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Author Topic: Kapus' Skins (happy november day)  (Read 121154 times)

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April 04, 2011, 11:43:16 AM
Reply #180

Offline Kapus

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Re: Kapus' Skins (LATEST: WINRAR icon)
« Reply #180 on: April 04, 2011, 11:43:16 AM »
Sorry, I haven't (properly) updated the to-do list in a while. A lot of stuff that I need to work on aren't on the list.

April 24, 2011, 04:00:33 PM
Reply #181

Offline Kapus

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #181 on: April 24, 2011, 04:00:33 PM »


Because people wanted an Escargot skin.



Don't expect me to be able to finish this on my own.

April 24, 2011, 04:56:01 PM
Reply #182

Offline Gummywormz

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #182 on: April 24, 2011, 04:56:01 PM »
I spy with my little eye, an error on classic roll!

(click to show/hide)

April 24, 2011, 05:17:17 PM
Reply #183

Offline Max

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #183 on: April 24, 2011, 05:17:17 PM »
Escargot's shell should be wider! He doesn't move ingame though, so what does he do here?

April 24, 2011, 05:20:00 PM
Reply #184

Offline Blaze Yeager

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #184 on: April 24, 2011, 05:20:00 PM »
Ooh an Escargot Skin!

I hope we get that Fat Hippo

April 24, 2011, 05:26:17 PM
Reply #185

Offline Kapus

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #185 on: April 24, 2011, 05:26:17 PM »
Quote from: "Gummywormz"
I spy with my little eye, an error on classic roll!

(click to show/hide)
I know, I know. I noticed that a while ago. (and people have been pointing it out nonstop for the past few days)


Quote from: "Yellow Devil"
Escargot's shell should be wider! He doesn't move ingame though, so what does he do here?
I plan to give him a rather stiff walking animation.

April 24, 2011, 05:27:18 PM
Reply #186

Offline LlamaHombre

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #186 on: April 24, 2011, 05:27:18 PM »
He should float.
Snails float, dontcha know?

April 24, 2011, 06:20:06 PM
Reply #187

Offline Korby

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #187 on: April 24, 2011, 06:20:06 PM »
I've claimed the Hippo. No one go doing him, see?

April 24, 2011, 07:34:35 PM
Reply #188

Offline LlamaHombre

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #188 on: April 24, 2011, 07:34:35 PM »
I must do something productive too!

...That isn't Roll.

April 24, 2011, 07:41:17 PM
Reply #189

Offline Kapus

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #189 on: April 24, 2011, 07:41:17 PM »
Make a Skulmet skin.

April 24, 2011, 07:52:11 PM
Reply #190

Offline LlamaHombre

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #190 on: April 24, 2011, 07:52:11 PM »
Maybe I'll take on someone's request and make those enemies from Bright Man's stage.

April 24, 2011, 07:57:07 PM
Reply #191

Offline Kapus

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #191 on: April 24, 2011, 07:57:07 PM »
I'm already doing that.


Like, right now.

April 24, 2011, 08:47:42 PM
Reply #192

Offline LlamaHombre

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #192 on: April 24, 2011, 08:47:42 PM »
/me punches a brick wall

Now I'm unmotivated.  :mad:

April 24, 2011, 08:56:35 PM
Reply #193

Offline Kapus

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #193 on: April 24, 2011, 08:56:35 PM »
I have only started on Dompan. You can do 100 Watton if you want.

April 24, 2011, 09:35:14 PM
Reply #194

Offline Magnet Dood

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Re: Kapus' Skins (Classic Roll Rerelease)
« Reply #194 on: April 24, 2011, 09:35:14 PM »
Quote from: "LlamaHombre"
Maybe I'll take on someone's request and make those enemies from Bright Man's stage.

You mean MY request, good sir? Oh happy days! Dompan, and possibly 100 Watton, are bieng made! YURSE!

Anyway, I wish someone would make either that Whapper thing from Ring Man's stage or a Skullmet.