better than nothing...

June 27, 2011, 07:03:34 PM
Reply #219

Offline TheBladeRoden

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Re: megaman battle & chase project(expected release July 2 2
« Reply #219 on: June 27, 2011, 07:03:34 PM »
Maybe I'll throw in a cool mobile

June 27, 2011, 07:14:18 PM
Reply #220

Offline squidgy617

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Re: megaman battle & chase project(expected release July 2 2
« Reply #220 on: June 27, 2011, 07:14:18 PM »
I suppose after release content may still be added? Yellow Devil is giving me a lot of trouble, and I'm not sure I'm happy with the sprites. I'll give you a pic.

Something just looks.... wrong. If anyone can help me with some constructive criticism, that'd be great.
Also, for Duo, I might make him eventually. Problem with Yellow Devil is that his car is oddly shaped, it might be easier to do Duo.

June 27, 2011, 08:39:22 PM
Reply #221

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #221 on: June 27, 2011, 08:39:22 PM »
go for it, I've already finished the huds for cars that aren't in yet

yes stuff will be added after release, as for the yellow racer, it looks waaaay better than the one I tried, if anything, the front is the hardest part, but the rest should be smooth sailing, one thing that threw me off in the screen shots I posted was in one the back tire looked like a tank tread like this /   / when really it was a round tire like the rest, if you want, just pm me for a clearer rotation screenshot

June 28, 2011, 05:31:02 PM
Reply #222

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #222 on: June 28, 2011, 05:31:02 PM »
day 2 of testing, today I'm adding all of the suggestions my testers gave me, and gives them time to decide a sprite for the credits (will fix the lighting), and finish cars, and maby do some more testing

June 29, 2011, 01:51:57 AM
Reply #223

Offline ice

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Re: megaman battle & chase project(expected release July 2 2
« Reply #223 on: June 29, 2011, 01:51:57 AM »
Notice to all testers, I've gotten Messatsu to host a test server tomorrow, what time would you all be on so I can make a general time for us all to meet up

June 29, 2011, 02:11:16 AM
Reply #224

Offline tsukiyomaru0

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Re: megaman battle & chase project(expected release July 2 2
« Reply #224 on: June 29, 2011, 02:11:16 AM »
Quote from: "ice"
Notice to all testers, I've gotten Messatsu to host a test server tomorrow, what time would you all be on so I can make a general time for us all to meet up
3PM and on (GMT time)