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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 175945 times)

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September 08, 2011, 09:09:00 PM
Reply #420

Offline Tesseractal

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #420 on: September 08, 2011, 09:09:00 PM »
Quote from: "Messatsu"
Well, here's things that are changed for the next version so far.  I'm just posting these here as a place to store them and get feedback from folks.

- Possession Stone changed.  Not shootable initially.  After a period of time, it will become shootable.  If it's not obtained after another period of time, the round ends like in vanilla 2c.  HOWEVER, the round ending can be disabled by the server admin.
- Time Slow arrow ammo consumption lowered and the variation on the arrow path reduced.

What do you all think? Anything else that is broken or should be changed?

Well, if Oil Slider is in use when the Hellstone is grabbed, the user becomes immobilized as long as they have the stone.

Couple of minor thoughts:
-Remove Time Slow from Possession. I would argue that even one person using it makes holding the stone impossible.
-Add weapons with higher ammo capacity (Screw Crusher, Quick Boomerang, etc.) to Oil Man's stage. Due to v1c, the stage really eats it in the "amount of weapon ammo you have" category. Making the stage bigger wouldn't hurt, either. (do some dilation magic if you must; walking around often feels like putting a dinosaur in a dollhouse - most paths / areas are really small and easy to fall off. I would say the same about Elec Man's stage, to a lesser degree)

September 09, 2011, 02:19:21 PM
Reply #421

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #421 on: September 09, 2011, 02:19:21 PM »
Not quite sure how to fix that oil slider issue.  It's the same case for all weapons like that (hard knuckle and charge kick).  I'm up for listening for solutions though.

September 09, 2011, 02:22:58 PM
Reply #422

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #422 on: September 09, 2011, 02:22:58 PM »
Replace Oil Slider with Star Crash (or Scorch Wheel) in Possession? :?

Also I fully support Screw Crusher in Oil Man stage. :cool:

September 17, 2011, 10:56:05 PM
Reply #423

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #423 on: September 17, 2011, 10:56:05 PM »
Okay, so Myroc put in a request for me to make powered up textures a while back and it's finally reached the top of my to do list.  Problem is I'm having a hell of a time finding stage maps for this game which makes it a real pain in the ass to work on.  Any idea where I can find something like that?  I've already checked the VGMaps.com, Sprites Inc. and the Spriter's Resource.

September 17, 2011, 11:49:55 PM
Reply #424

Offline mrjnumber1

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #424 on: September 17, 2011, 11:49:55 PM »
NemZ, do you have skype? we can provide you everything (add me as politankuzeh so i can put you in our dev chat).

but yeah taht's all covered we just need to be able to.. talk to you.
FAILING THAT JUST PM ME OR ANYONE ELSE AND WE'LL HELP YOU OUT YEP

September 18, 2011, 04:15:38 AM
Reply #425

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #425 on: September 18, 2011, 04:15:38 AM »
I'm not really interested in joining a whole chat thing... I have too damned many IRL people bothering me on Trillian all the time as it is!

Basically I need screencaped maps (or just ripped texture sheets if you've somehow managed to get those) so I know what the hell I'm doing.  I mean I guess I could watch a lets play in a second window and pause when interesting blocks show up but that's really inconvenient.  So I guess if anyone has that sort of thing or knows where I can find it either post it here or shoot me a PM.

September 18, 2011, 04:33:17 PM
Reply #426

Offline mrjnumber1

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #426 on: September 18, 2011, 04:33:17 PM »
Right then, check your PMs

September 18, 2011, 08:43:47 PM
Reply #427

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #427 on: September 18, 2011, 08:43:47 PM »
alright, coolness.

September 30, 2011, 01:12:14 PM
Reply #428

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #428 on: September 30, 2011, 01:12:14 PM »
With the addition of new Powered Up tilesets, does this mean that certain maps will be getting complete layout overhauls? Consider Bomb Man, for example. His classic stage is mainly outside and has wide-open space all around, but his Powered Up stage has more walls and ceilings, and gives a much-more confined feeling as if you were in a store house. Obviously, a simple tileset swap wouldn't work with Bomb Man's current PU stage given how open and exposed it is. To a lesser extent, this "overhaul" logic can also be applied to Elec Man.

