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The Ghoul's Forest
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Post your ideas regarding balance
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Topic: Post your ideas regarding balance (Read 28760 times)
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December 29, 2010, 07:49:54 AM
Reply #60
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: Post your ideas regarding balance
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Reply #60 on:
December 29, 2010, 07:49:54 AM »
It's the only one hosting v3, though.
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December 29, 2010, 06:31:18 PM
Reply #61
bluewiz
Standard Member
Date Registered: December 09, 2010, 09:50:01 PM
Re: Post your ideas regarding balance
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Reply #61 on:
December 29, 2010, 06:31:18 PM »
Node is hosting V3 with Santa, and what if others want to use santa? They'd want a balanced one.
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December 29, 2010, 06:45:12 PM
Reply #62
Eruanna
Standard Member
Date Registered: November 24, 2009, 03:29:34 PM
Re: Post your ideas regarding balance
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Reply #62 on:
December 29, 2010, 06:45:12 PM »
I would not directly support them, then.
Santa was removed, and replaced by the Engineer for a reason. The amount of effort I will put into Santa when it's not a holiday season is quite minimal, at best.
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December 29, 2010, 07:12:53 PM
Reply #63
TheBladeRoden
MM8BDM Extender
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Date Registered: October 14, 2010, 07:26:58 PM
Re: Post your ideas regarding balance
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Reply #63 on:
December 29, 2010, 07:12:53 PM »
You can play as Halloween masks all year round though
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December 29, 2010, 11:19:54 PM
Reply #64
Arctic
Standard Member
Date Registered: December 07, 2009, 05:06:08 PM
Re: Post your ideas regarding balance
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Reply #64 on:
December 29, 2010, 11:19:54 PM »
Quote
You can play as Halloween masks all year round though
Touché.
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December 31, 2010, 07:08:56 PM
Reply #65
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
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Reply #65 on:
December 31, 2010, 07:08:56 PM »
I dont care if they're holiday themed, as long as im fighting something that isnt overpowered. Its just no fun fighting santa in its current state, not to mention the chance to win from one is quite... Low.
Hmm... I'd try to be more on-topic, but it seems quite well balanced without santa, there's already some more good changes coming, and i dont think much more needs to be added. Just need more GVH servers using v3 AND NOT SANTA being actually played! Dont remember the last game i had on a lag-free server without santa...
Maybe the lack of overpowered classes scared away the newbies who normally own people with their overpowered weapons, instead of getting and using skill in a fair one. All i can think of is to give the humans some more... Defensive tools, or escape tools, a buff that isnt an damage increaser for once, or the likes.
Edit: Something like limited amounts of barricades per human or in total regardless of humans, that basically acts as an wall neither can go or shoot through, but can attemp to destroy. Quite some possibilities to make things a little more difficult for the ghouls but not get them raped by small overlooked weapon buffs.
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January 01, 2011, 05:47:13 AM
Reply #66
bluewiz
Standard Member
Date Registered: December 09, 2010, 09:50:01 PM
Re: Post your ideas regarding balance
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Reply #66 on:
January 01, 2011, 05:47:13 AM »
Yes, but Eruanna, the amount of effort required to fix him IS minimal, all that's unfair is the amount of damage his alt fire does, perhaps its speed as well.
Also if it isn't much to ask, can you make hunters regular arrow fire somehow more useful? At this point, I only use it to challenge myself. Maybe give it a bit more damage, or center it?
Speaking of arrows, can you make them stay in-game longer? They disappear awfully fast. Especially when a hunter unloads his arrows on a frostbite.
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January 01, 2011, 06:46:18 AM
Reply #67
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
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Reply #67 on:
January 01, 2011, 06:46:18 AM »
Rather minimal effort required indeed. Hell, you could simply throw me an idea of how it should be, and i could copy/paste some code! Its that simple!
Ah, or perhaps get that team to work on it, in any case there's bound to be someone willing to do it, if you really dont.
Got an possibily better idea to make the regular bow more usefull too. Why not make it cost no ammo? Its a weapon that can hurt, but is hard to use, doesnt pay off too much, but is better then magic for when out of ammo (considering ghouls are best up close).
Or somehow have the hunter generate ammo through useinventory for the normal bow specifically.
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January 01, 2011, 07:28:53 PM
Reply #68
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: Post your ideas regarding balance
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Reply #68 on:
January 01, 2011, 07:28:53 PM »
Heh, that's a good idea. But just 'gaining' arrows is a bit strange, so here's a 'possible' implementation of it.
