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Author Topic: Project Jitterskull  (Read 29778 times)

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April 10, 2011, 03:43:49 AM
Reply #75

Offline tsukiyomaru0

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Re: Project Jitterskull
« Reply #75 on: April 10, 2011, 03:43:49 AM »
Could you update the screens in the first post, please? Also, add The Kid as an useable class to the pack! XD

April 10, 2011, 12:55:09 PM
Reply #76

Offline LlamaHombre

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Re: Project Jitterskull
« Reply #76 on: April 10, 2011, 12:55:09 PM »
Bump.

This is fun as hell.



The creepers could use some adjustments, though.

April 10, 2011, 05:24:14 PM
Reply #77

Offline Korby

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Re: Project Jitterskull
« Reply #77 on: April 10, 2011, 05:24:14 PM »
Well SOMEONE's mad about getting their soul sucked out.

May 13, 2011, 05:26:45 AM
Reply #78

Offline Megaman

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Re: Project Jitterskull
« Reply #78 on: May 13, 2011, 05:26:45 AM »
The Final Version of the 8-Bit Deathmatch Ghouls has been released!

*Creeper and Yurei now have pop-up images
*Frostbite is now weak to fire weapons
*Sjas has been nerfed
*Choke and Frostbite can now have skins
*Ice weapons no longer harm Frostbite
*Yurei as a new alt fire (Thanks to Cold Fusion)
*Ghouls are now limited to only certain Robot Master weapons or none

Thanks to Yellow Devil for fixing a problem I had in the prerelease version of this.  You helped make this possible.

May 13, 2011, 03:57:23 PM
Reply #79

Offline tsukiyomaru0

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Re: Project Jitterskull
« Reply #79 on: May 13, 2011, 03:57:23 PM »
I wonder when this will get moved to projects! :D

May 20, 2011, 06:31:06 PM
Reply #80

Offline Fox184

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Re: Project Jitterskull
« Reply #80 on: May 20, 2011, 06:31:06 PM »
Just out of curiosity, what weapons can the ghouls that can use rm weapons use? I know frost bite can use ice weapons. Hell, I expected the "secret" *coughcacodemoncough* class to be able to use spark shock, because the class's shots are lightning balls. Well, then again, it would be somewhat OP. Stun. close in on them while shooting shocks. Proceed to eat them. Also I lol'd at the creeper's pop-up image. Wasn't expecting it, but still hilarious.
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