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Author Topic: Re: megaman battle & chase project V2A Released  (Read 232570 times)

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June 30, 2012, 09:44:02 PM
Reply #690

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #690 on: June 30, 2012, 09:44:02 PM »
vroom



I'll make the other rotations for it if wanted, just wanted to get your word on it.

Also the other 3 are recieving cars too, just need to work on their designs a bit more.

June 30, 2012, 09:54:47 PM
Reply #691

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #691 on: June 30, 2012, 09:54:47 PM »
...my god, so much derp
I had an idea for heatman's car looking like a hotrod
(click to show/hide)

Also, how do you guys think about reducing friction on all the tracks? What it would change includes
having to slowdown to a stop (atm you can stop on a dime)
makes you slowdown if you ram into a wall (running into a wall now you just slide along it with no speed loss)
makes turns wider (you can literaly pull a 180 turn on the spot atm)

June 30, 2012, 09:58:26 PM
Reply #692

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #692 on: June 30, 2012, 09:58:26 PM »
I was trying to base it off of his helmet- which is derpy to begin with.


Should I go for a more sinister vipery look?

June 30, 2012, 10:00:59 PM
Reply #693

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #693 on: June 30, 2012, 10:00:59 PM »
try thinking more along the lines of the big snakes in snakeman's stage

June 30, 2012, 10:08:05 PM
Reply #694

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #694 on: June 30, 2012, 10:08:05 PM »
Okay.

Also, Gemini needs- and I mean physically needs- a motorcycle with a sidecar wth the clone inside of it.

June 30, 2012, 10:09:50 PM
Reply #695

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #695 on: June 30, 2012, 10:09:50 PM »
...why the heck would he even need a clone in a sidecar for in the 1st place!?


Also, here's a crappy sketch I threw together in ms paint 2 minutes ago
(click to show/hide)

June 30, 2012, 10:10:14 PM
Reply #696

Offline Hallan Parva

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Re: megaman battle & chase project (extra coders needed)
« Reply #696 on: June 30, 2012, 10:10:14 PM »
NIDO KART 7



DUN NUNNNNNNNN

June 30, 2012, 10:11:10 PM
Reply #697

Offline DarkAura

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Re: megaman battle & chase project (extra coders needed)
« Reply #697 on: June 30, 2012, 10:11:10 PM »
Quote from: "Star Dood"
Either that's its open mouth or that is the most epic snake moustache I've ever seen.

Anyway, I feel like coding something. Anyone got any ideas what the Mothraya, a.k.a. this thing here



should do for a main/alt attack?

June 30, 2012, 10:12:47 PM
Reply #698

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #698 on: June 30, 2012, 10:12:47 PM »
if I remember correctly, all I remember it doing is drilling and shooting shots

June 30, 2012, 10:25:09 PM
Reply #699

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #699 on: June 30, 2012, 10:25:09 PM »
more sinister


June 30, 2012, 11:11:20 PM
Reply #700

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #700 on: June 30, 2012, 11:11:20 PM »
Gemini a two seater like the Bespin Cop ships from Star Wars.

June 30, 2012, 11:21:22 PM
Reply #701

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #701 on: June 30, 2012, 11:21:22 PM »
Again
...why the heck would he even need a clone in a sidecar for in the first place!?
it's not even doing anything, it's just an illusion, heck, geminiman's not even doing anything besides driving. I can see the car having an ability to clone itself being that the cars are doing all the work, not the robots. Adding a side car would just be pointless and out of place

July 01, 2012, 01:51:56 AM
Reply #702

Offline Korby

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Re: megaman battle & chase project (extra coders needed)
« Reply #702 on: July 01, 2012, 01:51:56 AM »
Because having two seats is funny.

July 01, 2012, 03:32:04 AM
Reply #703

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #703 on: July 01, 2012, 03:32:04 AM »
Quote from: "ice"
Again
...why the heck would he even need a clone in a sidecar for in the first place!?
it's not even doing anything, it's just an illusion, heck, geminiman's not even doing anything besides driving... Adding a side car would just be pointless and out of place
We need to represent the clone in some way, and besides cloning the car doesn't sound very useful, imo.

July 01, 2012, 03:42:51 AM
Reply #704

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #704 on: July 01, 2012, 03:42:51 AM »
Last I checked they were more then mere images.  A clone is not an image, especially when the clone can both feel pain and give it.