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Author Topic: Re: megaman battle & chase project V2A Released  (Read 205950 times)

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July 01, 2012, 04:54:12 AM
Reply #705

Offline ice

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I swear if someone suggests a limo, I'm gonna snap
« Reply #705 on: July 01, 2012, 04:54:12 AM »
But again, why the heck would he even need a clone out in the 1st place? Theres no logical reason for it to even be there other than to make the car sprites bigger then they need to be.

and I still never gotten an answer to this

Quote from: "ice"
Also, how do you guys think about reducing friction on all the tracks? What it would change includes
having to slowdown to a stop (atm you can stop on a dime)
makes you slowdown if you ram into a wall (running into a wall now you just slide along it with no speed loss)
makes turns wider (you can literaly pull a 180 turn on the spot atm)

July 01, 2012, 04:57:44 AM
Reply #706

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #706 on: July 01, 2012, 04:57:44 AM »
It'd be an interesting thing to implement given that Gemini Man is usually represented with his clone.

Also, the friction thing would help, I think.

July 01, 2012, 12:41:54 PM
Reply #707

Offline TheDoc

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Re: megaman battle & chase project (extra coders needed)
« Reply #707 on: July 01, 2012, 12:41:54 PM »
I think the friction idea is great. It'd make it more like the racing games we know today.

Quote from: "Star Dood"
It'd be an interesting thing to implement given that Gemini Man is usually represented with his clone.

Exactly.
Now hear me out, ice. It does make sense that Geminiman wouldn't have his clone out for this, but Geminiman never, and I mean NEVER, enters any situation without having his clone out. In MM3, he popped his clone out before the battle even began. Basically, Geminiman's cloning ability is his calling card that he never fails to use. The sidecar clearly shows that concept unless anyone else has an idea otherwise.

July 02, 2012, 01:46:39 AM
Reply #708

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #708 on: July 02, 2012, 01:46:39 AM »
But again, the clone thing just seems out of place. In all the times he ever had it out was in combat situations (well, though soccer may or may not be an exception as everyone was a clone). I'm not worrying about the sillyness of the idea as I'm more worried about the sprite size, I'm trying to keep the cars atleast near the same size to keep consistancy. It'll seem weird if you have quite a few normal sized cars, then suddenly, you have a car with a sprite over twice the size of the hitbox, sure you'd still can shoot it dead center, but you still cant see past it *coughmobycough*

Though I guess I'll go to my goto solution and ask cutstuff. What do you guys think about the sidecar situation?

July 02, 2012, 01:58:40 AM
Reply #709

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #709 on: July 02, 2012, 01:58:40 AM »
His Car doesn't need to be too big.
Maybe like the Slag Brothers
(click to show/hide)
Or one in front of the other like Dick Dasterdly and Muttley
(click to show/hide)

July 02, 2012, 02:05:39 AM
Reply #710

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #710 on: July 02, 2012, 02:05:39 AM »
Now I see where some of these crazy ideas are coming from, someone's been watching too much of the boomerang

But yeah, alot of suggesstions I've been getting lately seem to be stuff very remenicent of wacky races @_@ *coughbatmobiledarkbobsledcough* And thats the one thing I'm trying to stay away from. I wouldent be suprised if someone suggests airman in a hot air balloon

July 02, 2012, 02:07:38 AM
Reply #711

Offline Magnet Dood

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Re: megaman battle & chase project (extra coders needed)
« Reply #711 on: July 02, 2012, 02:07:38 AM »
Hey, come on, the Dark Man Bobsled was a good idea.

July 02, 2012, 02:22:13 AM
Reply #712

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #712 on: July 02, 2012, 02:22:13 AM »
Oh please, the Dark Men should all just be sitting on DM1

July 02, 2012, 02:32:06 AM
Reply #713

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #713 on: July 02, 2012, 02:32:06 AM »
Can I make a concept for a racer?

If yes, then...

(click to show/hide)

July 02, 2012, 02:36:53 AM
Reply #714

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #714 on: July 02, 2012, 02:36:53 AM »
Quote from: "Hilman170499"
Can I make a concept for a racer?

If yes, then...

(click to show/hide)
You mean like that Lumberjack Guy on the Wacky races? (Forgot his name.)
Also, I still think Bombman should ride the Mini Bomb kart from MK64's battle mode.

July 02, 2012, 02:49:57 AM
Reply #715

Offline xColdxFusionx

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Re: megaman battle & chase project (extra coders needed)
« Reply #715 on: July 02, 2012, 02:49:57 AM »
Quote from: "Game&Watcher"
Also, I still think Bombman should ride the Mini Bomb kart from MK64's battle mode.

I second this motion

Quote from: "Hilman170499"
Sawblade Mobile

...Ew.
The cart idea is a good start (I kinda like the idea of the appearance at least), but the name needs to be about 20% cooler. ...No, more than that.
How about "The Diamond Tip"? (Referring to diamond-tipped sawblades) [/dontexplainthejoke]

July 02, 2012, 02:58:22 AM
Reply #716

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #716 on: July 02, 2012, 02:58:22 AM »
Quote from: "xColdxFusionx"
Quote from: "Hilman170499"
Sawblade Mobile

...Ew.
The cart idea is a good start (I kinda like the idea of the appearance at least), but the name needs to be about 20% cooler. ...No, more than that.
How about "The Diamond Tip"? (Referring to diamond-tipped sawblades) [/dontexplainthejoke]
"In Sta Gib"

July 02, 2012, 11:39:17 AM
Reply #717

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #717 on: July 02, 2012, 11:39:17 AM »
coughcoughsomeoneshouldgiveideasformegamankillerscoughcough

July 02, 2012, 11:52:04 AM
Reply #718

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #718 on: July 02, 2012, 11:52:04 AM »
Quote from: "Hilman170499"
coughcoughsomeoneshouldgiveideasformegamankillerscoughcough
Inb4Sakugarnemobile

July 02, 2012, 01:03:50 PM
Reply #719

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #719 on: July 02, 2012, 01:03:50 PM »
Offtopic:Well Quint is not a Mega Man Killer.
If he was, he would have a different design and the serial code MKN/RKN.
However, many people consider Quint as a Mega Man Killer.

Anyway, anyone got concepts for Mega Man Killers?