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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 175937 times)

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January 14, 2011, 06:16:01 PM
Reply #105

Offline Shooting Star

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Re: [EXPANSION] Mega Man Powered Up
« Reply #105 on: January 14, 2011, 06:16:01 PM »
One question.

This levels will be like DeathMatch areas? Or levels like we must pass it and then kill boss?

January 14, 2011, 06:21:39 PM
Reply #106

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #106 on: January 14, 2011, 06:21:39 PM »
Quote from: "Shooting Star"
One question.

This levels will be like DeathMatch areas? Or levels like we must pass it and then kill boss?
Deathmatch maps. (Although a doom-like MM8BDM single player mode is a worthy idea in itself...)

As for the screenshots, I'll consider it. Might be a small while, though, since I'm currently revising MMPCUT.

January 14, 2011, 06:23:09 PM
Reply #107

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #107 on: January 14, 2011, 06:23:09 PM »
Shouldn't that be MMPUCUT?

That's what Oil and Time use.

January 14, 2011, 06:28:12 PM
Reply #108

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #108 on: January 14, 2011, 06:28:12 PM »
We're using MMP for the expansion map codes. Maybe I should have made a note of that in the first post, since Vyse also used MMPU for his maps. ">_>

So yeah, you might want to rename those to MMPTIM and MMPOIL.

January 15, 2011, 01:13:04 AM
Reply #109

Offline MLDKF

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Re: [EXPANSION] Mega Man Powered Up
« Reply #109 on: January 15, 2011, 01:13:04 AM »
How are Oil Slider and Time Slow working?

I know that last time we saw Oil Slider, it was screwing up. But how we'll Time Slow work? Will it work like turbo sphere with everything being purple?

January 15, 2011, 06:28:24 AM
Reply #110

Offline Kapus

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Re: [EXPANSION] Mega Man Powered Up
« Reply #110 on: January 15, 2011, 06:28:24 AM »
I started working on Sports Roll for you guys.

How is it?

I don't really want her to run like she does in her other skins.

January 15, 2011, 10:11:22 AM
Reply #111

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #111 on: January 15, 2011, 10:11:22 AM »
Quote from: "MLDKF"
How are Oil Slider and Time Slow working?

I know that last time we saw Oil Slider, it was screwing up. But how we'll Time Slow work? Will it work like turbo sphere with everything being purple?

I got Oil Slider working :)


Anyway Time Slow works oddly because of limitations, you fire diagonal clock hands and these slow enemies on hit

January 15, 2011, 01:21:48 PM
Reply #112

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #112 on: January 15, 2011, 01:21:48 PM »
Quote from: "Yellow Devil"
Anyway Time Slow works oddly because of limitations, you fire diagonal clock hands and these slow enemies on hit
This is not quite what I had in mind, but it sounds like a brilliant weapon nonetheless.

Then again, slowing time gobally is, ironically enough, considerably harder than stopping time, atleast in Skulltag.

Quote from: "Kapus"
I started working on Sports Roll for you guys.
*snip*
How is it?

I don't really want her to run like she does in her other skins.
Neat. I'll include it if it's finished before this is.

January 16, 2011, 12:38:14 AM
Reply #113

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up
« Reply #113 on: January 16, 2011, 12:38:14 AM »
Ya know, I just had a thought about Oil Slider.  In Powered Up you could use it to surf across the surface of water.  I assume this behavior is not being replicated because of the difficulty and very limited usage?

January 16, 2011, 09:54:45 AM
Reply #114

Offline Kapus

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Re: [EXPANSION] Mega Man Powered Up
« Reply #114 on: January 16, 2011, 09:54:45 AM »
I'm done all the sprites!



Yeah, she doesn't run like the other Roll skins do.

January 17, 2011, 01:30:12 AM
Reply #115

Offline squidgy617

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Re: [EXPANSION] Mega Man Powered Up
« Reply #115 on: January 17, 2011, 01:30:12 AM »
Hey there. You guys can use my Roll outfits in this pack, alongside Kapus'. Here are the links:
Halloween Pack with Knight Roll: (image is download)


Holiday Pack with Christmas Roll:
Download

January 21, 2011, 07:36:51 PM
Reply #116

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up
« Reply #116 on: January 21, 2011, 07:36:51 PM »
Does anyone have the fire pillar sprite? I can't seem to find it on the net.  I've checked Sprites inc etc but no luck.  I know I've seen it in some screen shots of weapon development.

January 21, 2011, 10:54:34 PM
Reply #117

Offline Russel

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Re: [EXPANSION] Mega Man Powered Up
« Reply #117 on: January 21, 2011, 10:54:34 PM »
Messastu, try looking here

January 22, 2011, 03:42:09 PM
Reply #118

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up
« Reply #118 on: January 22, 2011, 03:42:09 PM »
Dat be it, thank you!

Edit: Now have working Fire Pillars!  :D

January 22, 2011, 08:43:19 PM
Reply #119

Offline Kapus

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Re: [EXPANSION] Mega Man Powered Up
« Reply #119 on: January 22, 2011, 08:43:19 PM »
Classic Roll is done.