Advanced Search

Author Topic: Support for team starts in LMS  (Read 3876 times)

0 Members and 1 Guest are viewing this topic.

October 13, 2009, 01:01:02 PM
Read 3876 times

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Support for team starts in LMS
« on: October 13, 2009, 01:01:02 PM »
I've given each map in GVH team starts to support a new server flag which forces team starts to be used in any game mode, including TLMS.

I've already done the first map pack from personal experience and what I thought would be most fitting. Here's the list:

GVH01: Ghouls start all around the edge of the forest and humans start in the center. Retro!

GVH02: Both teams start at each side of the map facing the center.

GVH03: Ghouls start by the lava fall on the higher ledge, humans start in the other corner of the map with the 0 shape cave.

GVH04: Humans start near the crates, ghouls start at the complete opposite side of the map in the water.

GVH05: Ghouls start outside on the cliffs, humans start at the opposite corner up the stairs of the castle.

GVH06: Humans start in various parts of the map, usually in corners. Ghouls start in the middle  :D

GVH07: Humans start in the base with the toilets, Ghouls start at the main gates of the map.

GVH08: Ghouls start outside behind the forest (near the graves), Humans start in the fortress.

GVH09: Ghouls start outside, Humans start at the complete opposite of the map indoors.

GVH10: Humans and Ghouls start at opposite sides of the map.

I'm giving GVH:EW (and later GVH:CD) maps the same treatment. Where do you think the players should start? I have a poll up on my website for GVH11 because I think that's a pretty important map (people love it) ;)

October 13, 2009, 01:23:25 PM
Reply #1

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: Support for team starts in LMS
« Reply #1 on: October 13, 2009, 01:23:25 PM »
Quote
Ghouls spawn incide, Human spawn outside
Human spawn outside, Ghouls spawn incide

These statements say the same thing. :P

October 13, 2009, 01:25:27 PM
Reply #2

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Support for team starts in LMS
« Reply #2 on: October 13, 2009, 01:25:27 PM »
Aw piss *fixes*

October 13, 2009, 03:11:15 PM
Reply #3

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: Support for team starts in LMS
« Reply #3 on: October 13, 2009, 03:11:15 PM »
Quote
GVH01: Ghouls start all around the edge of the forest and humans start in the center. Retro!
Yeah retro, but where are we going to fight if we're surrounded from the start :D

Quote
GVH02: Both teams start at each side of the map facing the center.
Quote
I LIKE!!

Quote
GVH06: Humans start in various parts of the map, usually in corners. Ghouls start in the middle  :D
:D

Quote
GVH07: Humans start in the base with the toilets, Ghouls start at the main gates of the map.
Why not the other way around? Tiny base building is a terrible start for the humans.

October 13, 2009, 03:18:23 PM
Reply #4

Offline Possesed

  • Standard Member
  • Date Registered: August 14, 2009, 11:26:24 AM

    • View Profile
Re: Support for team starts in LMS
« Reply #4 on: October 13, 2009, 03:18:23 PM »
Quote from: "Frits"
Why not the other way around? Tiny base building is a terrible start for the humans.

Well it makes sense that the humans are in the baracks area also it wouldnt really take you that long to get out of there

October 13, 2009, 03:21:03 PM
Reply #5

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Support for team starts in LMS
« Reply #5 on: October 13, 2009, 03:21:03 PM »
I think I'll put the starts in all the base areas. The doorways there are really thin, you'll get some smartass blocking the way.

October 13, 2009, 03:30:57 PM
Reply #6

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: Support for team starts in LMS
« Reply #6 on: October 13, 2009, 03:30:57 PM »
Quote from: "CutmanMike"
I think I'll put the starts in all the base areas. The doorways there are really thin, you'll get some smartass blocking the way.

Exactly, before everybody is out.The ghouls are already there.

October 13, 2009, 07:33:51 PM
Reply #7

Offline Xorpedo

  • Standard Member
  • Date Registered: August 14, 2009, 07:53:32 AM

    • View Profile
    • http://moonlightkillers.freeforums.org/
Re: Support for team starts in LMS
« Reply #7 on: October 13, 2009, 07:33:51 PM »
Quote from: "Possesed"
Quote from: "Frits"
Why not the other way around? Tiny base building is a terrible start for the humans.

Well it makes sense that the humans are in the baracks area also it wouldnt really take you that long to get out of there
Yeah it really makes sense, they spawn there so there could be JITTERRAAAPE!!!!! in the small building. :S

October 15, 2009, 11:58:39 AM
Reply #8

Offline dark-slayer-201

  • Standard Member
  • Date Registered: September 22, 2009, 08:47:03 AM

    • View Profile
Re: Support for team starts in LMS
« Reply #8 on: October 15, 2009, 11:58:39 AM »
Quote from: "BloodRaven"
Quote from: "Possesed"
Quote from: "Frits"
Why not the other way around? Tiny base building is a terrible start for the humans.

Well it makes sense that the humans are in the baracks area also it wouldnt really take you that long to get out of there
Yeah it really makes sense, they spawn there so there could be JITTERRAAAPE!!!!! in the small building. :S
err...
i may not take part in that match, unless there are no jitters :P

October 15, 2009, 12:19:38 PM
Reply #9

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Support for team starts in LMS
« Reply #9 on: October 15, 2009, 12:19:38 PM »
Quote
GVH09: Ghouls start outside, Humans start at the complete opposite of the map indoors.

Is anyone else happy to read this?

Will such spawning alternate like before or will this be a permanent change (I know, stupid question)?

Also in Gvh11, will the ghouls be outside or inside? The importance behind this is that I have seen the outcome of a lot of battles solely depend on spawning in that map alone. Especially if a sole Jitter or Sjas is spawned outside with a butt-load of humans to feast/distract on.

Same for Gvh13. Humans starting in that cramp little place is jitter rape waiting to happen.

Gvh17 makes no real difference unless you intentionally spawn ghouls by the gibbs inside the plant itself.. and even then it will be pretty even (from my understanding).

October 15, 2009, 01:25:46 PM
Reply #10

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Support for team starts in LMS
« Reply #10 on: October 15, 2009, 01:25:46 PM »
Quote from: "Mobius"
Will such spawning alternate like before or will this be a permanent change (I know, stupid question)?

There may be some way

Quote from: "Mobius"
Also in Gvh11, will the ghouls be outside or inside? The importance behind this is that I have seen the outcome of a lot of battles solely depend on spawning in that map alone. Especially if a sole Jitter or Sjas is spawned outside with a butt-load of humans to feast/distract on.

Check the main site and vote away!

Quote from: "Mobius"
Same for Gvh13. Humans starting in that cramp little place is jitter rape waiting to happen.

Good point, I'll stick the ghouls in there.

October 15, 2009, 06:38:29 PM
Reply #11

Offline lord_of_hell

  • Standard Member
  • Date Registered: August 14, 2009, 04:54:15 AM

    • View Profile
Re: Support for team starts in LMS
« Reply #11 on: October 15, 2009, 06:38:29 PM »
i like the idea, also, we need what you replace a map when you start whit the expansion.