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Author Topic: Custom Project : Upgraded Maps  (Read 53283 times)

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December 27, 2010, 02:13:40 PM
Reply #150

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #150 on: December 27, 2010, 02:13:40 PM »
mabye i should make a 16 bit Slashman map and you make an 8 bit one x3

December 29, 2010, 08:57:09 PM
Reply #151

Offline T3H PL4Y3R

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Re: Custom Project : Upgraded Maps
« Reply #151 on: December 29, 2010, 08:57:09 PM »
Hmmm, I can do Centaurman's stage, and I will probably make it the  normal map with a few gimmicks, and possibly an 'arena'.

December 30, 2010, 03:42:29 AM
Reply #152

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #152 on: December 30, 2010, 03:42:29 AM »
NEWS: Megaman 7 Expansion comes 1/11 ! me and YD are both making slashman, then someone will decide who's is better :3

December 30, 2010, 10:29:38 AM
Reply #153

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #153 on: December 30, 2010, 10:29:38 AM »
I was kidding

December 30, 2010, 08:56:47 PM
Reply #154

Offline Messatsu

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Re: Custom Project : Upgraded Maps
« Reply #154 on: December 30, 2010, 08:56:47 PM »
Well Bomb Man is pretty much done save for play testing and some tweaking.  Ring Man same thing.  I'm going to take a stab at Ice Man.  I've figured out the water and I have an idea I want to play with.  It's not going to be symmetrical this time.

I don't think I'm going to do the twin areas that CMM used in the original map though but who knows.

December 31, 2010, 01:01:46 AM
Reply #155

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #155 on: December 31, 2010, 01:01:46 AM »
Plantman: Skye (Done!)? Plantman has been done for a while

Dustman is done as well, i am progressing verrrryyyy slowly, but i got enough time... I have a reason for the deadlines specificly being that day.

EDIT: Dustman is On the borderline of Done, can someone get the Pistons working for me? they wont work for some reason, ill pm whoever wants to fix it

January 03, 2011, 10:26:27 AM
Reply #156

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #156 on: January 03, 2011, 10:26:27 AM »
At Messatsu's request I redid Heatman. It was too block happy and not enough deathmatching space.

(click to show/hide)

Bump? I see no bump!

Also Skye, it's not done on my watch because I haven't recieved it.

January 03, 2011, 06:26:39 PM
Reply #157

Offline CopShowGuy

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Re: Custom Project : Upgraded Maps
« Reply #157 on: January 03, 2011, 06:26:39 PM »
Quote from: "DoomThroughDoom"
Elecman is done.




Yellow Devil, the mapname is Map01. Change it to whatever you want.



Bonus points to who recognises the layout.
Isn't that the same layout for that map you used to quickly show off how asymmetry was beneficial?

Anyway, I haven't posted in this topic yet so I must say I'm excited about double the number of maps!  And for the music, does using the Anniversary Collection music mean you're using the Mega Man Arranged music?

An example:


I've always wanted to hear this music in game.

Oh and if you need tilesets for any new stages (Wily stages), let me know!  I can get those done fast.

January 03, 2011, 06:28:03 PM
Reply #158

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #158 on: January 03, 2011, 06:28:03 PM »
Yes, those are the ones. Complete Works was reused as Power Battles & Fighters music so you might recognize some of them. Fan mixes are used for ones without officials, for example Top Man and Flash Man.

January 03, 2011, 07:07:29 PM
Reply #159

Offline TERRORsphere

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Re: Custom Project : Upgraded Maps
« Reply #159 on: January 03, 2011, 07:07:29 PM »
Quote from: "CopShowGuy"
Quote from: "DoomThroughDoom"
Elecman is done.

image

Bonus points to who recognises the layout.
Isn't that the same layout for that map you used to quickly show off how asymmetry was beneficial?
Nope..

January 03, 2011, 08:17:43 PM
Reply #160

Offline Messatsu

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Re: Custom Project : Upgraded Maps
« Reply #160 on: January 03, 2011, 08:17:43 PM »
Ice Man is pretty close to done save for some tweaking.  Gonna go back to Cossack though since I'm now discovering what a horrible job I did in lining up the textures in that map.  /facepalm.

Also the current music list is around 45 strong I believe.

January 03, 2011, 08:25:29 PM
Reply #161

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #161 on: January 03, 2011, 08:25:29 PM »
Quote from: "CopShowGuy"
[
I've always wanted to hear this music in game.

Oh and if you need tilesets for any new stages (Wily stages), let me know!  I can get those done fast.

1. Yes ive always wanted to hear that music in-game :D

2. Thank. You. So. Much. Do you mind ripping All the stages down that aren't in game now but are on the list (Plus MM6 Wily)?

To Yellow Devil, Could you please Put The Wily Stage In MM6 Section?

Thanks!

January 03, 2011, 08:28:49 PM
Reply #162

Offline Max

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Re: Custom Project : Upgraded Maps
« Reply #162 on: January 03, 2011, 08:28:49 PM »
Redone the Wilys.

Do we really need a stage 2 for MM2?

January 03, 2011, 08:34:00 PM
Reply #163

Offline Skye.EXE

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Re: Custom Project : Upgraded Maps
« Reply #163 on: January 03, 2011, 08:34:00 PM »
Quote from: "Yellow Devil"
Redone the Wilys.

Do we really need a stage 2 for MM2?
Sorry Didnt mean to put that XP

P.s. Messatsu, I found i forgot to add a ladder to the piston area of dustman's stage, ill resend the link when its fixed

January 04, 2011, 05:31:09 AM
Reply #164

Offline CopShowGuy

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Re: Custom Project : Upgraded Maps
« Reply #164 on: January 04, 2011, 05:31:09 AM »
So you'd just need Wily stage tiles from MM4-6?