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December 24, 2010, 10:13:33 AM
Reply #45

Offline bluewiz

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Re: Post your ideas regarding balance
« Reply #45 on: December 24, 2010, 10:13:33 AM »
Quote from: "CutmanMike"
Christmas spirit is her one weakness!

I actually chuckled in real life, lol.



Anyways, yes the snowgun altfire is op, I've seen people do, bind mouse1 "+altattack". Instead of using their regular configuration. It's incomparable to its default attack. I'd suggest giving it a BIT less damage and some spread, but give the regular fire less off a spread.

December 26, 2010, 05:34:24 PM
Reply #46

Offline Mobius

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Re: Post your ideas regarding balance
« Reply #46 on: December 26, 2010, 05:34:24 PM »
Marines
General Thoughts: Versatile class
Grenades: 8 is fine. I play both Ghouls and Humans and believe 8 is more than enough in TLMS. The only class worried about grenades are creepers, and you're a scrub if you let spam kill you as anything other than.
Dual Pistols: Needs more power as an incentive to use it.
Riot Gun: Add spread to reduce its sniper like potency
Machine Gun: Decrease the spread a little to compensate for the delay.

Cyborg
General Thoughts: Complete combat class compared to everyone else.
Flight: Fine
Plasma: Fine

Hunter
General Thoughts: Scout class
Default Bow: Fine
Lightning Bow: Needs more predictability for Hunter users. I hate firing a precise lightning arrow and it somehow veers off. Lightning magic is hella great in low ceiling maps
Fire Bow: Fine
Ice Bow: Fine - do something a bit more creative with his magic ffs

Ghost Busters
General Thoughts: Control class depending on the map
Default Plasma: Fine. The ammunition is enough to make-up for the lack of strength.
Traps: Needs more life
Soul Plasma (ex-creeper): Needs more intervals between shots
Bone Cannon (ex-jitterskull): Fine
Sonic Echo (ex-sjas): Contrary to popular belief, Sonic Echo is formidable especially on creepers
Blood Spreader (ex-choke): Needs more an incentive to use
Ice Fountain (ex-frostbite): Ridiculously OP from behind thin sector walls or small and hard to reach areas (MAP11)

Engineer
General Thoughts: Spam
Nail Gun: Spam. The damage is fine, the ammunition is shit. Give it some sort of reload mechanism
Steam Cannon: Retarded, but fine
Saw Launcher: The only reasonable weapon in his arsenal



Sjas
General Thoughts: Unlike some of the scrubs in this thread, I am/was one of the best Sjas users besides Tai. He's fine.
Normal Scream: Calculate random damage properly so a close quarter scream with physical contact actually kills someone, and distance screams don't do 988257985 HP damage (fix the RNG ffs)
Reflective Defense: Fine

Jitterskull
General Thoughts: Fine
Charging Attack: Again, only scrubs complain about his delay.
No Clip: This ability everyone seems to forget he has because they wanna rush humans. It's fine.

Creeper
General Thoughts: Fine.
Direct (melee) attack: Fine
Curse Ball: Fine. He doesn't need RJballs because that's stupid. He is already hard to hit.

Frostbite
General Thoughts: This class showed everyone worth a shit in this forum that the GVH in-game community is completely fuckin` hopeless. Seriously the first day I saw someone say he is OP was the day I just died a little. He's fine, minus one thing.
Charging Attack: This needs to be fixed where there isn't a huge delay between chomps. Fine.
Freezing Wind: If you are a dumb fuckin` scrub then you deserve to die to this.

Choke
General Thoughts: Needs help
Chomping Attack: Painstate health regain
Blood Ball: Fine, but needs less charge time cause standing still is suicide no matter how far it is.

This is all according to the version before the latest release.

December 26, 2010, 06:21:37 PM
Reply #47

Offline Crystal King

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Re: Post your ideas regarding balance
« Reply #47 on: December 26, 2010, 06:21:37 PM »
Quote from: "Eruanna"
I'm not happy about nerfing the Sjas at all. But I'll do it. I'll reduce his attack range by 3/4ths. To be completely honest, though, I think this is a bad move.
3/4ths is a little much. 1/2 at the most. I agree it needs a nerf, but I think that 3/4ths is overkill. I still think the two explosion idea Blox suggested would work better.

December 26, 2010, 06:27:34 PM
Reply #48

Offline CarThief

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Re: Post your ideas regarding balance
« Reply #48 on: December 26, 2010, 06:27:34 PM »
Hmm... You forgot Santa (the most fucked up class currently).  Though aside that... incredible error (that i highly suggest removing, for time being, considering he's merely an addon, he's truly game-breaking).

I dont see how the Sonic Echo is that usefull, aside in small area's, but who knows. Blood Spreader does need a reason to be used alright, its rather worthless, perhaps a special effect to it of some sorts...

Meh, people always try to overreach with Frost Bite. And i still wouldnt mind a jumping boost for Creepers that costs a Curse Ball (NOT A ROCKET JUMP). Not like he'll masterfully dodge explosives with it, he just lacks movement to go over obstacles or sneak up on high-up camping people.

Edit: 3/4!?!? I probaly misread that as an 1/4. Seriously, that seems overkill, perhaps like he said, 1/2, tops. It gets rather hard if you need to get into your opponents face 90% of the time to kill it.

December 26, 2010, 07:06:26 PM
Reply #49

Offline Eruanna

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Re: Post your ideas regarding balance
« Reply #49 on: December 26, 2010, 07:06:26 PM »
I meant 1/4th. Very small.

