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Author Topic: Rockman 8 FC  (Read 83348 times)

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September 12, 2011, 10:40:25 PM
Reply #90

Offline KickHopper

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Re: Rockman 8 FC
« Reply #90 on: September 12, 2011, 10:40:25 PM »
Was there ever an explanation why after 2.91 they decided to lock down the image files?

September 12, 2011, 10:42:00 PM
Reply #91

Offline Yuri Sakazaki

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Re: Rockman 8 FC
« Reply #91 on: September 12, 2011, 10:42:00 PM »
Not as far as I know. I suppose they will unlock it in a future update again.

September 12, 2011, 10:47:57 PM
Reply #92

Offline Magnet Dood

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Re: Rockman 8 FC
« Reply #92 on: September 12, 2011, 10:47:57 PM »
Are you the spokesperson for this game, Laki?

If you are, tell em they should try MM&B next.

September 12, 2011, 10:53:29 PM
Reply #93

Offline KickHopper

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Re: Rockman 8 FC
« Reply #93 on: September 12, 2011, 10:53:29 PM »
I've seen samples done by the 8FC group that show the possibility of a RM&F (MM&B) as well as Mega Man Powered Up

September 13, 2011, 02:35:47 AM
Reply #94

Offline Dark Phil

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Re: Rockman 8 FC
« Reply #94 on: September 13, 2011, 02:35:47 AM »
And Mega Man World V!

September 13, 2011, 03:55:22 PM
Reply #95

Offline sbq92

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Re: Rockman 8 FC
« Reply #95 on: September 13, 2011, 03:55:22 PM »
Those are odd changes to Sword Man's stage.  They do kind of make it more like one might expect an NES version of Sword Man's stage to be, but it's still a bit odd.  There are only three "trials" now instead of four, and if you die on one of the trials, you have to redo all of them.

September 14, 2011, 07:44:45 PM
Reply #96

Offline Yuri Sakazaki

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Re: Rockman 8 FC
« Reply #96 on: September 14, 2011, 07:44:45 PM »
MM&B, I believe they are already making it. That is, if this site is anything to go by:

http://www23.atwiki.jp/rockmanforte/

But I don't think development is going as fast as RM8FC currently.

September 14, 2011, 08:56:58 PM
Reply #97

Offline KickHopper

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Re: Rockman 8 FC
« Reply #97 on: September 14, 2011, 08:56:58 PM »
It's the same team, so there probably won't be any major developments to RM&F until they're completely done with 8

September 15, 2011, 04:20:52 PM
Reply #98

Offline sbq92

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Re: Rockman 8 FC
« Reply #98 on: September 15, 2011, 04:20:52 PM »
I read somewhere a little while back that the sprites for MM&B are only sprite mock-ups and that the group has no plans right now to actually make the games.  I really hope they do decide to make the game, though.  I think it would be a lot of fun in 8-bit.

September 21, 2011, 12:05:09 AM
Reply #99

Offline KickHopper

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Re: Rockman 8 FC
« Reply #99 on: September 21, 2011, 12:05:09 AM »
I hope someone makes more 8bit demakes. Especially if they go all the way up to X, Zero, and ZX

September 23, 2011, 02:27:04 AM
Reply #100

Offline Blaze Yeager

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Re: Rockman 8 FC
« Reply #100 on: September 23, 2011, 02:27:04 AM »
Zero and ZX is really doubtful. The thought that they get THAT far is really inane.

Anyways,i'm a bit excited for what they do next.

September 23, 2011, 03:00:40 AM
Reply #101

Offline KickHopper

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Re: Rockman 8 FC
« Reply #101 on: September 23, 2011, 03:00:40 AM »
I know it's a long shot, but hey you never know

October 05, 2011, 09:42:49 PM
Reply #102

Offline KickHopper

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Re: Rockman 8 FC
« Reply #102 on: October 05, 2011, 09:42:49 PM »
Good news, everyone! I found a program that will make it so that image edits of the newer releases are possible!
http://www.angusj.com/resourcehacker/

Resource Hacker allows you to open an exe file and look at pretty much everything in it via a very easy to use GUI. On top of that, it allows you to export certain resources. I was able to open up the latest release of Rockman 8 FC and export the image resources as bmp files. You can name it whatever you want when you export the file, just make sure you don't save as a Resource file, but as a bmp file. You can edit this in MSpaint classic or gimp or Photoshop, whichever program you prefer that will work within the color pallets/tables. I always recommend Photoshop or Gimp because you can change the color pallets/tables if you want, but I'm more familiar with Photoshop. Finally, save the file over, then go back into Resource Hacker, right click on the original file, and hit replace.

Things to note: They've changed the character sprites so they only have one direction face in the sprite sheets, which means half the work. But that also means walking back and forth is just an image flip, so no asymmetrical characters here. Another thing to note, they have changed background colors on some of the sprite sheets, so be aware of that if you're just going to copy and paste over from older sheets. Finally, in some image files, you'll notice there's a sort of darkening fade-out styling that repeats down the image. You can use FC Image Creator to replicate this, which can be found in Beta 2.89 and earlier. There are also cases of of lightening white-out stylings, those you'll have to do yourself.

Resource Hacker also lets you file icons, but I've had mixed results with this. Then again, I am running Windows 7, which may treat icons differently from XP. I'll put the files on an XP computer and see if this changes anything.

October 06, 2011, 12:46:11 PM
Reply #103

Offline Yuri Sakazaki

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Re: Rockman 8 FC
« Reply #103 on: October 06, 2011, 12:46:11 PM »
Many thanks for this! It works perfectly. I will miss making asymmetrical characters though.

October 06, 2011, 02:59:58 PM
Reply #104

Offline KickHopper

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Re: Rockman 8 FC
« Reply #104 on: October 06, 2011, 02:59:58 PM »
No problem! I just happened upon it because I was really just looking to change the icons of the game and config programs. But when I saw what else it could do, I felt it was my duty to share it.