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Author Topic: Lego's skins [Disclaimer: Not actually a Crocodile]  (Read 20421 times)

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December 19, 2010, 05:47:42 PM
Reply #30

Offline Korby

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Re: Legofan20's custom skins
« Reply #30 on: December 19, 2010, 05:47:42 PM »
The first example is decent. Should have gone with that.

December 19, 2010, 05:52:21 PM
Reply #31

Offline Russel

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Re: Legofan20's custom skins
« Reply #31 on: December 19, 2010, 05:52:21 PM »
Alright, It will be handled, thanks to all who helped

December 20, 2010, 03:35:55 AM
Reply #32

Offline Russel

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Re: Legofan20's custom skins
« Reply #32 on: December 20, 2010, 03:35:55 AM »
**Attention** The Prototype skin "ZSamus" has been released, problems that I was notified about were fixed
https://sites.google.com/site/legofan20/downloads
Screenshots listed here:
https://sites.google.com/site/legofan20/Home/screenshots
Anymore problems, just let me know

December 20, 2010, 05:28:19 AM
Reply #33

Offline Korby

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Re: Legofan20's custom skins
« Reply #33 on: December 20, 2010, 05:28:19 AM »
Her left arm isn't resting on her cannon in the front/back poses, but it looks much better now. Good job.

December 20, 2010, 05:39:57 AM
Reply #34

Offline Russel

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Re: Legofan20's custom skins
« Reply #34 on: December 20, 2010, 05:39:57 AM »
alright, thanks! I'll get it taken care of, the finished skin will be posted on the site in a pack w/ Samus, most likely tomorrow afternoon, Suited Samus will get the same treatment, btw, I believe it was you who mentioned the red sticking out, what should I do about it?
Thanks again!  :D

December 20, 2010, 05:44:30 AM
Reply #35

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Re: Legofan20's custom skins
« Reply #35 on: December 20, 2010, 05:44:30 AM »
Going from the original Samus sprite,
Bring Green back.
Change orange on visor into white/more green
Orange becomes Cyan
Red becomes Blue
Give it an outline.

January 13, 2011, 03:06:08 AM
Reply #36

Offline Russel

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Re: Legofan20's custom skins
« Reply #36 on: January 13, 2011, 03:06:08 AM »
Okay, thanks! BIGTIME! I get should it done, as before mentioned, by tomorrow afternoon, thanks again!!! :D  :D  :D  :D  :D  :D

May 04, 2011, 03:13:58 AM
Reply #37

Offline Russel

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Re: Legofan20's custom skins
« Reply #37 on: May 04, 2011, 03:13:58 AM »
Bump to show I am going to starting something

May 04, 2011, 03:59:03 AM
Reply #38

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Re: Legofan20's custom skins
« Reply #38 on: May 04, 2011, 03:59:03 AM »
If you can actually pull this off well, it will be an amazing skin.

July 19, 2011, 11:49:38 PM
Reply #39

Offline Russel

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Re: Lego's custom skins
« Reply #39 on: July 19, 2011, 11:49:38 PM »
Bump for the clockmen skins

January 09, 2012, 05:47:54 AM
Reply #40

Offline fortegigasgospel

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Re: Lego's custom skins
« Reply #40 on: January 09, 2012, 05:47:54 AM »
Sorry for bumping this but seeing a screen shot made me go look for them.
Its a good sprite (Clock Men) but a few things are urking me about it. The eyes size looks odd (yes I know he had big eyes, I've played it). Also his forward (and I assume backward) running animation his arms don't move, yet in his side ones they do, and visibly are moving vertically too, but his forward animation does not have any vertical movement.

January 10, 2012, 05:44:08 PM
Reply #41

Offline Russel

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Re: Lego's custom skins
« Reply #41 on: January 10, 2012, 05:44:08 PM »
Ok, necrobump.

I know of these problems, in the next update, they will be better.

In the front poses, I have the arms fixed for the next version, I just need to get off my lazy butt and finish them...

I understand you apologized for the necrobump, but please don't do that again...

December 15, 2012, 02:05:13 AM
Reply #42

Offline Reidakk

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Re: Legofan20's custom skins
« Reply #42 on: December 15, 2012, 02:05:13 AM »
Quote from: "Ivory"
...way too tall for mm8bdm. Sorry.
= gamma skin among many others so I wouldn't say this is 'way too tall for MM8BDM' :I

December 15, 2012, 02:41:53 AM
Reply #43

Offline Russel

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Re: Lego's custom skins
« Reply #43 on: December 15, 2012, 02:41:53 AM »
*ahem*

I stopped caring about that skin 3,000 and a half years ago.
That pair of skins is bad and I feel bad for making them. The Clockmen are better, in my opinion.

Anyway, removing the link to my shame, if it still exists.

April 10, 2013, 02:41:42 AM
Reply #44

Offline Russel

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Re: Lego's custom skins [RollCount++;]
« Reply #44 on: April 10, 2013, 02:41:42 AM »
Necro...bumb?
Anyway, update with MM8 Mobile Roll and updates to the Clockman (singular) skin.