Takes 25 health to use, gives 20 arrows AND removes fire/ice/lightning bows.
That's right, after you lose all your arrows, and you still have over 25 health; you'd be able to have a 'last chance' against the ghouls.. Using only your trusty bow (and magic), that is.
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January 01, 2011, 11:52:47 PM
Reply #69
bluewiz
Standard Member
Date Registered: December 09, 2010, 09:50:01 PM
Re: Post your ideas regarding balance
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Reply #69 on:
January 01, 2011, 11:52:47 PM »
That kind of
forces
you to use the arrow, I'd like the regular arrow to be used not to challenge yourself, but to use it as an asset.
Blox's idea is pretty good, but I don't really like the losing 25 health part, losing all of your powers is already a big sacrifice on its own.
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January 02, 2011, 07:00:19 AM
Reply #70
XutaWoo
Standard Member
Date Registered: November 25, 2010, 07:33:24 PM
Re: Post your ideas regarding balance
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Reply #70 on:
January 02, 2011, 07:00:19 AM »
Yeah, that way it's more like you're simply using up all your mana to create more ammo, which makes sense to me.
On a late and unrelated note, Choke's jump is rather underwelming. I can't check the .pk3 to see what the value is (due to non-standard zipping) but shouldn't a mobile class have a slightly increased jump? It would help him being able to literally leap into places it'd taken him more time to get to.
Maybe just enought to let him clear 64/72 unit heights, allowing him to bound over crates in the least.
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January 03, 2011, 03:12:05 PM
Reply #71
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Post your ideas regarding balance
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Reply #71 on:
January 03, 2011, 03:12:05 PM »
Seems logical in such an aspect, just hope one doesnt trigger that on accident, hehe...
Hmm... Once Santa gets hit with the nerfhammer, most idea's just seem to consist out of (small) buffs. I guess its time for that again, various small buffs to make lifes of the humans a little easier, but not to make it too bad for the ghouls (again).
Hmm... Not sure if the humans these days just plain suck or are in need of some defensive buffs. I know REALLY GOOD Cyborg players actually can kill me (and sometimes do so unharmed, even), but no-one ever invests their skill into a class that isnt seen as cheap! Meh, aside that one cyborg. Maybe they dont deserve any significant buffs at all.
Off-topic old-time GVH things:
(click to show/hide)
Heck, i dont recall the last time i've seen some professional organized noobcamping either. Oh boy, was it hell in Two-Sided Techbase, having the abuser team camp in the red teleporter room, UTTERLY IMPENETRABLE, no way in or out without dieing. Not even Sjas could be usefull by attacking right after teleporting, as the teleporter was fairly far away. Oh and the tons of traps and holly's/saws on the teleporter... Heh. Painfull times, old times, times of true skill (and retarded overpowered weapons). People werent making proper use of Frostbite at all either, if that was even possible. Ice arrow hunters and Cyborgs guarded the main door, Hunter(s) stood aiming at the teleporter with deadly ice arrows. There was simply no attack that could penetrate that defence. Oh, and plenty of Ghostbuster traps, too, in case someone got in. Heh.
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February 07, 2011, 04:12:50 AM
Reply #72
Arctic
Standard Member
Date Registered: December 07, 2009, 05:06:08 PM
Re: Post your ideas regarding balance
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Reply #72 on:
February 07, 2011, 04:12:50 AM »
V3b1 as of lately for some reason:
Creepers needing two lightning shots and Sjas and Jitterskull four? And Creeper and Jitterskull still being able to instantly kill?
Sorry, but that's just unfair. x/
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February 07, 2011, 04:13:35 AM
Reply #73
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Post your ideas regarding balance
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Reply #73 on:
February 07, 2011, 04:13:35 AM »
Ball Jump.
That is all.
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February 10, 2011, 09:54:26 AM
Reply #74
Eruanna
Standard Member
Date Registered: November 24, 2009, 03:29:34 PM
Re: Post your ideas regarding balance
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Reply #74 on:
February 10, 2011, 09:54:26 AM »
Okay - well - so some ideas...
- Change Santa's snowball gun so the alt-fire is a bit more like the Engi's.
- Give the creeper's balls an A_Thrust (this might come back to haunt us later... just saying)
- Review Hunter's lightning arrows (might not need much change, to be honest...)
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Post your ideas regarding balance