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January 25, 2011, 01:10:48 AM
Reply #60

Offline TERRORsphere

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Re: Project Jitterskull
« Reply #60 on: January 25, 2011, 01:10:48 AM »
This is just ONE of the images from Ghouls Forest 3...

Brace yourself...
(click to show/hide)

January 25, 2011, 01:55:38 AM
Reply #61

Offline Megaman

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Re: Project Jitterskull
« Reply #61 on: January 25, 2011, 01:55:38 AM »
That looks like that image that pops up on one of those screamers.  I remember seeing it.

At any rate, I've updated the project further.
[*]Choke now slows down to use his blood ball.
[*]Health Capsules and E-Tanks are now compatable with the secret class. (I think you all know it by now.)
[*]Jitterskull now has an 8-bit moving sound.
[*]Jitterskull now has a new palate. (Do not use Ivory's map pack with it.)

I'll post the download link here as well as the first page.

January 25, 2011, 01:50:49 PM
Reply #62

Offline Rukifellth

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Re: Project Jitterskull
« Reply #62 on: January 25, 2011, 01:50:49 PM »
Cool to see some cool updates for Jitterskull... but...

NO DEAD BABIES! Only 8 BIT horror pics. XD

January 25, 2011, 02:46:44 PM
Reply #63

Offline Korby

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Re: Project Jitterskull
« Reply #63 on: January 25, 2011, 02:46:44 PM »
Woo, Choke update!

January 25, 2011, 11:45:10 PM
Reply #64

Offline Megaman

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Re: Project Jitterskull
« Reply #64 on: January 25, 2011, 11:45:10 PM »
By the way, Rukifellth, I like your idea for making a playable Yurei.  I thought about adding her as a skin of Megaman that came with the pk3, but I like your idea better.  You've made great sprites as well.  :)

January 27, 2011, 09:33:10 AM
Reply #65

Offline Rukifellth

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Re: Project Jitterskull
« Reply #65 on: January 27, 2011, 09:33:10 AM »
I think the most difficult part of making her was to make her creepy and yet retain the Megaman drawing style.

Compared to the other ghouls, she is the one who looks the most human of them all.

Also I "slightly" tried to make her less Ringu Samara lookalike with more kimono style arms. But it's more visible on the doodle I made. :P

BTW, Fun Fact, Samara and Yurei both died when they were only children. But as ghosts, they both look like they're around the late teenage. What's up with that? :S

January 27, 2011, 05:56:58 PM
Reply #66

Offline Korby

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Re: Project Jitterskull
« Reply #66 on: January 27, 2011, 05:56:58 PM »
Simple, Ruki. Creeper died as a baby, and now it looks...like that!

And that is where babies come from.

February 09, 2011, 01:19:13 AM
Reply #67

Offline Megaman

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Re: Project Jitterskull
« Reply #67 on: February 09, 2011, 01:19:13 AM »
The fourth version of my Ghouls pack has been released!

We're closing in to the final version very quickly.

[*]Creeper Balls and Blood Balls are now in 8-bit
[*]New class added.
[*]Lowered Choke's health.
[*]Creeper now has recoil when he uses his Creeper Balls.

February 09, 2011, 01:28:24 AM
Reply #68

Offline Korby

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Re: Project Jitterskull
« Reply #68 on: February 09, 2011, 01:28:24 AM »
You're forgetting something.
Hint: It starts with BALL JUUUUUUUUUUMP and ends with .

February 09, 2011, 05:02:52 AM
Reply #69

Offline FCx

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Re: Project Jitterskull
« Reply #69 on: February 09, 2011, 05:02:52 AM »
Maybe you should posting server specifications for playing online. :twisted:

February 09, 2011, 05:48:37 AM
Reply #70

Offline Megaman

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Re: Project Jitterskull
« Reply #70 on: February 09, 2011, 05:48:37 AM »
Quote from: "FCx"
Maybe you should posting server specifications for playing online. :twisted:

Well, if you want specifications, then how about this?

I Pack must not be added, nor custom weapons, and Roboenza isn't recommended.  You could play Roboenza with it, but it's not advisable.

Other than that, you can do what you want with it.

April 01, 2011, 11:34:13 PM
Reply #71

Offline Megaman

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Re: Project Jitterskull
« Reply #71 on: April 01, 2011, 11:34:13 PM »
After months of work, I've finally completed it.  Presenting: Ghouls Pack Version 5!

http://www.4shared.com/file/cc0PNtNX/GhoulsV5.html

Recently, Korby and I have been discussing including the human classes, but for now, I'll fill you in on the updates. In this version, many fixes and patches have been made (especially to Creeper) but there's also been a few other changes as well. Last time, I didn't get to fix all I wanted too, but now I have all the errors I wanted fixed (but I'm still having skin issues with Creeper...)

*Creeper and Yurei now have pop-up images
*Frostbite is now weak to fire weapons
*Sjas has been nerfed
*Choke and Frostbite can now have skins
*Ice weapons no longer harm Frostbite
*Yurei as a new alt fire (Thanks to Cold Fusion)
*Ghouls are now limited to only certain Robot Master weapons or none


For the time being, this shall be the final version until I start work on the human classes. Only time will tell when I finally finish everything I want to do with this expansion.  On the subject of Ghouls, I still need some help with Creeper being skinnable due to his hurt sprite being larger than the others. Lastly, I'd like you all to have fun with this pack.  Sorry about bumping this topic with a long paragraph and a double post.  :cry:

April 02, 2011, 12:27:58 AM
Reply #72

Offline tsukiyomaru0

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Re: Project Jitterskull
« Reply #72 on: April 02, 2011, 12:27:58 AM »
Took you long. But I'm happy that you brought it up again with good news! :D

Should have suspected of April's Fools... When actually only fools care to joke with it.

But, hey, IWBTG's The Kid is fine too.

April 02, 2011, 01:02:51 AM
Reply #73

Offline FCx

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Re: Project Jitterskull
« Reply #73 on: April 02, 2011, 01:02:51 AM »
hahahaahahha but I cant defeat it in very hard yet :ugeek:

April 02, 2011, 01:27:25 AM
Reply #74

Offline tsukiyomaru0

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Re: Project Jitterskull
« Reply #74 on: April 02, 2011, 01:27:25 AM »
You and Deviant Art made my day much better than I expected. And this is no lie.