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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 175926 times)

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December 30, 2010, 12:24:22 AM
Reply #75

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #75 on: December 30, 2010, 12:24:22 AM »
If you have a Skype, yes.

We're currently only releasing Stage WADs to those on the team, or people we trust enough, over Skype.

December 30, 2010, 03:46:55 AM
Reply #76

Offline Skye.EXE

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Re: [EXPANSION] Mega Man Powered Up
« Reply #76 on: December 30, 2010, 03:46:55 AM »
Time Slow Vote: I Would say Time V1 And Weapon V1, it makes it more original  :)

December 30, 2010, 06:03:33 PM
Reply #77

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Re: [EXPANSION] Mega Man Powered Up
« Reply #77 on: December 30, 2010, 06:03:33 PM »
Quote from: "Ashley"
If you have a Skype, yes.

We're currently only releasing Stage WADs to those on the team, or people we trust enough, over Skype.

 :(  I dont have skpe

December 30, 2010, 09:29:55 PM
Reply #78

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #78 on: December 30, 2010, 09:29:55 PM »
Quote from: "Tynugent"
Quote from: "Ashley"
If you have a Skype, yes.

We're currently only releasing Stage WADs to those on the team, or people we trust enough, over Skype.

 :(  I dont have skpe

You could always get one! But if you cannot, I'm sorry. :x

January 02, 2011, 08:38:04 PM
Reply #79

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #79 on: January 02, 2011, 08:38:04 PM »
Kind sirrah Myroc, you need to update the first post!

We've gotten PROGRESS done.

--Double post for progress?

January 02, 2011, 08:43:13 PM
Reply #80

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #80 on: January 02, 2011, 08:43:13 PM »
And I'm doing Time Slow now

January 02, 2011, 09:46:36 PM
Reply #81

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #81 on: January 02, 2011, 09:46:36 PM »
Ah quit yer jibber-jabbering. Updated.

January 03, 2011, 07:10:43 PM
Reply #82

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up
« Reply #82 on: January 03, 2011, 07:10:43 PM »
Well shit. By the time I get here, nearly all the work's been done.

Yellow Devil, I promised you some "pretty pictures", so here they are! I present to you all... a blueprint of Time Man Clocktower!



Tell me what you think! And if you have any questions, ask away.

January 03, 2011, 07:13:47 PM
Reply #83

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #83 on: January 03, 2011, 07:13:47 PM »
I'm not quite sure if we can do the gears...

January 03, 2011, 07:38:32 PM
Reply #84

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #84 on: January 03, 2011, 07:38:32 PM »
If we can invent some textures on the spot we could always make some conveyor belts and disguise them as gears.

January 03, 2011, 07:39:41 PM
Reply #85

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Re: [EXPANSION] Mega Man Powered Up
« Reply #85 on: January 03, 2011, 07:39:41 PM »
The command "carry" in DB2 only goes in the basic 4 directions, I could try making it go round but it'd be more hassle than it's worth.

January 03, 2011, 07:46:50 PM
Reply #86

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up
« Reply #86 on: January 03, 2011, 07:46:50 PM »
Oh... well, can we still do the vertical gear?

Maybe replace the round flat gears with some pistons that move up and down... I don't know, as long as it moves around! It's a clock tower, it's gotta have moving parts in it.

January 03, 2011, 07:47:46 PM
Reply #87

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Re: [EXPANSION] Mega Man Powered Up
« Reply #87 on: January 03, 2011, 07:47:46 PM »
Yes, we can do the vertical as long as people make the gear textures for me!

January 07, 2011, 01:02:29 PM
Reply #88

Offline Jennifer

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Re: [EXPANSION] Mega Man Powered Up
« Reply #88 on: January 07, 2011, 01:02:29 PM »
I'll do Iceman if ya want. *Fails at Making Gutsman's lifts D:*

January 07, 2011, 01:11:10 PM
Reply #89

Offline CutmanMike

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Re: [EXPANSION] Mega Man Powered Up
« Reply #89 on: January 07, 2011, 01:11:10 PM »
Quote from: "Yellow Devil"
The command "carry" in DB2 only goes in the basic 4 directions, I could try making it go round but it'd be more hassle than it's worth.

I think in ACS you can set a sector to scroll in any direction you like. You'd have to create quite a few different sectors with different scrolling directions but it might be badass if you succeed! The problem is the texture on top, rotating textures is NOT easy.