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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 175938 times)

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February 02, 2012, 05:35:07 AM
Reply #465

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #465 on: February 02, 2012, 05:35:07 AM »
I have a thread for tilesets in the map subforum.  They're 8bit.

February 02, 2012, 03:41:08 PM
Reply #466

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #466 on: February 02, 2012, 03:41:08 PM »
Quote from: "NemZ"
Hmm... did you guys add new tiles to oilman's stage in the update?  Either that or I missed those green wall tiles when I pulled them out of the wad earlier.
No, no no no no no ......okay yes.  Blame Lak, but yea, there are new sexy sexy textures.

February 02, 2012, 06:59:44 PM
Reply #467

Offline NemZ

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #467 on: February 02, 2012, 06:59:44 PM »
no problem, I already posted a recolored version.

February 02, 2012, 11:49:36 PM
Reply #468

Offline Beed28

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #468 on: February 02, 2012, 11:49:36 PM »
Just played through the campagin. You did a brilliant job on the final boss!

When can we expect a new version with the updated tilesets?

February 03, 2012, 01:46:52 AM
Reply #469

Offline xColdxFusionx

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #469 on: February 03, 2012, 01:46:52 AM »
My experience with the MMPU Boss:

(click to show/hide)

February 03, 2012, 02:46:13 AM
Reply #470

Offline Korby

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #470 on: February 03, 2012, 02:46:13 AM »
I buster only'd the boss on my second try, but I don't know if it was made harder from the version I tested.

February 03, 2012, 02:56:47 AM
Reply #471

Offline MusashiAA

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« Reply #471 on: February 03, 2012, 02:56:47 AM »
As with every single campaign in MM8BDM, I did a YDQuint run of this campaign.

I hate Fire Men. And Flash Men. And Heat Men. And Guts Men. And Bomb Men. And Ice Men.

Good job on the last boss as well. Can't wait for the new style tile update.

February 03, 2012, 04:30:04 AM
Reply #472

Offline Knux

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #472 on: February 03, 2012, 04:30:04 AM »
Wow, that campaign was intense! I still remember from a long time ago how frustrating I used to feel when I first played the 8bitDM one, but that's because the only thing I did was looking for bomb weapons in levels. I breezed through this one on the first try, won the secret fight handily but... yeh, spoiler time.
(click to show/hide)
With the confidence I have now, I should go back and re-play the classic campaign. Anyway, you guys did a great job on this! Congrats!  :D

February 03, 2012, 07:56:24 PM
Reply #473

Offline Hunter_orion

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #473 on: February 03, 2012, 07:56:24 PM »
Oh, boy. From the sounds of it, I will not enjoy the campaign boss much. (I can't get very far because I keep getting error'd mid campaign, usually at Evil Mega Man)

February 17, 2012, 11:24:41 AM
Reply #474

Offline Lobsters

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #474 on: February 17, 2012, 11:24:41 AM »
Not sure if you guys are aware of this yet but the new Flash Stopper is kinda useless. Now what I mean is, IF used on a player in GL they are blind for with a white screen for eh approx. 3-5 seconds. IN SOFTWARE I get a flash of white then it fades out during the time a GL user would have there eyes mutilated with white. Sorry if you are aware of this or if it is intentional. (Don't know why it would be.)

February 17, 2012, 11:32:36 AM
Reply #475

Offline HD_

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #475 on: February 17, 2012, 11:32:36 AM »
Quote from: "Knux"
Wow, that campaign was intense! I still remember from a long time ago how frustrating I used to feel when I first played the 8bitDM one, but that's because the only thing I did was looking for bomb weapons in levels. I breezed through this one on the first try, won the secret fight handily but... yeh, spoiler time.
(click to show/hide)
With the confidence I have now, I should go back and re-play the classic campaign. Anyway, you guys did a great job on this! Congrats!  :D

*psst* I made a campaign improvement that's in my topic. Don't tell anyo- Wait, did I just say that out loud? Derp.

February 17, 2012, 04:33:16 PM
Reply #476

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #476 on: February 17, 2012, 04:33:16 PM »
Quote from: "Lobsters"
Not sure if you guys are aware of this yet but the new Flash Stopper is kinda useless. Now what I mean is, IF used on a player in GL they are blind for with a white screen for eh approx. 3-5 seconds. IN SOFTWARE I get a flash of white then it fades out during the time a GL user would have there eyes mutilated with white. Sorry if you are aware of this or if it is intentional. (Don't know why it would be.)
We are aware of this problem and are trying to look into the issue and fix it, while simultaneously considering a genocide against all software users.

February 17, 2012, 04:42:51 PM
Reply #477

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #477 on: February 17, 2012, 04:42:51 PM »
Considering? I'm already in the planning stages Myroc!  I've tracked down the problem.  Turns out the problem was that I'm an idiot.  :lol:   So it will be fixed when the next version comes out.

February 17, 2012, 05:14:48 PM
Reply #478

Offline Lobsters

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #478 on: February 17, 2012, 05:14:48 PM »
Okay looking forward to my eyes molested. Can you make it not so bright atleast? I mean still white screen but not as bright of a white.

February 17, 2012, 10:19:32 PM
Reply #479

Offline Dark Phil

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #479 on: February 17, 2012, 10:19:32 PM »
I know how to get the expansion into the game but how do you access it to play it through from beginning to end with the boss included?