September 30, 2011, 01:28:06 PM
Reply #429

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #429 on: September 30, 2011, 01:28:06 PM »
Quote from: "SmashBroPlusB"
With the addition of new Powered Up tilesets, does this mean that certain maps will be getting complete layout overhauls? Consider Bomb Man, for example. His classic stage is mainly outside and has wide-open space all around, but his Powered Up stage has more walls and ceilings, and gives a much-more confined feeling as if you were in a store house. Obviously, a simple tileset swap wouldn't work with Bomb Man's current PU stage given how open and exposed it is. To a lesser extent, this "overhaul" logic can also be applied to Elec Man.
Nope.

The textures will be changed accordingly so that the stages still utilises the new textures, while at the same time modifying the aesthetics of stages so it feels more like its PU counterpart, but there will be no layout overhauls. It's merely a cosmetic change.

September 30, 2011, 01:42:10 PM
Reply #430

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #430 on: September 30, 2011, 01:42:10 PM »
So how will Bomb Man PU work out, then? :?

September 30, 2011, 02:00:28 PM
Reply #431

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #431 on: September 30, 2011, 02:00:28 PM »
Quote from: "SmashBroPlusB"
So how will Bomb Man PU work out, then? :?
As I said. The layout will remain, but the aesthetics will be modified to more closely resemble the PU version. It's still possible to create a sense of enclosure in a map that's as open as Bomb Man.

September 30, 2011, 02:44:29 PM
Reply #432

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #432 on: September 30, 2011, 02:44:29 PM »
While I'm on the subject of completely changing your expansion...

Remastered / remixed music. Similar to MMP8BOSS, I was thinking each stage could have an 8-bit version of the MMPU stage theme. There are a few noticeable differences, such as how Ice Man's theme feels more "arctic", and how Guts Man's theme is slower and doesn't repeat so often.

Expansion boss. With the new tile sets and 8-bit music, the only thing this expansion needs to make it a real "home run" would be the end-chapter boss. Heck, if you made a boss to go with this, I really don't see why CutmanMike can't go ahead and make this project "official". MMPU was an official series game, after all, and he doesn't even have to do any work! (lol pushing off the MM8 expansion) With a boss I feel like this could easily become MM8BDM v3.

Intro stage. There's a tile set by Nemz so why not? :cool:

September 30, 2011, 03:10:07 PM
Reply #433

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #433 on: September 30, 2011, 03:10:07 PM »
Quote from: "SmashBroPlusB"
Remastered / remixed music. Similar to MMP8BOSS, I was thinking each stage could have an 8-bit version of the MMPU stage theme. There are a few noticeable differences, such as how Ice Man's theme feels more "arctic", and how Guts Man's theme is slower and doesn't repeat so often.
This has been brought up at several points, and I guess we can implement them if someone makes them.

Quote from: "SmashBroPlusB"
Expansion boss. With the new tile sets and 8-bit music, the only thing this expansion needs to make it a real "home run" would be the end-chapter boss. Heck, if you made a boss to go with this, I really don't see why CutmanMike can't go ahead and make this project "official". MMPU was an official series game, after all, and he doesn't even have to do any work! (lol pushing off the MM8 expansion) With a boss I feel like this could easily become MM8BDM v3.
Ehm. We've been confirming this for the longest time. Next version is going to have a single player chapter, end-boss and all. Hell, he's already programmed for the most part.

Quote from: "SmashBroPlusB"
Intro stage. There's a tile set by Nemz so why not? :cool:
Oh, we've been planning of making one far before you mentioned it. No one has started working on it yet, though.

September 30, 2011, 03:27:54 PM
Reply #434

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« Reply #434 on: September 30, 2011, 03:27:54 PM »
I made a tiling background that can keep the open style while still making it feel like you're somewhere in a giant cavernous bunker.  The skybox might need to be adjusted to make it work right but nothing drastic.

Seriously, don't worry about it.  I am trying to take the existing stages into account as I'm working on these tiles.  PU Bomb Man doesn't have any fences for example, but I added one because the stage as it currently exists does.  

That said, there's no reason people can't go around tweaking things based on their much greater experience with the maps now that they've been out for a while at the same time the new textures get put on, and doing so should make the stages even better.  Try to think of this as an opportunity, not an obligation.