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December 14, 2010, 06:07:41 PM
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Offline Messatsu

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What do you consider an exploit?
« on: December 14, 2010, 06:07:41 PM »
Ok, so this has come up many times in my server so I thought I'd ask around.

What do you consider an exploit? Some consider strafe-running an exploit, others consider it a legit way of movement.  I've seen weapon switching between Mega Buster and Gyro Man's weapon to cancel the split and fire more rapidly.  

So basically, what have you seen out there, and what do you all consider to be exploiting/cheating and what do you consider legit tactics?

December 14, 2010, 06:09:35 PM
Reply #1

Offline Mr. X

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Re: What do you consider an exploit?
« Reply #1 on: December 14, 2010, 06:09:35 PM »
The spot in Metal Man's stage where you can hide in roboenza with the Pharaoh Shot.  It's pretty much impossible for software users to hit anybody in that spot.  Thank God I use OpenGL.

December 14, 2010, 06:10:41 PM
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Offline TERRORsphere

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Re: What do you consider an exploit?
« Reply #2 on: December 14, 2010, 06:10:41 PM »
Exploits are all fine unless they are obvious bugs.
Even SR50 is fine even though Cutmanmike hates it (lol sjas).

December 14, 2010, 06:33:31 PM
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Offline Camo Yoshi

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Re: What do you consider an exploit?
« Reply #3 on: December 14, 2010, 06:33:31 PM »
Quote from: "Mr. X"
The spot in Metal Man's stage where you can hide in roboenza with the Pharaoh Shot.  It's pretty much impossible for software users to hit anybody in that spot.  Thank God I use OpenGL.

It's unfair to us users who can't run OpenGL...  :|

December 14, 2010, 06:34:34 PM
Reply #4

Offline Max

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Re: What do you consider an exploit?
« Reply #4 on: December 14, 2010, 06:34:34 PM »
Stage Exploits
Lag Exploits
Physics Exploits
Advantagous glitches

December 14, 2010, 06:48:15 PM
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Offline tsukiyomaru0

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Re: What do you consider an exploit?
« Reply #5 on: December 14, 2010, 06:48:15 PM »
Quote from: "Camo Yoshi"
Quote from: "Mr. X"
The spot in Metal Man's stage where you can hide in roboenza with the Pharaoh Shot.  It's pretty much impossible for software users to hit anybody in that spot.  Thank God I use OpenGL.

It's unfair to us users who can't run OpenGL...  :|
I can use OpenGL (found out recently), but is really unstable because my OpenGL driver is fron grandma's times.

December 14, 2010, 08:33:57 PM
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Offline Mr. X

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Re: What do you consider an exploit?
« Reply #6 on: December 14, 2010, 08:33:57 PM »
I'm just saying that spot is unfair for Software users, we don't all need to start talking about which mode we use.

December 14, 2010, 10:19:10 PM
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Offline tsukiyomaru0

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Re: What do you consider an exploit?
« Reply #7 on: December 14, 2010, 10:19:10 PM »
Anyways... Aren't exploits usually of bugs or glitches?

And that safespot in Metalman is not a exploit, bug or glitch. It is a mapping flaw.

December 14, 2010, 10:26:48 PM
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Offline VGS2

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Re: What do you consider an exploit?
« Reply #8 on: December 14, 2010, 10:26:48 PM »
How about the top of those tower things in Gyro Man's stage?
They seem pretty exploity when you can get up to the top of 'em.

...Or is that another map flaw?

December 14, 2010, 10:53:58 PM
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Offline Prosecutor Godot

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Re: What do you consider an exploit?
« Reply #9 on: December 14, 2010, 10:53:58 PM »
I think Item 1 in itself is a huge exploit. When one is able to use Item 1 to trap in infected player, use it to climb up to the top of a tree or otherwise make it nigh impossible for the infected to reach, it takes the challenge out of using your knowledge of the entire stage to plan a strategic attack and defense when it's as simple as 1) Make platforms, 2) Climb to the top of a tree/tower and 3) Shoot when someone comes close to keep knocking them down. Granted Rush Coil also gets a player up to the tops of those towers, but a) it's a one-time shot and b) ascending towers is all it's good for. It cannot box in anyone or trap them until they die and the user must be careful about where they aim for and how they get to their target. It's harder to land on top of a tree in Napalm Man's stage with Rush Coil, for example, than it is to do the same with Item 1 since it is easier to overshoot/undershoot with RC and have to use your legs and weapons to get the hell out of Dodge.

Strafe run is not an exploit since all it is is combining two controls.

The Gyro Attack split cancel is a double-edged sword. On the one hand, it does allow for rapid fire, but on the other, you can only go down the middle by using the trick, so it isn't useful in a usual situation where more than one infected player is chasing you. If you must use Gyro Attack to escape a group of zombies, I suggest using the split to your advantage since it can hit 2 infected instead of only 1. Fending off 2 zombies in a group of 4 is easier than dealing with 3, so knocking a couple back will allow for a little more time and room. If you have 3, then you can stun all 3 in 3 fire button pushes, buying a little more time and room, possibly to even switch to a more useful weapon )or Skull Barrier if you have it) to get away.

December 14, 2010, 11:49:12 PM
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Offline tsukiyomaru0

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Re: What do you consider an exploit?
« Reply #10 on: December 14, 2010, 11:49:12 PM »
Quote from: "VGS2"
How about the top of those tower things in Gyro Man's stage?
They seem pretty exploity when you can get up to the top of 'em.

...Or is that another map flaw?
Possibly exploit. I once got rush coil there and even with that I couldn't get up there.

December 15, 2010, 12:04:33 AM
Reply #11

Offline Mr. X

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Re: What do you consider an exploit?
« Reply #11 on: December 15, 2010, 12:04:33 AM »
Quote from: "tsukiyomaru0"
Anyways... Aren't exploits usually of bugs or glitches?

And that safespot in Metalman is not a exploit, bug or glitch. It is a mapping flaw.

It is a mapping flaw that people are taking advantage of, or in other words, exploiting.

December 15, 2010, 12:36:50 AM
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Offline TERRORsphere

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Re: What do you consider an exploit?
« Reply #12 on: December 15, 2010, 12:36:50 AM »
Quote from: "Mr. X"
It is a mapping flaw that people are taking advantage of, or in other words, exploiting.
Isn't that the whole point of playing games?

December 15, 2010, 01:14:14 AM
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Offline Mr. X

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Re: What do you consider an exploit?
« Reply #13 on: December 15, 2010, 01:14:14 AM »
Oh, I'm not saying it's against the rules or anything, I'm saying it's an exploit.

December 15, 2010, 01:17:45 AM
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Offline tsukiyomaru0

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Re: What do you consider an exploit?
« Reply #14 on: December 15, 2010, 01:17:45 AM »
Mapping flaw isn't bug nor glitch. So I don't think it is an exploit. Actually, many stages have some sort of mapping flaw.