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The Ghoul's Forest
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Post your ideas regarding balance
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Topic: Post your ideas regarding balance (Read 28756 times)
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March 16, 2011, 08:17:15 PM
Reply #105
CarThief
MM8BDM Extender
>
Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
«
Reply #105 on:
March 16, 2011, 08:17:15 PM »
It just needs a good (LOW PING!) server and a couple of players and watch it grow. Hmm... Quite the timing too, i just finished a small thing i made, its merely a small balancing thing, adding nerfs and buffs, though not many.
Its already on wadhost.fathax:
http://wadhost.fathax.com/files/GVHBalancePatchv1.zip
And here's some information copied from the wad's txt file:
(click to show/hide)
Note: This isnt an official patch or anything.
List of changes:
-Humans HP is now 150 instead of 100. This should make them survive a tad better.
-Engineer has faster but slightly less damaging Nailgun.
-The Nailgun's altfire remains the same, even damage-wise.
-Thought of making a reload but ST's DECORATE coding proved to be retarded
beyond words or discriptions, ah well, its fast enough and yet powerfull.
-The Hunter's LightningBow now deals slightly less damage and has longer to reload.
-This should make it more of a distance weapon instead of an all-rounder.
-It still one-hits Creepers and 2-hits anything but a Jitterskull on full hp.
-Oh, the Bot weapon for Hunters also has a longer reload and lower damage.
-The Cyborg no longer is invulnerable while dodging. (This one was basically a
free outta jail ticket!)
-Fuel cost is lowered by a point, though.
-Most instakill damage is scaled up to 150% from 100%. (Think the following:
Creeper main attacks, Bloodballs, etc.) Sjas Screams didnt need any damage buff.
-Choke now deals 150% damage instead of 100%.
-Choke's Bloodball now accordingly instakills humans. It didnt for a moment.
-Creeper's melee attack did not need a buff either.
-And just sneaking in a minor change that makes weapons droppable too.
Edit: Probaly needs a little more defensive/survival buffs on the human side though. If i can think of anything.
Logged
March 25, 2011, 05:36:51 PM
Reply #106
CarThief
MM8BDM Extender
>
Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
«
Reply #106 on:
March 25, 2011, 05:36:51 PM »
Normally i wouldnt doublepost, but considering any edit would go unnoticed by the probaly inactive developers... :P
Might as well list a few things first, there's an small crate trap on the docks map, or rather, the containers trap something as large as a Frostbite inside it if unlucky!
And might as well give a suggestion some other (rare) Jitterskull users might enjoy, basically the Creepers tend to be absolutely IMPENETRABLE roadblocks to Jitterskulls, and they're slow, too. Making them non-blocking to specifically Jitterskulls would probaly help out, or perhaps other ghouls too, if you feel like it. Shouldnt the +GHOST flag or something be able to do this, along with the through ghosts flag?
And as said at the start of the post, where's all the activity? Has the previous post even been looked at? Some feedback is nice too if you're trying the small patch, if you feel like it.
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April 10, 2011, 07:41:03 PM
Reply #107
Eruanna
Standard Member
Date Registered: November 24, 2009, 03:29:34 PM
Re: Post your ideas regarding balance
«
Reply #107 on:
April 10, 2011, 07:41:03 PM »
I've seen it, but I haven't had a chance to look at it yet. I'm sorry.
And yeah, development on this has been very inactive lately.
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April 10, 2011, 10:14:17 PM
Reply #108
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
«
Reply #108 on:
April 10, 2011, 10:14:17 PM »
Heh, due to all the inactivity i've took the liberty of messing about unofficially with GVH myself, in hopes of showing it to cutman and hey, maybe he'll like it and implement it. Had some help, suggestions, and whatnot from some of the best players and friends, so i doubt it will suck in any case.
In order from first to last excluding the one posted previously, here's whats uploaded so far:
http://wadhost.fathax.com/files/GVHBala ... 2Test1.zip
http://wadhost.fathax.com/files/GVHBala ... 2Test2.zip
Edit, just new:
http://wadhost.fathax.com/files/GVHBala ... 2Test3.zip
Inside the files is of course the list of changes, was thinking of fixing GVH's archievements too, but no attemp so far on the current system fixed it. Meh, no idea if i'll do archievements in v3 or v4, i'll probaly need to take a guess at remaking the system if it keeps failing.
Oh, and its probaly far from completely done, i still remember having to make some changes... Hmm... But its getting close.
Hmm... So far most public test sessions went quite well with practically little to no complaints, the odd suggestion, and just good ol gvh action, just with less unfair Lightning Arrow rape and the likes. No idea how that server was kept active for like 9 to 10 hours in a row, heh.
Perhaps take a look at this Cutman if you feel like making decisions in regards to GVH development?
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April 25, 2011, 08:45:11 AM
Reply #109
CarThief
MM8BDM Extender
>
Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
«
Reply #109 on:
April 25, 2011, 08:45:11 AM »
Hmm... Not much in the way of activity here. In the meanwhile updated my patch even more, in case anyone's interested anyway... Also made a Santa patch with achievements included.
http://wadhost.fathax.com/files/GVHBala ... 2Test9.zip
http://wadhost.fathax.com/files/GVHBalanceSanta.zip
Meh, at this rate of inactivity i wouldnt mind trying to do official updates on GVH myself. Perhaps apply some of the ideas in the patch(take a look if you're curious), but most importantly the balance changes. Might not be the best person to add new stuff, but i can try and improve just about anything.
So... If you need new people for it anyway... If so its handy to know if you still want people asking your opinion on stuff or let them have their own way. Wouldnt mind seeing another update to GVH and some activity again anyway, even if i have to do it myself.
Edit: At this rate, fighting those godamn Hunters again with the unavoidable 1/2- hit kill attacks, i
INSIST
on trying to get an update going, i already have most ideas worked out in the patch i made in my free time. I got plenty of free time anyway to do all this in one go. Only thing that i dont really have is large scale testing available(though an announcement/beta probaly does the job).
So... You need more people? (Though im entirely dedicated and certain enough to do such a thing on my own. But second opinions and suggestions always help. :P)
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Post your ideas regarding balance