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Ghouls spawn incide, Human spawn outsideHuman spawn outside, Ghouls spawn incide
GVH01: Ghouls start all around the edge of the forest and humans start in the center. Retro!
GVH06: Humans start in various parts of the map, usually in corners. Ghouls start in the middle
GVH07: Humans start in the base with the toilets, Ghouls start at the main gates of the map.
Why not the other way around? Tiny base building is a terrible start for the humans.
I think I'll put the starts in all the base areas. The doorways there are really thin, you'll get some smartass blocking the way.
Quote from: "Frits"Why not the other way around? Tiny base building is a terrible start for the humans.Well it makes sense that the humans are in the baracks area also it wouldnt really take you that long to get out of there
Quote from: "Possesed"Quote from: "Frits"Why not the other way around? Tiny base building is a terrible start for the humans.Well it makes sense that the humans are in the baracks area also it wouldnt really take you that long to get out of thereYeah it really makes sense, they spawn there so there could be JITTERRAAAPE!!!!! in the small building. :S
GVH09: Ghouls start outside, Humans start at the complete opposite of the map indoors.
Will such spawning alternate like before or will this be a permanent change (I know, stupid question)?
Also in Gvh11, will the ghouls be outside or inside? The importance behind this is that I have seen the outcome of a lot of battles solely depend on spawning in that map alone. Especially if a sole Jitter or Sjas is spawned outside with a butt-load of humans to feast/distract on.
Same for Gvh13. Humans starting in that cramp little place is jitter rape waiting to happen.