December 26, 2010, 07:22:32 PM
Reply #50

Offline CarThief

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Re: Post your ideas regarding balance
« Reply #50 on: December 26, 2010, 07:22:32 PM »
Well thats an relief. Would be horrible if he had no range at all aside hugging people's hitboxes. :P

Also, Santa's snowgun still has an rediculously powerfull altfire, and he just so happens to be an addon. Perhaps consider removing the santa addon untill it gets fixed?
If you're wondering why, well...
The altfire is PURE MURDER against say, a Jitterskull, Sjas, Choke, and perhaps Frostbite too if armor helps at all, it even manages to hurt Creepers decently. I did not test to see how much damage it deals, but i know that its quite powerfull for an 90% unavoidable attack with minimally 30 damage.

Some claim it damaged them for 50, or even 70 or more damage. I can guarantee getting hit by 2 santa's at the same time atleast does around 60 to 70 damage.
So, i hope its worth considering before this gets out of hand. Due to most people not all going Santa yet, GVH's still quite playable (and its an addon, merely requires a server restart :P).

December 26, 2010, 07:46:24 PM
Reply #51

Offline Eruanna

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Re: Post your ideas regarding balance
« Reply #51 on: December 26, 2010, 07:46:24 PM »
Santa was intended for holiday use only. He'll probably be gone again before the year is out. I really don't understand why there's so many constant complaints about him - he's intended only as a temporary appearance.

December 26, 2010, 09:42:42 PM
Reply #52

Offline Zocker

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Re: Post your ideas regarding balance
« Reply #52 on: December 26, 2010, 09:42:42 PM »
Santa is really broken, but if it's only over the holidays I can live with it (even if he made me quiet mad sometimes >.>).

Besides that the Ghostbuster's Plasma Weapon has turned into a spam weapon. Why did you double the ammo, in my opinion it was fine?
If it's a problem that he is rather helpless if he has no ammo I'd think about a little gameplay change on the Ghostbuster.
We could give him a slow, but constant plasma ammo regeneration and that should solve the problems. A combined solution of this and the still standing regeneration could work too.

I wouldn't say that the bloodsprayer is useless, it can be quiet powerful. A higher spread range could make it more useful though.

What Carthief said about the Creeper jump is interesting, but this would need some testing to see whether it's overpowered or not.

Besides that it's more or less OK, some classes could be tweaked a little like the Frostbite but other things have priority.

December 26, 2010, 10:01:26 PM
Reply #53

Offline CarThief

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Re: Post your ideas regarding balance
« Reply #53 on: December 26, 2010, 10:01:26 PM »
Ah, yes. The complaints are due to thats the only thing people can do about him. It sometimes appears undefeatable in the hands of a rather... cowardly player, as long as the ghouls try to reach out to him, and he gets away, he WILL hit them and damage them quite well.

He might be even worse then the Riotgun issues, or the Lightning Arrows vs Jitterskulls. Even worse! Thus i highly suggested removal (or alter the file and keep it in a while, if you like, either way).

Hmm... I had no problems yet with the Ghostbuster, i just need to dodge it a little more now. Atleast i assume the Bone Cannon is still the same in ammo, percentage-wise. Oh, and the ammo regeneration is an somewhat important factor too, if that hasnt been altered, he would now technically need to wait longer to get his Bone Cannon ammo.

December 26, 2010, 10:07:48 PM
Reply #54

Offline TERRORsphere

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Re: Post your ideas regarding balance
« Reply #54 on: December 26, 2010, 10:07:48 PM »
Kill Santa please. It's not Christmas anymore.

December 27, 2010, 06:26:47 AM
Reply #55

Offline Eruanna

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Re: Post your ideas regarding balance
« Reply #55 on: December 27, 2010, 06:26:47 AM »
Quote from: "Zocker"
Besides that the Ghostbuster's Plasma Weapon has turned into a spam weapon. Why did you double the ammo, in my opinion it was fine?
Because a lot more people complained about his lack of ammo, that he ran out rather quickly.

December 27, 2010, 06:49:02 AM
Reply #56

Offline TERRORsphere

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Re: Post your ideas regarding balance
« Reply #56 on: December 27, 2010, 06:49:02 AM »
I think he should of just been able to regain ammo whule running like frostbite.

December 27, 2010, 05:59:32 PM
Reply #57

Offline CarThief

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Re: Post your ideas regarding balance
« Reply #57 on: December 27, 2010, 05:59:32 PM »
Uh, ever considered how strong the Bone Cannon would have been if he had that? Its already strong enough, 2-hits anything, just comes with a significant defence flaw, kinda like Jitterskull's rather powerfull crunch attack, i guess.

While he had ammo problems indeed, some weapons where simply balanced around that issue. Hmm... And any idea's on how to deal with this santa issue yet? I hope he'll either leave soon or get a nerf, it could be as simple as restarting the server and having a new santa file on wadhost or wherever the system will look in for missing files.

December 27, 2010, 09:42:14 PM
Reply #58

Offline Eruanna

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Re: Post your ideas regarding balance
« Reply #58 on: December 27, 2010, 09:42:14 PM »
I'd like to fix Santa, but it will take some time to do so.

And the biggest problem is, he isn't going to be around all the time. I've already removed him from Obsidian. Christmas isn't technically over, in my opinion, but eh, apparently he was causing too much problem, and the 25th of December has already passed anyhow. :)

I'd like to make it so he can at least be played properly year-round, but I originally intended to only run him during the holidays otherwise.

December 29, 2010, 06:49:55 AM
Reply #59

Offline bluewiz

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Re: Post your ideas regarding balance
« Reply #59 on: December 29, 2010, 06:49:55 AM »
All you need to do in order to fix santa is change his snowguns RAPIDFIRE damage and make a little delay, and thats it. Nothing to it.

Obsidian isn't necessarily the only GvH hoster.